Commit Graph

9618 Commits

Author SHA1 Message Date
Brian Troha
9199da5ddf reinstate accidental deletion of board documentation 2010-08-12 00:54:08 +00:00
Brian Troha
0306c9fc45 cps1.c: Set correct B-Board mapper for "resale" kits. This fixes missing graphics in Area 88 (Japan Resale). [Brian Troha] 2010-08-12 00:49:31 +00:00
Brian Troha
dd7a7b70af minor documentation update. MS Pacman / Galaga v1.08 has also been found labeled as "V1.08 HO" 2010-08-12 00:07:06 +00:00
Phil Bennett
1f0c556f17 03981: bosco, xevious and clones: Game reboots or hangs [Alex Jackson]
---------- Forwarded message ----------
From: Alex Jackson <awj_in_japan@hotmail.com>
Date: Tue, Aug 10, 2010 at 1:58 AM
Subject: RE: MT 03981: bosco, xevious and clones: Game reboots or hangs
To: p.j.bennett@gmail.com, submit@mamedev.org


This patch fixes both affected games, as far as I can tell. Thanks for
the heads-up.

--AWJ
2010-08-11 20:08:28 +00:00
Brian Troha
0be6c87939 documentation update concerning the different base address used by Pacman 25th Annv. 2010-08-11 19:54:56 +00:00
Phil Bennett
80705c849b video/astrocde.c: Limited the number of timers potentially produced by astrocade_trigger_lightpen() [ranger_lennier]
---------- Forwarded message ----------
From: Paul Thacker <lennier_of_the_minbari@yahoo.com>
- Hide quoted text -
Date: Tue, Aug 10, 2010 at 4:50 AM
Subject: Re: Astrocade video update
To: submit@mamedev.org


Phil (or whoever else checks this),

Sorry for missing the Gorf case.  I've hashed out the problem some
more on the message boards, and I now see that while Astrocade BASIC
calls the lightpen function on every scanline, Gorf calls it several
times per vblank on seemingly random scanlines.  So, that explains why
the first fix didn't work.  Looking at the code more closely, I see
why Astrocade BASIC was running out of timers.  The
astrocade_trigger_lightpen function has a timer that doesn't expire
until the end of vblank.  Since this can be called many times per
vblank, a bunch of timers could pile up.  This happened on Gorf to
some extent, but not enough to reach the MAX_TIMERS of 256.  But
Astrocade BASIC crashes every time.  I changed the timer to only last
for that scanline, and this seems to work.

I tested this change in MAME and was able to play Gorf, Robby Roto,
Wizard of Wor, Extra Bases, Space Zap, Seawolf II, Professor Pac-Man,
and Demons & Dragons. In MESS, Astrocade BASIC is now usable, as well
as some of the BASIC-carts like Candyman and Super Slope. (Road Toad
doesn't run out of timers anymore, but is still unplayable for some
reason.) And I've tested lots of other carts with no problems.

Thanks,

Paul aka ranger_lennier
2010-08-11 19:38:51 +00:00
Phil Bennett
f3581568d8 Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]
---------- Forwarded message ----------
From: abcd efgh <cix_999@yahoo.it>
Date: Mon, Aug 9, 2010 at 7:51 PM
Subject: genesisb.c
To: submit@mamedev.org


Hi everybody !
I made just a little work, i moved ssf2md  in to aladinb.c driver and
renamed this one genesisb.c for create a new driver for all the
Genesis\Megadrive bootleg.

Bye Sonikos.
2010-08-11 19:12:32 +00:00
Phil Bennett
4570a736ca Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening cinematic [Phil Bennett]
Wish I had more time to figure out why these hacks are needed anyway...
2010-08-11 18:41:46 +00:00
Brian Troha
19e03e5eca CPS-1 update [Team CPS-1]:
* Fixed sf2ceua labels and added pcb infos
* Fixed sf2ceub labels and added pcb infos,
  removed 1 incorrect rom and replaced with
  proper redump done by Dumping Union
* Fixed punisher, punisheru Q-Sound labels
  and added D-Board PALs
2010-08-11 14:40:41 +00:00
Brian Troha
ca12e38b77 new clones added - MS Pacman / Galaga
New Clones Added
--------------------------------------------------
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) [Mark F.]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) [Sara S.]
2010-08-11 02:01:20 +00:00
Brian Troha
c72143c67b cps1.c update - verified a few more b-boards and corrected a few rom names 2010-08-11 01:41:22 +00:00
mariuszw1
a0d7414de9 Improved memory banking in Puzzle Star (Sang Ho Soft) [Mariusz Wojcieszek] 2010-08-10 20:30:09 +00:00
Brian Troha
6a8b6d7df8 minor bump up in documentation for the CPS1 games 2010-08-10 20:23:43 +00:00
Brian Troha
fcf73431e1 minor CPS1 updates based on old "readme" information 2010-08-10 17:53:21 +00:00
Brian Troha
4e97da9cc9 cps1.c: Documentation update for some CPS1 sets (B-Board chip information) verified via Team Japump PCB photos. [Brian Troha] 2010-08-10 17:00:26 +00:00
Andrew Gardner
88bbeda462 dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce] 2010-08-10 05:25:22 +00:00
Jonathan Gevaryahu
a3e4397af7 minor comment detail fix. no whatsnew 2010-08-10 02:43:57 +00:00
Jonathan Gevaryahu
641c5be502 Add dip-locations to mustache boy from operator sheet. 2010-08-10 00:32:34 +00:00
Brian Troha
b21323dd5d Minor documentation correction for the Golden Axe sets 2010-08-10 00:05:38 +00:00
Brian Troha
3d6b646177 remove unused mapper def of the recently removed set in the last cps1.c update 2010-08-09 18:43:58 +00:00
Brian Troha
8f7a5bf876 CPS-1 update [Team CPS-1]:
* Expanded and updated games table in video\cps1.c
* Confirmed B-Board # for 3wondersu, varth
* Fixed labels in ghouls, ghoulsu to match real pcbs
* Removed 14.bin in dynwarj, it was a bad dump
* Marked nm_23.12b in nemoj BAD_DUMP
* Removed knightsja set (roms were split & hacked to work on a suicided board)
* Added roms relationship between parent/clones where missing
* Fixed some incorrect notes added in previous update
* dynwaru -> dynwara
  forgottnua -> forgottnu, forgottnu -> forgottnua
  wofhfb -> wofhfh as real name Huo Feng Huang
* Reordered some sets
* Minor cleanups
2010-08-09 18:31:24 +00:00
Angelo Salese
e30d286c3a Fix mame.mak 2010-08-09 12:09:18 +00:00
Angelo Salese
d310259357 More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood] 2010-08-09 10:48:14 +00:00
Miodrag Milanovic
57600b4bbf Fix compilation on MacOSX (no whatsnew) 2010-08-09 09:08:39 +00:00
Brian Troha
51a38bb2a3 Add or fix documentation for the newly added area88r set 2010-08-08 18:49:33 +00:00
Brian Troha
5fef24ea2e cps1.c: Fill in known pals for the newly added area88r set 2010-08-08 18:31:46 +00:00
Andrew Gardner
26d3ec3244 plygonet.c : Updates Polygonet driver to use driver_data class. [Atari Ace] 2010-08-08 07:07:15 +00:00
Yasuhiro Ogawa
12f92effcb New Clone Added
Area 88 (Japan Resale Ver.) [Team Japump]
2010-08-08 01:37:33 +00:00
Andrew Gardner
0946c173cb dsp56k : Hooked up new execution engine. [Andrew Gardner] 2010-08-07 18:42:59 +00:00
Brian Troha
e87dfd57bf new clone added: knights of the Round (Japan)
New Clone Added
----------------------------------------------
Knights of the Round (Japan 911127, 91634B-2 B-Board) [Team Japump, The Dumping Union]
2010-08-07 17:47:21 +00:00
Phil Bennett
cf66ab4463 New games added or promoted from NOT_WORKING
--------------------------------------------
The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]
2010-08-07 17:32:54 +00:00
Angelo Salese
f53f8c3660 Started converting the Toaplan2 VDP into a device [David Haywood] 2010-08-07 12:00:57 +00:00
Curt Coder
d7eae95083 Fixed Z80 DMA ready handling. (no whatsnew) 2010-08-06 21:21:47 +00:00
Curt Coder
bf985fb446 Fixed Z80 SIO interrupts. (no whatsnew) 2010-08-06 21:19:07 +00:00
Phil Bennett
4bc7ff448e Fixed road transparency in Thunder Ceptor [Phil Bennett] 2010-08-06 17:34:09 +00:00
Phil Bennett
1df2d1546b namcoic.c: Fixed incorrect road colours in tceptor2, finallap and others [Phil Bennett] 2010-08-06 09:49:26 +00:00
R. Belmont
838591d832 Games added as GAME_NOT_WORKING
-------------------------------
Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]
2010-08-06 02:11:10 +00:00
R. Belmont
2636d3fc71 taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont] 2010-08-06 02:00:49 +00:00
Brian Troha
40ff891b48 20pacgal.c: Minor information update - no credit please 2010-08-05 23:49:58 +00:00
Brian Troha
6c6f893c09 remove rouge CRs and adjust the information in the driver header about how the set works for Pacman 25th Annv. 2010-08-05 14:34:05 +00:00
Brian Troha
4902137446 Gets Pacman - 25th Anniversary Edition (Rev 2.00) - no credit please 2010-08-05 14:18:37 +00:00
Miodrag Milanovic
35626996bc - Updated SAA5050 to form 12x20 chars as noted in documentation [Miodrag Milanovic]
- Updated malzak driver to support SAA5050 changes
2010-08-05 09:44:25 +00:00
Brian Troha
a84ca7093b new game (not working): Pacman - 25th Anniversary Edition (V2.0)
New Game Added
-------------------------------------
Pacman - 25th Anniversary Edition (V2.0) [Sara S.]
2010-08-04 19:55:35 +00:00
Brian Troha
486c5ea8b6 document the Sega ID# for the E-SWAT (US) set romboard 2010-08-04 18:21:35 +00:00
Aaron Giles
ff3f202d0a Convert seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]
--

From: Atari Ace <atari_ace@frontier.com>
Date: Tue, Aug 3, 2010 at 3:03 PM
Subject: [patch] Convert seta/seta2/ssv to driver_data
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This patch removes all global variables from seta.c, seta2.c and
ssv.c.  The number of AM_BASE() macros drops by 4% from 3111 to 2989.

Note: ssv.h and seta2.h are new files.

~aa
2010-08-04 15:58:29 +00:00
Aaron Giles
4c693d72a5 Removed global variables from gaelco, namco, and nile sound cores.
[Atari Ace]

--

From: Atari Ace <atari_ace@frontier.net>
Date: Mon, Aug 2, 2010 at 5:07 AM
Subject: [patch] Remove globals from gaelco, namco and nile sound cores
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This patch removes some global variables from the gaelco, namco and
nile sound cores.  Properly implemented devices should have
all their variables in their device state to allow for multiple
instances.

~aa
2010-08-04 15:52:00 +00:00
Aaron Giles
c85c035c5d (Wow, I had no idea quite so many drivers were using driver_data!)
Defined new class driver_data_t, which all driver_data classes must
derive from. Updated all class definitions to inherit from the new
class, and to call it in the constructor. Also changed the alloc()
signature to return a driver_data_t pointer instead of a void *.

Renamed and hid machine->driver_data as machine->m_driver_data.
Added a new templatized method machine->driver_data<class> which returns
a properly downcast'ed version of the driver data. Updated all code
which looked like this:

  mydriver_state *state = (mydriver_state *)machine->driver_data;

to this:

  mydriver_state *state = machine->driver_data<mydriver_state>();

The new function does a downcast<> which in debug builds dynamically
verifies that you're actually casting to the right type.

Changed atarigen_state to be a base class from which all the related
Atari drivers derive their state from.

For MESS: this was mostly a bulk search/replace, in 4 steps in
src/mame:

1. Add ": public driver_data_t" to each driver state class definition:

Search:  (class [a-z0-9_]+_state)$
Replace: \1 : public driver_data_t

2. Change the static alloc function to return a driver_data_t *:

Search:  static void \*alloc\(
Replace: static driver_data_t \*alloc\(

3. Change the constructor to initialize driver_data_t:

Search:  ([a-z0-9_]+_state\(running_machine \&machine\)) { }
Replace: \1\r\n\t\t: driver_data_t(machine) { }

4. Replace the state fetchers to use the new templatized function:

Search:  \(([a-z0-9_]+_state) \*\)(.*)machine->driver_data
Replace: \2machine->driver_data<\1>()
2010-08-04 15:37:08 +00:00
Miodrag Milanovic
b8b87c341a Newline at end of devimage.c (no whatsnew) 2010-08-04 08:30:38 +00:00
Miodrag Milanovic
2301c7d1e5 Fixed image device error handling [ShimaPong, Miodrag Milanovic] 2010-08-04 07:49:46 +00:00
Andrew Gardner
7543a1a9a4 The dsp561xx CPU core now generates accurate disassembly for Konami Polygonet hardware
(verified against Motorola's reference disassembler). [Andrew Gardner, Stiletto]
2010-08-04 05:11:00 +00:00