(nw)
Also deleted mame/video/taitoic.h, which absolutely nothing was #include'ing and which seems to be leftover from when the taito video chips were split into separate files.
now select songs and see the animation, even if I would not call playable the
games this way. [Fabio Priuli]
out of whatsnew: the expansion slot is currently hacked around at loading time.
I will soon implement it as a subslot, but I still need to check a few details first.
Out of whatsnew - Correct spelling in Oh! Bakyuuun for namcos12.c
New Clone Added
----------------------------------
Gunmen Wars (GM1 Ver. B) [hap, Shoutime, Smitdogg, The Dumping Union]
added a skeleton list I used for some quick testing.
the driver really needs a significant overhaul, but at least this makes usage a little less opaque.
- Added all known IC locations from sets missing them [MetalliC]
- Corrected some bad Sega chip numbers and IC locations [MetalliC]
- Use real chip dump for mvsc2 [Guru]
- Fixed ROM loading for Animal Basket [MetalliC]
- Corrected the crystal value and derivate clocks via #DEFINE.
- Improved memory map.
- Hooked the CRT controller, but the init sequence seems incomplete.
- Created the accurate graphics banks.
- Found and mapped the video RAM.
- Hooked the ATTR RAM.
- Assigned the correct graphics banks to the proper drawn tiles.
- Find and mapped an input port.
- Started a preliminary workaround to demux the input port.
- Added technical notes.
So here is the updated news:
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Luna Park (set 1, dual program) [Roberto Fresca, ANY]
Luna Park (set 2, dual program) [Roberto Fresca, ANY]
Luna Park (set 3) [Roberto Fresca, ANY]
Updated all devices and drivers for using it.
out of whatsnew:
Note that it is made to work same as before, in some cases it can be more
logic to move gfxdevice into subdevice itself then to keep it in main driver.
- Added Luna Park (set 1, dual program). Running in modified
CMC hardware, with video RAM 4000-4FFF mirrored in 6000-6FFF
and color RAM 5000-5FFF mirrored in 7000-7FFF.
This game has the highest address line of the program tied to
DIP switch #1, so you can select between 2 different programs.
Both programs write to videoram either to each video RAM ranges.
- Added proper program ROM banking and connected to DIP switch #1.
- Added Luna Park (set 2). This one writes to normal CMC video RAM.
- Cleaned-up the machine drivers.
- Derived clocks via #define.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Luna Park (set 1, dual program) [Roberto Fresca, ANY]
Luna Park (set 2) [Roberto Fresca, ANY]