R. Belmont
94de598e97
Merge pull request #1886 from mamehaze/281216
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Taito 68705 refactoring
2017-01-01 12:01:04 -05:00
R. Belmont
805f8bb6c2
Merge pull request #1903 from moralrecordings/taitof3fix
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taito_f3: fix missing graphics on state load
2017-01-01 11:12:41 -05:00
couriersud
e84461538c
Hopefully fix OSX crashes during netlist setup. (nw)
2017-01-01 17:01:26 +01:00
Scott Percival
646a85bb11
taito_f3: fix missing graphics on state load
2017-01-01 22:51:34 +08:00
R. Belmont
e7bc92d930
Merge pull request #1897 from npwoods/introduce_utf8proc
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Introduced utf8proc and created wrapper code to expose a prettier API
2017-01-01 08:32:39 -05:00
R. Belmont
6362060a89
Merge pull request #1902 from JoakimLarsson/terco2
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t4426: Added cart pia and started banking (nw)
2017-01-01 08:32:15 -05:00
MetalliC
f36add3941
atvtrack.cpp: extract CPU initial boot from FPGA bitsream [MetalliC]
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yep, its possible, at least for such FPGA family
2017-01-01 15:06:54 +02:00
Joakim Larsson Edstrom
d0c0e15a78
Updated the LOG mechanism
2017-01-01 14:03:34 +01:00
Joakim Larsson Edstrom
424ec5cc1c
first stab at cart PIA and the ROM banking (nw)
2017-01-01 14:02:26 +01:00
Vas Crabb
09eda7947e
josvolly improvments:
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* Identify cabinet type DIP switch
* Run the MCUs faster to get it back to same state as with simulation
* Remove now-unnecessary MCU simulation
(nw) I still don't want to drop the NOT_WORKING flag as the game's
clearly still not quite right, but it's as playable as it was previously
now, but using original MCU code for CPU comms. The clocks are still
guesses, just better guesses.
2017-01-01 20:50:19 +11:00
Vas Crabb
1069cc36dc
josvolly: running the MCUs faster gets it back to the state it was in with the MCU simulation
2017-01-01 20:34:22 +11:00
Vas Crabb
dbd4293693
this is Sparta^C++11! (nw)
2017-01-01 19:53:38 +11:00
Vas Crabb
1b544b42a2
gsword WIP:
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* Split out gsword and josvolly functionalit from base driver class
* Hooked up josvolly MCUs for communication between CPUs
* Added DIP locations to josvolly based on test mode
* Named unknown DIP settings after the location they control in main RAM
* Hooked up josvolly MCUs for communication, still preliminary
* Marked josvolly NOT_WORKING, simulation still present for reference
(nw) The MCU code only makes sense if there are a pair of them hooked up
together. There are effectively two programs, selected by whether P27
is tied high (master) or low (slave) at reset. Master and slave have
all corresponding P1 lines connected, master P20 connects to slave
TEST0, and master P21 connects to slave TEST1. You can see commands
and responses pass between the master and slave, it's very chatty. Test
mode seems to work, but game mode fails a check after a couple of
seconds and dumps status codes on the screen. There's still something
missing in the MCU hookup, and I'd guess there's something attached to
the AY output ports, too.
2017-01-01 18:25:35 +11:00
Vas Crabb
9d329bfc0c
Merge pull request #1901 from ajrhacker/natkeytoggle
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Correct natural keyboard handling of toggle keys
2017-01-01 18:18:13 +11:00
briantro
1ded75e685
rohga.cpp: Fix Schmeiser Robo DEMO Sound dipswitch - NW
2017-01-01 00:43:23 -06:00
arbee
9defb9818a
mc68681: Channels C and D can now transmit properly for sc28c94. [R. Belmont]
2017-01-01 00:06:55 -05:00
arbee
a9f9729c07
mc68681: Preliminary support for SC28C94 QUART. [R. Belmont]
2016-12-31 23:41:15 -05:00
Nathan Woods
d863b6e90b
Added more conditionals around #define's of UTF8PROC_DLLEXPORT
2016-12-31 20:27:29 -05:00
Nathan Woods
123ccb1790
Heh missed these too
2016-12-31 20:07:30 -05:00
briantro
67bded8842
rohga.cpp: Dipswitch improvements [Brian Troha]
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Add dipswitch locations to all sets
Filled in missing difficulty switches for Schmeiser Robo
Filled in most switches for Hangzo
2016-12-31 18:52:23 -06:00
briantro
76394af6d9
armedf.cpp: Remove comment - Caps0ff confirmed it's a 8751
2016-12-31 16:35:57 -06:00
R. Belmont
615aa8a399
Merge pull request #1893 from rfka01/master
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Added info on several already emulated systems in the header.
2016-12-31 17:14:19 -05:00
AJR
dd1d40b9fd
Fix for a potential problem if natural keyboard input gets disabled while machine is running (nw)
2016-12-31 17:11:10 -05:00
Nathan Woods
4f08110c53
Introduced 'ext_lib("utf8proc")' to a number of the tools builds
2016-12-31 17:07:14 -05:00
Justin Kerk
0543ddb7e1
ibm5150.xml, ibm5170.xml: additions (nw)
2016-12-31 14:04:53 -08:00
AJR
9558460b68
Correct natural keyboard handling of toggle keys
2016-12-31 17:02:20 -05:00
R. Belmont
551a5d37b0
Merge pull request #1899 from ajrhacker/asuka_ls157
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asuka, mofflott: Add 74LS157 for MSM5205 interface (nw)
2016-12-31 16:15:10 -05:00
AJR
8bc95cca4d
asuka, mofflott: Add 74LS157 for MSM5205 interface (nw)
2016-12-31 14:38:17 -05:00
yz70s
c6a5c50f27
xbox: graphic improvements: (nw)
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add support for packed float vertex color r11g11b10f
corrected drawing of indexed vertices primitives
add "xbox nv2a_wclipping" debug command
2016-12-31 18:47:08 +01:00
hap
8140ea9b15
Merge pull request #1898 from mamehaze/291216
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new WORKING game - Hangzo (Japan, prototype) [ShouTime (+others)]
2016-12-31 17:40:07 +01:00
David Haywood
ff75108653
new WORKING game - Hangzo (Japan, prototype) [ShouTime (+others)]
2016-12-31 16:18:44 +00:00
Nathan Woods
5be1b8e6e0
Introduced utf8proc and created wrapper code to expose a prettier API
2016-12-31 11:17:07 -05:00
couriersud
f1e263f1e5
Fix compile for I8039 test code in mario sound. (nw)
2016-12-31 15:21:06 +01:00
couriersud
3a4bc804c0
Hook up luigi walking sound in netlist mario sound implementation.
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Mario driver now uses netlist audio implementation instead of discrete
implementation. The previous discrete sound emulation has not been
removed yet because it still contains a lot of documentation.
[Couriersud]
2016-12-31 15:21:05 +01:00
MooglyGuy
6787cd3bb8
-stuntcyc: Fixed some NOR gates that should have been NANDs, fixes the playfield. [Ryan Holtz]
2016-12-31 12:09:26 +01:00
Stiletto
e5eafc10ac
(nw)
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(nw)
2016-12-31 00:07:12 -05:00
arbee
0883ce7cd9
gkigt: hook up nvram and add initialized defaults for ms3 & ms72c. (nw)
2016-12-30 23:43:53 -05:00
Vas Crabb
4b016e6b1d
Fix OSX build - no idea why it wasn't breaking before (nw)
2016-12-31 13:52:17 +11:00
R. Belmont
d725032cbc
Merge pull request #1895 from ajrhacker/osbexec_fix
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osbexec: Fix IRQ-related regression; simplify handling using input_me…
2016-12-30 21:49:01 -05:00
couriersud
0eefe5f02d
cstr() ==> c_str() (nw)
2016-12-30 23:42:24 +01:00
couriersud
f1a6e2b47e
Align noexcept usage. Rename register_con to add_terminal for clearity.
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Fix bug introduced with last commit. (nw)
2016-12-30 23:42:23 +01:00
AJR
af38ba08fe
osbexec: Fix IRQ-related regression; simplify handling using input_merger_device (nw)
2016-12-30 16:47:31 -05:00
couriersud
b1516cc7a3
Analog to digital proxy rework. (nw)
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Properly handle connected inputs when creating a-d proxy. Aligned a-d
proxy to d-a proxy class structure.
2016-12-30 20:31:14 +01:00
rfka01
31c2123f89
Added info on several already emulated systems in the header.
2016-12-30 17:57:20 +01:00
R. Belmont
c6cb9f8bef
Merge pull request #1815 from zx70/master
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Support for earlier COS versions on the RM380Z
2016-12-30 10:54:03 -05:00
R. Belmont
4f233b185e
Merge pull request #1866 from sparrowred/master
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correct clone relationship for zoopj (nw)
2016-12-30 10:52:36 -05:00
R. Belmont
9dcacba8ee
Merge pull request #1872 from npwoods/imgtool_coco_rsdos_cleanups
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[Imgtool CoCo/RS-DOS] Miscellaneous cleanups and C++ modernization
2016-12-30 10:52:16 -05:00
R. Belmont
d0c044320d
Merge pull request #1881 from system11b/S11darkw
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cvs.cpp: popmessage in some games only appears with VERBOSE=1 now
2016-12-30 10:51:34 -05:00
R. Belmont
2f45bedc82
Merge pull request #1883 from mamehaze/xxx
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added decapped dump of the d8751 on quizard4 sets [Team Europe]
2016-12-30 10:51:19 -05:00
R. Belmont
f65b091dc8
Merge pull request #1892 from ajrhacker/soundlatch_pending
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New callback for generic_latch_8/16_device (nw)
2016-12-30 10:49:17 -05:00