This cleans up spelling and other issues in the original text.
This work is still prototype and will probably require fine-tuning between Vas and myself.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* Case sensitivity training for INI (nw)
The world is not 100% Windows, so case sensitvity is needed.
* Further standardization of the formatting (nw)
More to go...
* Pass 2 of new formatting wave (nw)
More to go, though.
* wave 3 of formatting cleanup (nw)
Further adjustments and cleanups, including unwanted tabs.
* Correct filtering instructions (nw)
- removed -antialias option (does not exist anymore)
- added missing -vector_beam_smooth option
- fixed suggested default values for -bloom_lvl_weights options (were messed up in the last update)
This change adds id() property to input_device, which represents the
unique device id. This allows the osd layer when creating a device to
pass a friendly display name along with a unique identifier.
Currently the device id is only used to map a physical controller device
to controller id, but can be used more generally in the future. For raw
input devices, we use the full raw input name as the device id. For all
other devices, we fall back to device name as the device id. The
"uniqueness" of the device id is not currently enforced in code.
This change adds support for configuring device to conrtoller id. This
allows for stable controller ids even if USB devices are plugged /
unplugged, system is rebooted, etc.
See documentation for additional context.