Commit Graph

197 Commits

Author SHA1 Message Date
arbee
30247885aa 3rdparty: use -Wno-strict-prototypes when building SDL2 on macOS [R. Belmont] 2020-12-13 17:03:16 -05:00
Vas Crabb
612b6472e7 -unidasm: Allow input piped from stdin by specifying a bare hyphen as the filename. [AJR, Vas Crabb]
-netlist: Give devices the C++17 namespace treatment.

-Tidied up compiler warning options for 3rdparty.

-emu/render.cpp: Exposed a few information view item properties.
2020-11-18 00:58:30 +11:00
arbee
48d1f0de37 macOS: Disable BGFX threading, which causes crashes and wrong drawing on Catalina and Big Sur. [Balrog] 2020-11-16 23:28:00 -05:00
Vas Crabb
ac270744f3 Fix most implicit fallthrough warnings from clang 2020-11-17 09:18:37 +11:00
Vas Crabb
4298ce18fb Enable GCC implicit fallthrough warning.
I've guessed whether break or [[fallthrough]] is appropriate.  In cases
where it looked particularly suspicious, I added a FIXME comment.  All
of these changes should be reviewed by someone familiar with the code.
2020-11-15 03:58:54 +11:00
Vas Crabb
55b8ca317a -Switch to building MAME as C++17.
* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
2020-11-15 03:53:47 +11:00
AJR
67ac7f437f 3rdparty.lua: Another build fix for older OS X versions 2020-10-25 15:29:24 -04:00
Vas Crabb
d256f069a5 -3rdparty/expat: Update to 2.2.10."
-Fixed tiny build (missing s11c_bg_device) and unused lambda capture in emu/rendlay.cpp.
2020-10-15 04:28:42 +11:00
Emmanuel Vadot
e996e148f3
FreeBSD fixes (#7295)
* psixptty: Fix for FreeBSD

We need to check for __FreeBSD__ not __FreeBSD_kernel__

* FreeBSD: Use gl includes from pkg-config

FreeBSD doesn't install the includes from 3rdparty software in a default
location so use pkg-config to get the correct path.

* FreeBSD: genieos is named simple bsd
2020-09-27 20:41:14 +10:00
Julian Sikorski
1096db17b6 Define IMGUI_DISABLE_OBSOLETE_FUNCTIONS consistently
IMGUI_DISABLE_OBSOLETE_FUNCTIONS was defined in osd/modules.lua but not
in 3rdparty.lua. As a result, two different variants of struct ImGuiIO
were being defined, causing a C++ One Definition Rule violation
2020-08-12 18:22:59 +02:00
Justin Kerk
d2b7643753 netlist: Better fixes for Emscripten (#7031)
Silence indentation warning in 3rdparty/ under Emscripten (#7031)
2020-08-04 23:53:52 -07:00
Julian Sikorski
a8bd59055e Only build asmjit on x86 and x86_64 2020-06-27 15:42:47 +02:00
AJR
45850cd0be Fix OS X build on older Xcode versions (nw) 2020-06-18 11:17:37 -04:00
AJR
18f663e49b Fix OS X build with Xcode 7 (nw) 2020-06-12 18:22:15 -04:00
Patrick Mackinlay
19214dd8e6 asmjist: sync with upstream (nw) 2020-06-12 11:55:10 +07:00
AJR
d423a96969 Revert "Fix Mac Clang build (nw)"
This reverts commit e84a738432. The problem this addresses was fixed in bc0c1b74c7.
2020-05-31 11:40:20 -04:00
R. Belmont
e84a738432
Fix Mac Clang build (nw) 2020-05-30 17:00:56 -04:00
Patrick Mackinlay
45615b7f4b asmjit: new 3rdparty library 2020-05-28 20:24:40 +07:00
smf-
90cdeaad89 fixed stray character (nw) 2020-04-25 21:01:00 +01:00
smf-
ad819a3243 appease vs2019_clang with llvm 10.0 2020-04-25 20:52:35 +01:00
smf-
42e8d29742 unbreak vs2019 after 822e051896 (nw) 2020-04-25 03:40:45 +01:00
smf-
822e051896 fixes for clang 10.0.0 misleading indentation and xor used as a pow warnings (nw) 2020-04-23 17:04:29 +01:00
Vas Crabb
ddfe149872 (nw) It helps if you're using the same data types in both places (VGM
visualiser device and WDL FFT libarary).

I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT.  GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation.  If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
2020-03-07 07:01:48 +11:00
Vas Crabb
11ac7454db Maintenance:
* Removed empty nl_examples from dist.mak
* Added copyright acknowledgements and full text of licenses to binary distribution
* Fixed up the list of third-party libraries
* Moved WDL fft.c to 3rdparty
2020-03-04 22:41:15 +11:00
yz70s
00ac4f46f5 Lower number of warnings disabled with visual studio from 71 to 27 (nw)
And most of the remaining ones could be removed with simple code
modifications.
2020-01-02 12:36:09 +01:00
algestam
d4c94b861b Add bgfx file for asmjs build (nw) 2019-10-21 18:01:36 +00:00
algestam
4d3a474283 Fix bimg build for asmjs (nw) 2019-10-21 18:01:36 +00:00
Julian Sikorski
6e66a83642 Odroid n2 build fixes (#5751)
* Allow specifying NO_OPENGL manually

* Switch bgfx to OpenGL ES renderer if NO_X11 is specified

* Only link against EGL when NO_X11 is specified on linux, netbsd and openbsd

* Only switch bgfx to OpenGL ES on linux, netbsd and openbsd

* Indentation fix
2019-10-18 10:31:08 -04:00
Julian Sikorski
5ff784e58c -x c++ should not be applied to targets like msvc 2019-10-15 19:40:32 +02:00
AJR
73c4665039 Fix BGFX build on older OS X systems (nw)
The Vulkan renderer has to be disabled on Yosemite and older because its backend depends on Metal.
2019-10-14 07:47:37 -04:00
smf-
cd6b9ac9be fix for clang 9.0.0 on windows (nw) 2019-10-13 19:56:41 +01:00
Julian Sikorski
0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
smf-
a42f6019b6 Fix for Visual Studio builds (nw) 2019-10-01 13:15:38 +01:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Peter Ferrie
e769e76ce4 enable sub-second snapshot timers (nw) (#4493)
* enable sub-second snapshot timers (nw)

* switch to attotime, accept doubles

* support LLVM extension in MSVC

make vsllvm

using extension from here:

https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain
2019-02-04 13:05:46 -05:00
mooglyguy
f25021c47f Actually, let's not completely break compilation with MSVC just because someone is really enthusiastic about unsupported build flags. 2018-12-16 17:04:54 +01:00
Celelibi
2f70f9698e Fix compilation errors with -Og
Signed-off-by: Celelibi <celelibi@gmail.com>
2018-12-11 14:26:30 +01:00
mooglyguy
0bd02131b6 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] 2018-12-05 19:45:08 +01:00
Patrick Mackinlay
4f9ef3e373 softfloat3: fix msvc build (nw) (#3566)
* softfloat3: fix msvc build (nw)

Is this how we do these things? I assume we don't touch the library code itself, and have to "fix" any problems via this header instead?

* softfloat3: do we like this better? (nw)

* softfloat3: it gets the hose again (nw)

* softfloat3: sonofa (nw)
2018-05-14 09:18:24 -04:00
arbee
62be291842 Initial import of SoftFloat release 3E [R. Belmont]
This is a pre-usage import so everyone can get things in line for various compilers.  GCC/Clang should be OK on most targets as-is;
MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform.  Please report failure/success with various compilers.
2018-05-13 19:52:33 -04:00
Vas Crabb
25f84e3bf0 srcclean and manual cleanups (nw)
please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions
anyone can run srcclean over a submission and see what will get hit
2017-12-24 15:03:04 +11:00
Miodrag Milanovic
3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
Miso Kim
41e044ae01 Modification for Android build (NDK r14b, build-tools 21.1.2 and gradle 2.2.1) (#2585) 2017-08-23 13:09:38 +10:00
cracyc
4ebc18aeec linenoise: replace linenoise-ng with a different port that is simpler and uses a different UTF8 parser [Carl]
plugins/console: better completions [Carl]
2017-05-13 16:57:47 -05:00
Vas Crabb
dac6dc4f62 srcclean (nw) 2017-04-23 12:27:42 +10:00
Miodrag Milanovic
eb04392728 well issue is on any gcc 5.x (nw) 2017-03-30 08:50:24 +02:00
Miodrag Milanovic
3fff3faf6c proper fix (nw) 2017-03-30 08:36:15 +02:00
Miodrag Milanovic
0921d7aaae 2nd try (nw) 2017-03-29 18:14:35 +02:00
Miodrag Milanovic
456d9e3b47 Fix linux compile (nw) 2017-03-29 17:58:36 +02:00