Commit Graph

6783 Commits

Author SHA1 Message Date
Fabio Priuli
60235cf525 Renamed hazemd_s files to segamsys, as per Aaron advice...
I'm planning to contact Haze in order to organize some cleanup for these.
2009-10-03 17:34:10 +00:00
Phil Bennett
ceb832bcbe New clones added
----------------
Target Hits (ver 1.0) [Andrew Conroy]
2009-10-03 17:30:22 +00:00
Phil Bennett
0ad0ba6679 New clones added
----------------
Space Empire (bootleg) [Team Europe]
2009-10-03 17:19:16 +00:00
Derrick Renaud
a861e90aa1 Space Walk - added spaceship hit sound
not worth mentioning beyond the already added partial sounds
2009-10-03 17:16:21 +00:00
Phil Bennett
8ff8fb1d68 New clones added
----------------
Cadash (Germany) [Volker Hann, Team Europe]
2009-10-03 16:32:18 +00:00
Phil Bennett
4d66102781 New clones added
----------------
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
2009-10-03 16:17:38 +00:00
Couriersud
fbbdb817d7 More changes in order to create task groups 2009-10-03 13:35:20 +00:00
Derrick Renaud
abd2ff0506 Oops, fixed bad commit. 2009-10-03 13:22:38 +00:00
Derrick Renaud
dffbe9eff3 Minor cleanup, not worth mentioning.
Just commiting so it does not clash with Couriersud's work.
2009-10-03 13:09:02 +00:00
Aaron Giles
08a4572e09 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Wednesday, September 30, 2009 7:56 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More static qualifiers
> 
> Hi mamedev,
> 
> This patch makes more of MAME static, primarily targeting functions
> exported by header files that are in fact unused outside their own
> file, and the chip emulators in machine/snes.c.  It also degenericizes
> some exported names in archimds, bublbobl, and lucky74.
> 
> ~aa
2009-10-03 06:53:27 +00:00
Derrick Renaud
07720725b2 Sprint 8 - hooked up all 4 speakers. Defaulted volume on cars 3-8 to off. The game was never meant to mix all sounds together and does not sound as good if you do.
Space Walk - started discrete sounds.
2009-10-03 03:03:09 +00:00
Couriersud
994dde76eb implemented m:n logic for buffered task nodes
- preparation work so that a task node output buffer may be read by
  more than one following task.
- target: implementation of task groups: tasks in a task group run parallel, task groups serial. The current main task may than just be task (in the last task group)
2009-10-03 00:58:15 +00:00
Couriersud
cb21196ecd Maintenance work
- more descriptive names
- preparation for more general task definition
2009-10-03 00:30:57 +00:00
Couriersud
e4c8040702 Remove capacitor aging code and assume range input is gnd for all 74LS629. 2009-10-02 21:51:41 +00:00
Couriersud
fdbc12eb49 Fix bug in DISCRETE_ONESHOT 2009-10-02 21:48:42 +00:00
R. Belmont
e979d69b28 Fix typo/bug caught by GCC 2009-10-02 02:28:02 +00:00
R. Belmont
751581338b Fix GCC compiler warning. 2009-10-02 02:23:29 +00:00
R. Belmont
06e1ebb630 Fix GCC compiler error 2009-10-02 02:21:12 +00:00
Derrick Renaud
9ca9d30419 Sprint 8 - complete discrete sound 2009-10-02 02:10:43 +00:00
Derrick Renaud
27bbf65bd1 mario - speed optimization to mario_custom_run() 2009-10-01 23:11:53 +00:00
Fabio Priuli
b3adef6de8 From: David Haywood [mailto:neohaze@nildram.co.uk]
Sent: Thursday, October 01, 2009 5:25 AM
To: Aaron Giles
Subject: MD update

I'm trying to get the HazeMD code running again (by request, and so
that
I can look at fixing some of the bugs that have surfaced, including
ones
which affect MAME)

This shuffles a bunch of stuff around in order to help with that
process, I've also killed off some old megaplay code which wasn't
really
needed anymore, and used the newer code instead.
2009-10-01 21:47:09 +00:00
Couriersud
2fdb170abc 03458: bzone and clones: Broken engine sound
discrete_multiplex broke during enable removal
2009-10-01 20:07:13 +00:00
Aaron Giles
fe289e67f5 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
> 
> Hi mamedev,
> 
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro.  Then in principle only a single line needs editing to change
> the naming convention.
> 
> This patchset implements this idiom more completely.  The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros.  The second patch then changes header
> files where the macros should have been used, but weren't.  This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded.  This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated.  The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
> 
> ~aa
2009-10-01 17:27:29 +00:00
Aaron Giles
61eb812096 > From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
> Sent: Sunday, September 27, 2009 5:45 AM
> To: submit@mamedev.org
> Subject: Increase the number of PROFILER_USERx slots when profiling
> 
> Hi,
> 
> sometimes, when I profile a game in order to see what is the most time
> consuming part of its emulation, the 4 PROFILER_USERx are just not
> enough.
> The attached patch increases this number to 8 in order to give more
> flexibility.
> 
> It also removes the now unused and obsolete PROFILER_END constant in
> order
> to be sure that 'profiler_mark_start' will never be called with it
> 
> Hope this help.
> Best regards,
> 
> CJ
2009-10-01 16:58:26 +00:00
Aaron Giles
eb943f05d7 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, September 25, 2009 12:15 PM
To: Aaron Giles
Subject: 360 pad crash

This 'fixes' the bug where MAME crashes and corrupts your config files
if you connect a pad at runtime.  Previously there was an assert, now it
simply doesn't execute that block of code if devcode is null.

I don't know if this is the best fix (it would probably be quite nice if
it could detect pads being added removed at runtime and adapt to that)
but at least it stops it crashing and corrupting files.
2009-10-01 16:56:42 +00:00
Aaron Giles
8d68eede38 > From: Sandro Ronco [mailto:sandroronco@gmail.com]
> Sent: Wednesday, September 30, 2009 4:05 AM
> To: submit@mamedev.org
> Subject: Cheat
> 
> I have added a simple system for auto-detect the ram region for make
> more fast the cheatinit. But I have a problem on some address
> translation, for example in seattle.c the ram region have a physical
> address of  0x00000000 - 0x007fffff and the logical address is
> 0x80000000 - 0x807fffff, I not have found a way for convert the
> physical
> address to the logical address. For now the only way for initialize the
> cheat on seattle.c is force the address to the right range ("ci ub,
> 0x80000000, 0x7fffff") but is not a good solution.
> I hope can help me to fix this problem.
> 
> Regards
> 
> Sandro Ronco


Fixed the logical/physical issue by having the cheat system always
work at the physical layer and output cheats that explicitly point
to the physical space.
2009-10-01 16:48:06 +00:00
Aaron Giles
cb51594344 Memory references can now explicitly specify logical or physical access
by prepending with an 'l' or 'p'. Logical remains the default. Example:
ppb@1000 = physical program space byte at address $1000. ldw@2000 =
logical data space word at address $2000.
2009-10-01 16:40:33 +00:00
Tomasz Slanina
7ca608cabe Driver for Othello/Success. Incomplete sound emulation.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
2009-10-01 15:50:42 +00:00
Yasuhiro Ogawa
6891574432 fixed ROM name of warpwarp [Team Japump!!!]
also removed 4th program ROM which is not present on real board
2009-10-01 13:48:18 +00:00
Derrick Renaud
54d913bda8 DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
Sprint 8 - started discrete sound.
2009-10-01 04:12:28 +00:00
R. Belmont
7286603bdf New games marked as GAME_NOT_WORKING
------------------------------------
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]


I lost the decrypt for these in an inbox cleaning accident, but even with 
that out of the way the protection is much heavier than 39in1's so they're 
not really worth the effort.
2009-10-01 03:39:49 +00:00
R. Belmont
56010364e5 New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
2009-10-01 03:16:15 +00:00
Brian Troha
44b07a7b43 New clone: Gals Panic 4 (Korea)
New Clone Added
-------------------------------
Gals Panic 4 (Korea) [Choi Sung Ho]
2009-10-01 03:12:31 +00:00
Brian Troha
a7ee8827dc multfish.c driver fixes and improvements
Credit: MetalliC

MAMETesters bug ID 03403 "Can't init Roll Fruit game."

Hooked up inputs for Roll Fruit
Added hopper emulation, payout now works
Added information on how to initialize Roll Fruit
Added in missing rom to a few MultiFish sets
2009-09-30 21:02:08 +00:00
Phil Bennett
6a385f6934 New clones added
----------------
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
2009-09-30 20:02:56 +00:00
Aaron Giles
3bfae5cdec Fixed up RAM bank names to prevent crashes with memdump.
Extended explicit banks to 96.
2009-09-28 07:01:06 +00:00
R. Belmont
42951f5c7a M680x0 update
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE
2009-09-27 23:39:39 +00:00
Derrick Renaud
5fc5a8b203 More 566 work. Not worth mentioning. 2009-09-27 21:35:34 +00:00
Couriersud
7cbb5098b9 Discrete performance mario:
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks
2009-09-27 19:58:06 +00:00
Couriersud
ad4feb8686 exp is slow, but pow is even slower
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations
2009-09-27 17:14:20 +00:00
Phil Bennett
3a329fa783 New clones added
----------------
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
2009-09-27 16:55:30 +00:00
R. Belmont
d12b0394b5 m68k: disassemble PMOVE instruction (move to/from PMMU) 2009-09-27 03:15:34 +00:00
R. Belmont
13af9cddb6 plygonet: fixed roz BG [Haze] 2009-09-26 23:11:47 +00:00
Phil Bennett
cdbf65dcb8 New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]

(This is now the parent set)
2009-09-26 23:08:44 +00:00
Ryan Holtz
b012b88ca5 Don't mention in whatsnew - puts the BSD optimization back in. 2009-09-26 22:33:20 +00:00
Ryan Holtz
43898fb85f Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS [Harmony] 2009-09-26 22:25:33 +00:00
R. Belmont
38674e46b5 plygonet.c: hooked up 53936 roz layer
This adds a beautiful gradient sky bg that's rotated the wrong way.
Ideas welcome.
2009-09-26 19:59:36 +00:00
Andrew Gardner
50f6cfc475 Hacked in the dsp56156's "Long Interrupts." Added SUB opcode. [Andrew Gardner]
Polygonet Commanders now goes in-game!
2009-09-26 17:31:48 +00:00
R. Belmont
04b4b820e9 Completed dump of Gun Survivor 2 cart [Guru] 2009-09-26 16:14:16 +00:00
Derrick Renaud
ad6ef38352 DISCRETE_566 - started making a more accurate simulation based on testing of a real IC. This makes the rest of Sky Raider sounds work. 2009-09-25 02:24:11 +00:00