Commit Graph

39556 Commits

Author SHA1 Message Date
Vas Crabb
9892fe3f0c Better layer alignment again 2015-12-15 22:45:26 +11:00
Vas Crabb
d2dd77a73d copyright (nw) 2015-12-15 21:50:54 +11:00
Vas Crabb
a8d1e313b4 Make Lazarian playable
* Decode PLA bitstream and use for video mixing
* Document colour format and make up usable colour values
* Implement shell and area effects
* Use proper video timings - yes there is blank space on the right
* Add PLA from lazarian to laserbat as bad dump as it's needed now
* Yes it's impossible to get black because there's no LSB for blue
* Colours are still wrong, but at least it's only the intensities now
* There are still alignment issues between layers
* catnmous is completely broken, need schematic for PLA hookup
2015-12-15 21:03:31 +11:00
Vas Crabb
9484f593ca Add INTREQ/INTACK to S2636, not used by any drivers yet 2015-12-15 21:03:30 +11:00
Miodrag Milanović
287041f333 Merge pull request #500 from MASHinfo/patch-4
Fixed listxml sample output.
2015-12-15 08:10:57 +01:00
mahlemiut
73276c7ae8 Stop internal debugger window title and editors from drawing text outside the bounds of the window. 2015-12-15 19:41:38 +13:00
David Haywood
24ffb6b640 mark finalap2j (Final Lap 2 Japan version) gfx roms as BAD_DUMP
The Japanese versions of these games should use different gfx roms to the World versions, there is corrupt text in attract mode otherwise.
2015-12-15 04:12:42 +00:00
MASH
6d39992775 Fixed listxml sample output.
The listxml dosn't output the game samples.
This fixed commit: tagmap_t to std::unordered_map or std::unordered_set where applicable… 
3414b0166e
2015-12-15 03:10:01 +01:00
David Haywood
7f1e7cf502 scale our gun input to screen size, otherwise it's massively inaccurate near the bottom (nw) 2015-12-15 01:11:42 +00:00
David Haywood
bfcb9e1079 MT00363 ? 2015-12-15 00:37:56 +00:00
briantro
02f32dc109 peplus.cpp: Correct DO_DUMP prom size - NW 2015-12-14 18:34:05 -06:00
briantro
0f6e6eddbe peplus.cpp: Add in actual missing CG numbers - NW
After some research I found the actual CG numbers needed for Treasure Chest and Royal Deuces as well as XP000074 is needed for the Double Down Stud Poker set.
2015-12-14 18:18:34 -06:00
David Haywood
43185c56a7 this looks more like a debug port on this game actually (nw) 2015-12-14 23:37:15 +00:00
David Haywood
2fdc4a7ec7 MT03860 2015-12-14 23:13:28 +00:00
David Haywood
9aecc522a4 no need for all these ROM_RELOADS in the dooyong banking, it's not 199x/early 2000s anymore :-) 2015-12-14 20:09:17 +00:00
David Haywood
d1d8ce1d12 Merge branch 'master' of https://github.com/mamedev/mame 2015-12-14 20:08:17 +00:00
David Haywood
fe4617bb68 fix gfx set mismatch (nw) 2015-12-14 20:08:04 +00:00
angelosa
71f0dadc7a Before I get crazy, logged all irqs for MS1, nw 2015-12-14 21:03:02 +01:00
Miodrag Milanovic
93d8046498 Fix tagged_list (nw) 2015-12-14 20:04:49 +01:00
David Haywood
e60bb428cd this bit alows the flying tiger title text to colour cycle, probably vblank like other games (nw) 2015-12-14 18:22:32 +00:00
Ville Linde
281185da05 tlcs900: fix duplicate tags (nw) 2015-12-14 19:56:47 +02:00
hap
6e765408b2 New working game added
---------------------------
Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle]
2015-12-14 18:51:54 +01:00
David Haywood
bd6ce07d87 hitting save helps (nw) 2015-12-14 17:32:53 +00:00
David Haywood
b084829910 revert part of previous MASH change, no evidence to suggest this isn't just how the PCB was, many of these are exactly like this (nw) 2015-12-14 17:29:17 +00:00
David Haywood
99f046ae2d Merge pull request #495 from MASHinfo/patch-3
new WORKING game
2015-12-14 17:27:29 +00:00
David Haywood
ac6737c190 backlog clear (nw) 2015-12-14 17:15:03 +00:00
Ville Linde
2847b88e25 tms32051: add I/O space (nw) 2015-12-14 18:31:33 +02:00
hap
4e0b6882b3 renamed TYomy pinball to Power House Pinball (USA set + is less generic) 2015-12-14 16:58:58 +01:00
mahlemiut
bbf703252e Made internal debugger window editors appear over the window to which it is related (makes it a little bit clearer). 2015-12-14 15:03:13 +13:00
hap
9827546e83 get rid of unneeded/confusing comment 2015-12-14 02:40:00 +01:00
hap
aa35ff1b11 mattel D&D WIP 2015-12-14 02:32:05 +01:00
briantro
7d08109cca new PE Poker clone
New Clone Added
-------------------------------------------------
Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus [BrianT]
2015-12-13 19:27:41 -06:00
hap
dd264631a6 New working game added
-----------------
Tomy Pinball (handheld) [hap, Sean Riddle]
2015-12-14 01:11:33 +01:00
arbee
e998f00bc2 sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont] 2015-12-13 17:23:32 -05:00
David Haywood
b0337350cb fix regression (nw) 2015-12-13 20:09:51 +00:00
David Haywood
e5a3d63abe pollux bombs now cause brightness change 2015-12-13 20:03:38 +00:00
David Haywood
7fd4bcb471 pollux, add vblank read, allows palette to animate..
use darker palette bank as the primary one, this seems to be where the correct colours get set
2015-12-13 18:49:37 +00:00
R. Belmont
16e18c38cb Merge pull request #497 from meesokim/patch-2
VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
2015-12-13 13:31:52 -05:00
R. Belmont
ac3f4f1762 Merge pull request #498 from meesokim/patch-5
[spc1000] Using timing difference for cassette deck motor on/off toggle
2015-12-13 13:31:24 -05:00
Vas Crabb
3ab910fe50 const-qualify source bitmaps in drawgfx 2015-12-14 04:41:13 +11:00
Vas Crabb
3ebcd40de9 S2650 CPU: expose INTACK signal 2015-12-14 04:41:12 +11:00
David Haywood
7754bb7951 (nw) 2015-12-13 17:29:24 +00:00
David Haywood
bdff224cc6 Merge pull request #496 from einstein95/patch-1
Add Baseball's year (nw)
2015-12-13 16:59:29 +00:00
David Haywood
570de81e04 new clones
Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
2015-12-13 15:59:21 +00:00
Miso Kim
3c31560f33 [spc1000] Using timing difference for cassette deck motor on/off
A motor on/off signal in the cassette deck is a pulse instead of digital on/off in spc-1000.
It needs a timing check for emulating cassette deck precisely.
m_motor binary variable has been removed and m_time variable for pulse timing control.
It can make it more proper emulation by my cassette tape play test.
2015-12-14 00:29:42 +09:00
David Haywood
62a00daa2a attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) of megasys1, probably not accurate yet 2015-12-13 15:06:58 +00:00
Sandro Ronco
8f28a57176 Added Bandai Super Note Club Software List. [Team Europe] 2015-12-13 12:52:59 +01:00
Sandro Ronco
90709f72d7 New NOT WORKING systems
----------------------------------------------
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
2015-12-13 12:51:58 +01:00
Miso Kim
b43b362d5c VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
Daewoo MSX dpc200 has strange configuration for TMS9918.
Most of MSX in Korea has msx_ntsc instead of msx_tms9918.
This difference makes an display error in SCREEN 2 mode,
It can be fixed by changing the value from msx_tms9918 to msx_ntsc
2015-12-13 20:29:24 +09:00
yz70s
569835dff9 chihiro.cpp: clear render target color buffer supports subregion and single channel (nw) 2015-12-13 11:55:36 +01:00