* i960.cpp: experimental FIFO burst mechanism.
Known status (difference from before):
daytona: runs at better speed, crashes/hangs at expert course;
dynabb / dynabb97: enters in-game, needs bat swing input;
dynamcop: playable;
fvipers: playable if you coin it up fast enough, crashes in attract otherwise;
indy500: playable;
lastbrnx: runs a bit further, needs a few extra geometry opcodes;
motoraid: playable;
vcop2: playable;
vf2: playable;
overrev/sgt24h/zerogun: 3d regressions (?);
* model2.cpp: dynamite baseball bat swing inputs (nw)
* cleanups and commentary (nw)
* xavix updates
new machines marked as NOT WORKING
Play TV Boxing [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night [Sean Riddle, Peter Wilhelmsen]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
located test mode code for Monster Truck, noted and implemented use of multiplication chip and correct ranges for various sprite attribute regions as well as any attributes which need to retain their value for the checks to pass
hopefully will have something onscreen soon :-)
* there is some kind of video ram dma here (nw)
* (nw)
* this gets us through the monster truck test mode checks (nw)
* better palette handling (nw)
* show something in monster truck (nw)
* new machines marked as NOT WORKING
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
(note, bad dump for now, but looks like it uses SuperXavix instructions, but to a lesser degree than tennis)
Also started adding some sprites and documenting monster truck inputs
* identify tilebase and pal/ntsc flag (nw)
New Working Machine
---------------------------------------------------------------
Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
New Clone Added
------------------------------------
Tapper (Budweiser, 12/9/83) [Marc Deslauriers]