* new WORKING machines
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Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] (previous 'Race to Play Park' was renamed to 'Nursery Rhyme Adventure' last week)
new WORKING software list additions
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jakks_gamekey_mv:bcatdoc Black Cat & Doc Ock [Sean Riddle, 21 external donators]
* notes (nw)
* actually demote jak_pooh for now, one of the minigames is very broken (nw)
* give jak_sdoo a menu button (nw)
* give default set of inputs a pause / menu button too (nw)
* describe problem better, half of the issue is a DRC bug (nw)
* new NOT WORKING
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Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
* new WORKING machines
---
Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 22 external donators]
new WORKING software list entries
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jakks_gamekey_nk:volbird Nicktoons Vollyball & Birdie Putt
new NOT WORKING machines
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Dream Life [Sean Riddle]
One Piece - Virtual Punching Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
* new machines marked as NOT WORKING
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Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
probably just needs inputs mapping
* new NOT WORKING machines
---
Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
again, needs inputs
* new WORKING software list addition
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jakks_gamekey_nk:popsnow Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, 22 external donators]
* xavix - support global tile flipping
* new NOT WORKING software list entries
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monon_color:bigwolf Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1]
* new NOT WORKING software list additions
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sega_beena_cart:fpc Fresh Pretty Cure [Sean Riddle, Team Europe]
Keymaps must have been broken for ages:
- It is now possible to map every scancode SDL2 defines.
- Removed keycode field. This was a leftover from SDL1.x
- Fixed bug preventing keymaps from working.
- Fixed the DE keymap.
- Converted other keymaps to new format and added a
comment that they have to be reviewed and fixed.
-sgi_mc: Temporarily made VDMA occur instantly after the first tick, nw
-newport: Various changes: [Ryan Holtz]
* Fixed block pixel DMA reads and writes (fixes cursor on IRIX 5.3 login screen)
* Reworked X/Y iterators to behave more closely to hardware.
Can we have these? I didn't attempt to add implementations for anything other than MSVC, but I believe gcc and clang for 64-bit targets have equivalents.
Set USE_MEMPOOL to 1 to try this (max 5% performance increase).
For mingw, there is no alignment support. This triggers -Wattribute
errors which due to -Werror crash the build.
taito_z.cpp: Identified the Standalone version of Double Axle and corrected the dipswitches for it [Brian Troha]
New working clones
------------------
Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union