Commit Graph

31 Commits

Author SHA1 Message Date
Miodrag Milanovic
57b389311f Added window to osd_interface (nw)
win_monitor_info to class 
win_window_info to class, partial
2014-09-01 08:58:33 +00:00
Michaël Banaan Ananas
32f79db380 rm unused colortable 2014-04-05 06:32:27 +00:00
Michaël Banaan Ananas
16b55173a6 fix compiler warning? 2014-04-04 17:12:39 +00:00
Oliver Stöneberg
fb8b975904 disabled some Visual Studio analysis warnings / fixed some obvious errors based on analysis output (-video gdi works again) (nw) 2014-04-03 20:16:50 +00:00
Miodrag Milanovic
de513a0f98 reverting, sorry for this vconv needs to be updated (nw) 2014-03-31 10:23:22 +00:00
Miodrag Milanovic
2cc9ca4c5e VS2013 x64 is little bit more anal about signed/unsigned comparison (nw) 2014-03-31 10:06:05 +00:00
Miodrag Milanovic
f708e7460f making code compiles and work on mingw 32 bit on versions 4.7.x and 4.8.x (nw) 2014-03-30 11:10:39 +00:00
Oliver Stöneberg
690cd1a3a1 renamed rendersw.c to rendersw.inc 2014-03-19 17:18:56 +00:00
Oliver Stöneberg
1907b48643 and more global_free() -> global_free_array()(nw) 2014-03-17 17:15:03 +00:00
Nathan Woods
e92dab9e34 Changed how NULL callbacks are specified on win_draw_callbacks 2014-02-08 14:19:00 +00:00
Aaron Giles
5d0ce54f9e Bulk convert files that already had standard BSD license in my name
to new license tagged form.
2013-10-16 08:14:49 +00:00
David Haywood
4bd5fe4c21 "put HLSL back ..." fix build etc. 2013-06-06 02:43:23 +00:00
Ryan Holtz
cbf1480545 As this project is clearly now run by people who care more about "feelings" and playing patty-cake with one another rather than actual results, consider this my resignation letter.
Anyone who wants to know where HLSL went, feel free to ask Tafoid why he couldn't take a simple joke.
2013-06-06 01:57:42 +00:00
Ryan Holtz
4825263ebf - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] 2013-01-13 15:07:11 +00:00
Miodrag Milanovic
0e19f641d3 Cleanups and version bump 2013-01-11 07:32:46 +00:00
Aaron Giles
ab97dc30ef First pass at modernizing struct definitions. 2012-09-15 21:47:30 +00:00
Aaron Giles
7d27b8c9ff Hooray for templates. 2012-04-12 07:35:57 +00:00
Ryan Holtz
796e691522 HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
- Added the ability to render screenshots at arbitrary resolutions.
- Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions.
- Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response.
- Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
2011-05-30 21:10:23 +00:00
Aaron Giles
1b54456be5 mame_file is now emu_file and is a class. It is required
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple 
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.

Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.

Changed machine->options() to return a reference.

Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.

Removed most of the mame_options() calls; this will soon go 
away entirely, so don't add any more.

Added core_options to device_validity_check() so they can be
used to validate things.
2011-02-12 03:47:37 +00:00
Aaron Giles
07a66f8c54 Move generic templates from emucore.h to emutempl.h.
Normalize the tagged_list template to wrap a regular standard_list
and have similar semantics. Updated a few direct callers to handle
the changes.
2011-02-07 05:47:17 +00:00
Aaron Giles
3beb0ec246 Converted render.c objects into C++ objects. Updated all callers. 2010-10-13 06:20:10 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
Aaron Giles
2d22e450f2 Cleanups and version bump. 2009-10-12 08:45:25 +00:00
Aaron Giles
3851b425b7 Moved all the OSD/windows code over to straight BSD license.
Updated osdmini to work again and compile as an actual target
(doing nothing at the moment). Converted all of its code over
to straight BSD as well.
2009-10-12 05:56:47 +00:00
Aaron Giles
ad4910a8a8 Bulk change alert.
This update changes the way we handle memory allocation. Rather
than allocating in terms of bytes, allocations are now done in
terms of objects. This is done via new set of macros that replace
the malloc_or_die() macro:

  alloc_or_die(t) - allocate memory for an object of type 't'
  alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
  alloc_clear_or_die(t) - same as alloc_or_die but memset's the memory to 0
  alloc_array_clear_or_die(t,c) - same as alloc_array_or_die but memset's the memory to 0

All original callers of malloc_or_die have been updated to call these
new macros. If you just need an array of bytes, you can use
alloc_array_or_die(UINT8, numbytes).

Made a similar change to the auto_* allocation macros. In addition,
added 'machine' as a required parameter to the auto-allocation macros,
as the resource pools will eventually be owned by the machine object.
The new macros are:

  auto_alloc(m,t) - allocate memory for an object of type 't'
  auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
  auto_alloc_clear(m,t) - allocate and memset
  auto_alloc_array_clear(m,t,c) - allocate and memset

All original calls or auto_malloc have been updated to use the new
macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(),
and auto_bitmap_alloc() have been updated to take a machine parameter.

Changed validity check allocations to not rely on auto_alloc* anymore
because they are not done in the context of a machine.

One final change that is included is the removal of SMH_BANKn macros.
Just use SMH_BANK(n) instead, which is what the previous macros mapped
to anyhow.
2009-04-26 23:54:37 +00:00
Aaron Giles
e2757c60d2 Modified the makefile to support experimental optional C++
compilation:
 - new option CPP_COMPILE to trigger this (off by default)
 - split CFLAGS into common, C-only, and C++-only flags
 - when enabled, CPP_COMPILE causes 'pp' to be appended to 
    the target name

NOTE THAT THE SYSTEM CANNOT ACTUALLY BE COMPILED THIS WAY 
YET. IT IS JUST AN EXPERIMENT.

Modified lib.mak to always build zlib/expat as C regardless 
of CPP_COMPILE.

Modified windows.mak to fix warnings with MAXOPT=1, and to 
leverage the new CFLAGs definitions.

Modified vconv.c to do appropriate conversions for new C++ 
options.

Updated sources so that libutil, libocore (Windows), and 
libosd (Windows) can be cleanly compiled as C or C++. This
was mostly adding some casts against void *.

Fixed a few more general obvious problems at random 
locations in the source:
 - device->class is now device->devclass
 - TYPES_COMPATIBLE uses typeid() when compiled for C++
 - some functions with reserved names ('xor' in particular)
    were renamed
 - nested enums and structs were pulled out into separate
    definitions (under C++ these would need to be scoped to
    be referenced)
 - TOKEN_VALUE cannot use .field=x initialization in C++ :(
2009-02-28 22:10:06 +00:00
Aaron Giles
62a2f2fba0 This patch:
- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past

[Oliver Stoeneberg]
2008-11-13 07:33:00 +00:00
Aaron Giles
3d1dbafcc2 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: Machine -> machine

This is a big patch adding running_machine* parameters and using 
"machine" where available.
2008-09-11 15:57:52 +00:00
Aaron Giles
a7be43dc68 Added new function video_get_view_for_target() which selects a view based
on a command-line parameter and the configuration. Changed Windows OSD
code to use this instead of its own logic. Changed -snapview to share the
logic as well, enabling 'auto' as a -snapview option.
2008-06-16 17:05:44 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00