Commit Graph

11096 Commits

Author SHA1 Message Date
Angelo Salese
b34fa47ece new not working game
----------------------
Funky Ball [krick, incog, Smitdogg, Guru, The Dumping Union]
2011-01-31 19:07:38 +00:00
Aaron Giles
6fa241b445 Converted TMS3203X to a modern device.
Also removed redundant m_machine from the state and execute
interfaces to fix ambiguity when using m_machine from within
a device that inherits from these.
2011-01-31 16:36:16 +00:00
Brian Troha
89f3e59251 Remove an outdated comment & add a note about a USA version of Cyvern (shown up recently on eBay) not worth mentioning ;-) 2011-01-30 18:38:18 +00:00
R. Belmont
a8fd0a269b namcops2: Added dumped key for Ridge Racer V RRV3 Ver. A [Guru] 2011-01-30 17:12:47 +00:00
Miodrag Milanovic
3ddbeb2975 Fixed interrupt vector in F8 CPU core [Sandro Ronco] 2011-01-30 11:35:53 +00:00
Brian Troha
120f6c6571 Minor game title changes, IE: change Tapper & Tapper (alt) to Tapper (Budweiser, set 1) & Tapper (Budweiser, set 2). Added date to the Rampage game titles. Not worth mentioning 2011-01-30 06:03:05 +00:00
Brian Troha
79c2118e50 Added correct LA revision levels to the Pigskin 621AD rom set as well as including the date in the game titles of Arch Rivals and Pigskin 621AD sets. [The Dumping Union] 2011-01-30 05:26:54 +00:00
R. Belmont
eef37b5e13 ARM7: Fix an LDM base register write-back bug. [Tim Schuerewegen] 2011-01-30 00:41:11 +00:00
Brian Troha
695f1ae54e Now that Metal Slug 6 is dumped and the Atomiswave system emulated, change the Neogeo Metal Slug 6 taunt to point to the real source code file 2011-01-29 23:48:30 +00:00
Roberto Zandona
a41d657967 m90: fixed line scroll [Roberto Zandonà] 2011-01-29 23:22:46 +00:00
Luca Elia
746d4fb7e0 Renamed bishjan.c to subsino2.c [Luca Elia]
- Implemented reel layer
- Fixed rogue tiles in xplan
- Hopper emulation in bishjan

New games added or promoted from NOT_WORKING status
---------------------------------------------------

Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
2011-01-29 22:57:25 +00:00
Roberto Zandona
1b66e4f78a quizf1: removed gfx flag 2011-01-29 17:44:15 +00:00
Angelo Salese
917323733c ksys573: Hook up part of the i2c communication with the mas3507d. [O. Galibert] 2011-01-29 13:24:21 +00:00
Curt Coder
380925dc14 Imported the MC68901 device from MESS so it can be shared with micro3d.c. [Curt Coder] 2011-01-29 11:11:12 +00:00
Miodrag Milanovic
82263d0988 arm7: - Improved LDM/STM unaligned word access in THUMB mode. [Tim Schuerewegen]
-Fixed LDM unaligned read in THUMB mode.
2011-01-29 10:23:02 +00:00
Curt Coder
ae05d4a989 Added all CPU and sound devices in emu folder to the MAME build. [Curt Coder] 2011-01-29 10:02:20 +00:00
Roberto Zandona
e19a6bfa39 v25: added commented line useful for decryption process 2011-01-29 08:23:18 +00:00
Roberto Zandona
490440369c quizf1 : added opcodes 2011-01-29 08:20:06 +00:00
R. Belmont
ee52cc7478 Games added as GAME_NOT_WORKING
-------------------------------
Truck Kyosokyoku [Guru, R. Belmont, Mr. Do, Kevin Eshbach, www.techknight.com, ranger_lennier, J. Wilke, hack_mole, Gyrovision, Tauchy, K. Fisher, Rambo, The Dumping Union]
2011-01-29 05:07:45 +00:00
R. Belmont
98e0acaa20 New games added as GAME_NOT_WORKING
-----------------------------------
Oinori-daimyoujin Matsuri [Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3, The Dumping Union]
2011-01-29 04:12:38 +00:00
R. Belmont
67c925fc04 ASC: fix AaronDamage(tm) (no whatsnew)
So if I read this right, you updated the ASC, then decided to enforce 
sound_stream_update() as a pure virtual function, and didn't update the ASC 
again? :)
2011-01-29 03:47:04 +00:00
Scott Stone
4bd9674c5d Fixed MT #4214: grobda, motos, phozon: No directional controls available for second player. 2011-01-29 03:09:52 +00:00
Angelo Salese
b7b03068d1 Rewrote video routines and fixed partial updates in the Dottori Kun driver [Angelo Salese] 2011-01-28 20:07:52 +00:00
Aaron Giles
554823374b C++-ified the DSP32 code so Andrew has something modern to work from. 2011-01-28 15:06:49 +00:00
Couriersud
10ad09bac8 Fix a bug in palette_normalize_range which caused color distortion.
The luminance normalization now converts r,g,b to y,u,v and
normalizes y prior to converting back to r,g,b. This affects e.g. radarscp, dkong and mario drivers. [Couriersud]
2011-01-28 07:42:32 +00:00
Roberto Zandona
c6383e5972 quizf1: added opcodes 2011-01-28 06:58:00 +00:00
R. Belmont
0cbe012cd8 New games added as GAME_NOT_WORKING
-----------------------------------
Evil Night (ver UBA) [Guru]
2011-01-28 03:44:32 +00:00
Brian Troha
d4392bc4bb update doc info for Flash Point Sega rom board ID# 2011-01-28 01:34:50 +00:00
R. Belmont
04f4d1f4c7 Fixed Metal Slug 6 ROM mirror, game is fully playable [Cah4e3] 2011-01-28 00:50:31 +00:00
R. Belmont
5a2820c6f2 New games added as GAME_NOT_WORKING
-----------------------------------
Metal Slug 6 [Guru]
2011-01-27 17:04:09 +00:00
Fabio Priuli
2205ec795a sync with MESS 2011-01-27 14:53:18 +00:00
Aaron Giles
ce62988c27 Whoops, missed some files. 2011-01-27 09:00:49 +00:00
Aaron Giles
b36244a734 From: Atari Ace [atari_ace@frontier.com]
Sent: Saturday, January 22, 2011 2:11 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com; Aaron Giles
Subject: [patch] Add driver_device to some Atari drivers

Hi mamedev,

This patch eliminates static/global variables in a number of Atari
drivers by moving them into a driver_device.

~aa
2011-01-27 08:21:35 +00:00
Fabio Priuli
2fc75fcd45 Fix for Haze's (or Kale's) lazyness ;P
This should be included in the release as well
2011-01-27 08:16:13 +00:00
Aaron Giles
921e6203a5 > From: atari_ace@frontier.com
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Cleanup natural keyboard support
> Date: Tue, 14 Dec 2010 07:20:08 -0800
> 
> Hi mamedev,
> 
> inputx_setup_natural_keyboard sets callbacks from the core into the
> drivers which lack machine or device pointers. This means that
> drivers that use this api can't completely place their state in
> non-global storage. This patch fixes that by adding the machine
> parameter to the callbacks, and places the implementation data into
> input_port_private as well.
> 
> This really only affects MESS, since nothing in MAME uses this api.
> 
> ~aa
2011-01-27 08:13:06 +00:00
Fabio Priuli
40181d18cc megatech.xml: Fixed the few remaining issue [David Haywood] 2011-01-27 08:11:45 +00:00
Aaron Giles
c94b8c9490 C++-ified the sound and streams interfaces. Combined sound.c and streams.c
into one file, and separated the speaker device into its own file.
Generalized the concept of dynamically assigned inputs and re-wired the
speaker to work this way, so it is now treated just like any other
sound device. Added methods to the device_sound_interface for controlling
output gain and mapping device inputs/outputs to stream inputs/outputs.
Also made the sound_stream_update() method pure virtual, so all modern
sound devices must use the new mechanism for stream updates.

Primary changes outside of the core are:

  stream_update(stream) == stream->update()
  stream_create(device,...) == machine->sound().stream_alloc(*device,...)
  sound_global_enable(machine,enable) == machine->sound().system_enable(enable)

Beyond this, the patterns are relatively obvious for the remaining calls.
2011-01-27 08:06:43 +00:00
Scott Stone
e214465d35 Converted remaining Mega-Tech sets to XML and added to megatech.xml.
Comment:  There are still a few issues with some games where the data might need refining.  The following sets do not work, even as a 1 slot game but work as normal sets;  (mt_tetri, mt_gng, mt_fwld, mt_srbb)
2011-01-27 02:39:27 +00:00
Jonathan Gevaryahu
240f673f7a minor update to notes, no whatsnew 2011-01-27 00:54:52 +00:00
Roberto Zandona
5b63ed1097 quizf1: added opcodes [Roberto Zandona'] 2011-01-26 23:19:24 +00:00
Michaël Banaan Ananas
9c918a0ef0 add subtitle 2011-01-26 19:44:21 +00:00
Miodrag Milanovic
fed0cf4944 Added game types (no whatsnew) 2011-01-26 19:18:51 +00:00
Fabio Priuli
a075841218 slightly changed the way md/sms flag is set, going back to a unique DRIVER_INIT 2011-01-26 19:13:45 +00:00
Fabio Priuli
3597b65558 de-macroed rom loading in megatech. macros were there to let multicart sets to be tested/modified easily. not needed anymore :) 2011-01-26 18:45:17 +00:00
Fabio Priuli
6c07c81ab7 megatech multicart cleanup, part 3: removed the final ROM_REGION bit which was used to distinguish between sms & md games. again, no whatsnew needed. 2011-01-26 18:18:45 +00:00
Fabio Priuli
db89cc99fb megatech multicart cleanup, part 2: md/sms games are detected at init/loading + removed test multigame sets now that we emulate the real thing. no whatsnew needed (it's enough original Haze's log) 2011-01-26 17:58:45 +00:00
Fabio Priuli
0bfca59000 small cleanup of the megatech multicart load function 2011-01-26 16:43:24 +00:00
Fabio Priuli
48db4f101a fix for bug #4107 2011-01-26 13:05:46 +00:00
Jonathan Gevaryahu
9c07d83454 Improved beezer volume DAC handling to be accurate to hardware. [Lord Nightmare] 2011-01-26 08:40:09 +00:00
Andrew Gardner
95dc70a4f2 Completed the DSP16A disassembler. [Andrew Gardner]
Notes out of whatsnew.txt
* It's sure to have bugs, but it should get the job done for now.
* It's unbelievable how many typos (major or otherwise) docs like this have.
* I haven't heard from s_bastian about making the ROM images available in the
  monkey project, but we'll have 'em up as soon as he pops up again.
* Does anyone know of any hardware that incorporated one of these?  I'm looking
  for things to disassemble in the meantime :).
2011-01-26 05:46:08 +00:00