Commit Graph

11 Commits

Author SHA1 Message Date
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
hap
2b53b22bb5 layout doc: reword (nw) 2019-03-25 13:04:27 +01:00
hap
cdde287597 layout doc: correction and add inputraw (this one actually does work the way inputmask was documented before) (nw) 2019-03-24 23:30:02 +01:00
Vas Crabb
cba80b7182 Make informational verbs a bit more consistent, reduce copy/pasted code, a slight performance improvement for reading localisation files, and more documentation clean-up/correction/clarification 2019-01-04 01:12:02 +11:00
Vas Crabb
82501770de srcclean and cleanup (nw) 2018-10-28 14:00:12 +11:00
Vas Crabb
e0df7a929f finish off layout documentation for now 2018-08-03 16:54:36 +10:00
Vas Crabb
6ea9ff9042 (nw) Further layout work:
* Allow <orientation> and <color> to work on group references
* Fix some corner cases where group bounds could be miscalculated
* Fix a corner case where MAME could incorrectly refuse to instantiate groups
* Add more checks to complay.py
* Document more of the layout format
2018-08-02 23:11:17 +10:00
Vas Crabb
4c0c840f96 (nw) be less eager to shadow variables in layouts, make highlights visible on white squares in modena 2018-07-31 23:54:12 +10:00
Vas Crabb
781d943b36 (nw) more layout documentation 2018-07-31 21:40:20 +10:00
Vas Crabb
0ce07a8a1e (nw) more render work:
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
2018-07-31 04:18:28 +10:00