Commit Graph

41636 Commits

Author SHA1 Message Date
ImJezze
b507dbb5fc Scanline Variation
- added option for scanline variation
2016-03-15 22:15:25 +01:00
ImJezze
4de23e7624 #06144: Fixed infinite loop
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
ImJezze
b1a392a45f Fixed mask orientation for vector screen 2016-03-12 19:17:57 +01:00
ImJezze
4c7e845498 Fixed rotated source tile mode
- and corrected aperture texture name
2016-03-12 18:59:36 +01:00
ImJezze
7add547602 Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
dcab55bf53 fix for VS builds by Vas (nw) 2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26 Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw) 2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b Add support to adjust the screen color
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0 hh_tms1k: cnfball and fxmcr165 WIP 2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf ppcdrc: handle divide by zero (nw) 2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed Update to use with latest android nkd (nw) 2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e if (this) leftover, need to check if this causes some issue (nw) 2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d this is always true now so no reason to check (nw) 2016-03-11 20:23:18 +01:00
Miodrag Milanovic
f2ce314206 mingw clang build is working, there seams to still be some issue with optimization (nw) 2016-03-11 19:31:07 +01:00
Ivan Vangelista
b4e07b56f7 Revert "armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)"
This reverts commit aadae5fd0b.
2016-03-11 18:39:23 +01:00
Ivan Vangelista
cf2fcab813 audio/taito_en.cpp: use device_mconfig_additions() (nw) 2016-03-11 18:24:57 +01:00
R. Belmont
82b8d581f1 Merge pull request #703 from ajrhacker/subcmd
Let slot_default in softlists override INIs (but not the command line)
2016-03-11 12:13:44 -05:00
Miodrag Milanovic
560e350e22 Fix that makes non-Unicode build to work (nw) 2016-03-11 18:12:42 +01:00
Ivan Vangelista
aadae5fd0b armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw) 2016-03-11 18:10:42 +01:00
Miodrag Milanovic
679574e965 With latest package from MSYS of clang 3.8.0 build at least compile fine on windows (nw)
Strange crashing while executing
2016-03-11 15:00:29 +01:00
Miodrag Milanovic
e6142ef558 Support for aarch64 (nw) 2016-03-11 13:09:47 +01:00
Vas Crabb
a880f01b17 Don't need to call FlushFileBuffers (it's equivalent to fsync, not fflush) 2016-03-11 20:56:08 +11:00
hap
75cd8cf155 commented out regression slow error.log on Windows 2016-03-11 10:51:18 +01:00
hap
e27c18a4d4 carjmbre: marked game as working again, still some problems with sprites 2016-03-11 01:51:32 +01:00
Lord-Nightmare
27bf6e5e80 NoteTaker: Attached FDC and floppy drive. [Lord Nightmare] 2016-03-10 18:17:22 -05:00
RobertoFresca
8c6c1a59e5 IGS Super Poker: Decrypted all the US/UA sets. They are still
not working due to hardware differences with the former ones
laying in the driver. I/O are driven through IGS custom IC's
instead of 2x PPI8255 devices. [Roberto Fresca]
2016-03-10 19:03:08 -03:00
Wilbert Pol
debfa72b56 Start translating some things to Dutch (nw) 2016-03-10 22:09:20 +01:00
Dirk Best
991060345d remove leftover logging (nw) 2016-03-10 21:09:33 +01:00
angelosa
9b37b67dd2 toypop_state -> namcos16_state, nw 2016-03-10 21:02:15 +01:00
angelosa
934795a792 Working sound, nw 2016-03-10 21:00:16 +01:00
hap
ec30dbc6c5 Merge pull request #695 from rootfather/update-translation
Update German strings.po
2016-03-10 20:57:45 +01:00
angelosa
c998f7555f Added bitmap, nw 2016-03-10 20:28:59 +01:00
angelosa
0713ab0c67 More work towards getting comms right ... 2016-03-10 20:28:56 +01:00
angelosa
302337a294 Checkpoint, nw 2016-03-10 20:28:54 +01:00
Olivier Galibert
f101218036 floppy: Fix subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]
esq5505: Don't return rom to the debugger (nw)
esq5505: Invert the deflector dish polarity (nw)
2016-03-10 20:26:36 +01:00
hap
0ddb0f7047 carjmbre: added sprites, preliminary 2016-03-10 18:31:09 +01:00
hap
1c9dd36c32 carjmbre: added bg tilemap, added palette (resnet stuff copied, was written by me in 2011) 2016-03-10 17:12:08 +01:00
Justin Kerk
7346a874a3 Fix Emscripten build when Clang is the default compiler (issue #704) (nw) 2016-03-10 15:35:30 +00:00
hap
c3bad4a577 carjmbre: added sound, added inputs(from online doc, obviously dipswitch info is same as before) 2016-03-10 15:14:48 +01:00
hap
1145ebcea4 carjmbre: basic program-flow 2016-03-10 14:24:49 +01:00
hap
b0cfd601ac novag6502: button mappings were wrong way around 2016-03-10 10:48:54 +01:00
hap
17ed79fbea novag6502: added supercon button labels 2016-03-10 09:39:43 +01:00
Vas Crabb
bb0de79a3a To ArBee with love
Add common debugger commands to global menu bar [Vas Crabb]
Also fix occasional crash in Copy Visible
Note that copy visible, paste, toggle breakpoint, and view options still require you to use context menus in windows
Debug/Run menus only work when a debugger window has focus, so Break is less useful than it could be
Hope this is at least a slight improvement for you, ArBee
2016-03-10 19:16:52 +11:00
Lord-Nightmare
ee695f12a3 NoteTaker: Fix another typo in bios 1.5, no longer runs off into the weeds and actually tries to load from floppy now. Needs FDC hooked up still. [Lord Nightmare] 2016-03-10 02:21:54 -05:00
AJR
2acc33d8a7 Let slot_default in softlists override INIs (but not the command line) 2016-03-09 19:59:25 -05:00
hap
c44ffeb8fc tagged car jamboree driver to myself, will rewrite it soon 2016-03-10 01:12:46 +01:00
hap
c014845c2e novag6502: added internal layout for supercon 2016-03-10 00:59:16 +01:00
RobertoFresca
bf419d7e9c OCD... (nw) ;) 2016-03-09 19:45:56 -03:00