Miodrag Milanovic
8c87ea208c
Removed not needed files from compiling (nw)
2016-06-16 13:37:24 +02:00
Miodrag Milanovic
ebd8e7d74b
Added initial ninja support to use add MAKETYPE=ninja to compile command line (nw)
...
Custom build tasks are not yet working
2016-06-09 13:46:36 +02:00
Jeffrey Clark
551d9998f5
support msbuild from posix shell
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preliminary fastbuild support (experimental in genie)
2016-05-31 20:26:34 -07:00
Miodrag Milanovic
d04f921034
removed not used libraries, and commented portaudio that will be used but no need for now (nw)
2016-05-31 20:03:39 +02:00
Miodrag Milanovic
293103ce8c
proper patch already applied upstream (nw)
2016-05-28 13:22:03 +02:00
Miodrag Milanovic
7db8fe18f7
we are not using pipes so no problem, but there is something wrong here (nw)
2016-05-28 12:22:55 +02:00
Miodrag Milanovic
79fa1090cf
fix compile issue (nw)
2016-05-27 21:14:59 +02:00
Miodrag Milanovic
cc6d5a643d
try to support older xcode (nw)
2016-05-16 14:25:49 +02:00
Miodrag Milanovic
65f35a6ede
NetBSD fix, from pull request #852 [Thomas Klausner]
2016-05-02 17:58:14 +02:00
Vas Crabb
8795f92f35
Update expat to 2.1.1 for security and bug fixes
2016-04-12 20:53:04 +10:00
Branimir Karadžić
cceb3a32b7
Update to latest BGFX (nw)
2016-04-10 09:16:09 +02:00
couriersud
5f6e20d6a6
Fix SDL build on linux:
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- removed inclusion of SDL headers in all headers.
- replaced those by forward declarations and in one case by a wrapper
class (for a typedef struct).
- added -Wno-strict-prototypes to 7z build (gmake target)
2016-04-09 22:21:58 +02:00
Miodrag Milanovic
50071f4451
Fix windows compile (nw)
2016-04-09 15:22:25 +02:00
Vas Crabb
e925c494fe
Update LZMA SDK to 15.14
2016-04-09 21:52:08 +10:00
Olivier Galibert
69f5a2dcc8
Revert "bgfx fix for osx (nw)"
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This reverts commit 9d99398208
.
Not needed anymore with my previous change.
2016-04-06 09:58:00 +02:00
Miodrag Milanovic
9d99398208
bgfx fix for osx (nw)
2016-04-06 08:35:01 +02:00
Miodrag Milanovic
06415edd9e
Added some more files to bgfx build and initialize imgui (nw)
2016-04-05 15:50:08 +02:00
Miodrag Milanovic
6f231bb61b
added missing files in build (nw)
2016-04-05 14:50:17 +02:00
Branimir Karadžić
e63f379a0e
Update BGFX to latest (nw)
2016-04-04 13:52:25 +02:00
Miodrag Milanovic
731abe8ba0
Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw)
2016-04-02 15:37:08 +02:00
Miodrag Milanovic
9b3788035c
scrclean on lua scripts (nw)
2016-03-29 08:49:47 +02:00
Miodrag Milanovic
953d0f9b17
fix typo (nw)
2016-03-29 08:26:11 +02:00
Miodrag Milanovic
ee3edd0e2b
Add missing include (nw)
2016-03-29 08:24:17 +02:00
Jeffrey Clark
9d9c8fad6a
Extend system library support (nw)
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Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711 )
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Miodrag Milanovic
2e3670efba
Small issues fix (nw)
2016-03-27 21:09:15 +02:00
Miodrag Milanovic
158c90cf11
Initial work to make MAME work on Android [Miodrag Milanovic]
2016-03-27 17:35:23 +02:00
Miodrag Milanovic
3bd130ebce
Change BGFX_CONFIG_MAX_FRAME_BUFFERS on proper way (nw)
2016-03-24 09:40:29 +01:00
Miodrag Milanovic
be38f0515b
Now shader compile tools are built on host machine (nw)
2016-03-20 16:50:14 +01:00
Miodrag Milanovic
95a2e4c2c6
compile BGFX for RPI as well (nw)
2016-03-19 16:09:34 +01:00
Julian Sikorski
d0f99d22a7
Added ability to build using system libuv (1.8.0 or higher required)
2016-03-12 13:07:14 +01:00
Miodrag Milanovic
2bf46f72ed
Update to use with latest android nkd (nw)
2016-03-11 20:24:20 +01:00
Miodrag Milanovic
858c1002d1
compile with latest bgfx,bx (nw)
2016-03-08 12:58:10 +01:00
Miodrag Milanovic
24276fc7db
removed Apache 2 licensed library since it is not possible to mix with GPL2 (nw)
2016-03-04 20:18:47 +01:00
Miodrag Milanovic
23c28c48af
Build SDL2 for Android (nw)
2016-02-29 16:20:51 +01:00
Miodrag Milanovic
912598030e
added compiling SDL2 for Android (nw)
2016-02-28 20:28:42 +01:00
Miodrag Milanovic
1adc64573f
compiles but crash on OSX with bundled one (nw)
2016-02-28 15:07:43 +01:00
Miodrag Milanovic
a17d1385c4
Separated windows only part in SDL2 build and prepared osx one (nw)
2016-02-28 12:58:04 +01:00
Miodrag Milanovic
adfae5ffe5
make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw)
2016-02-27 18:48:03 +01:00
Miodrag Milanovic
ea6b854844
Made Visual Studio use by default bundled SDL2 (nw)
2016-02-27 16:53:49 +01:00
Miodrag Milanovic
3a811376d9
Made pnacl to compile (nw)
2016-02-26 14:50:09 +01:00
Miodrag Milanovic
e740bb6915
Fixing some more Android related things (nw)
2016-02-26 11:59:17 +01:00
Miodrag Milanovic
add7a65f3f
Make Android targets compile but not link, using clang compiler in NDK, since GCC will be removed in next one (nw)
2016-02-25 20:44:35 +01:00
Miodrag Milanovic
1a8d5a27d9
pnacl compile fixes (nw)
2016-02-25 14:58:39 +01:00
Miodrag Milanovic
8dff2200d0
And I hate you too XCode (nw)
2016-02-22 21:11:57 +01:00
Miodrag Milanovic
412814f80d
changes towards compiling with XCode (nw)
2016-02-21 19:48:16 +01:00
Miodrag Milanovic
9eb2734495
BGFX mandatory requirement (nw)
2016-02-16 17:35:27 +01:00
Miodrag Milanovic
22e6c350ed
Enabled BGFX support for SteamLink
2016-02-16 11:36:13 +01:00
Jeffrey Clark
1ddc780160
osx clang, silence flac unknown attribute error (nw)
2016-02-15 12:12:57 -06:00
Miodrag Milanovic
2db4908814
Added lua-zlib, lfs and luv support for LUA, exposed all using luaengine (nw)
2016-02-14 08:16:35 +01:00
dankan1890
e3b80070a5
Suppressed warning C4477 in Visual Studio 2015.
2016-01-31 18:43:13 +01:00