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Fruit [Any, R. Belmont]
nw: This game based on a 486+PC h/w+VGA SoC appears to boot into MS-DOS successfully (based on logging IDE commands) and the game may even be running, but there is no video at all. If any of the PC experts could take a look it's probably something relatively obvious :)
It also has a Sound Blaster compatible sound system which isn't currently hooked up.
program counter has visited in the dasm windows.
Run "help trackpc" in the debugger to see the options. [Andrew Gardner]
Out of whatsnew:
This isn't enabled by default because of how sloooow it is to disassemble each
opcode when you want to compute its crc32. That can be sped up with lookup
tables and the like.
There's a good chance I should pull the 'clear tracks' argument into its own
command, but it functions as-is.
This can be added to the windows debugger with a simple change to the
osd display code.
New games added or promoted from NOT_WORKING status
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Spooky Night 2nd Edition (Version 2.0.4) {Sara S.]
Spooky Night (Version 1.0.1) [Sara S.]
nw: This makes the character select not freeze (the music streaming buffer extends up past the 4MB mark, so this also serves to confirm the extra RAM). Starting a game either normally or by letting attract run past the FMV loads a lot more data than before then dies on an IRQ problem.
Z800x: Push the correct word on internal traps.
Z800x: Fix FCW handling in system non-segmented mode.
Z800x: Add missing form of ldb reg, #imm.
Z800x: Show previous PC, NSPSEG, and PSAPSEG in the debugger.
Z800x: Improved flags display in the debugger.
Z800x: Add debugger command z8k_disass_mode to toggle segmented/non-segmented. Default "auto" tracks the current execution state.
Z800x: Don't block nested exceptions if the priority and the FCW allows it.
M20: Initialize memory to 0x00.
M20: Some keyboard fixes.