Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
somebody should figure out our strategy for ensuring that disassemblers are
usable by this tool in a way that won't cause problems for device modernization.
business [Samuele Zannoli]
Added support for dma transfers between the processor and external
devices in SH-4 CPU core [Samuele Zannoli]
Modified naomibd device so that it allocates the memory for the gdrom
data on startup based on a parameter that specifies the size in
megabytes. [Samuele Zannoli]
Added two new commands to the unidasm utility [Samuele Zannoli]
-skip <n> allows to skip the first <n> bytes from the file
-count <n> specifiest that only <n> bytes from the file must be
disassembled
Notes out of whatsnew.txt
* This uses modern devices, but has not been tested in a driver yet, so I may
have done something wrong. I will fix it when the time comes.
* 60% of the disassembler is complete. I will finish it over the next few days.
* There are many similarities in execution to the dsp32, and the existing 32 code
will come in handy when it's time to write the execution engine.
* This thing is a pleasure compared to the dsp56k.
- Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball,redemption, bowling games ...)
- Imported games from PinMAME as skeletons
-------
Revert of: r8912 - A workaround for the warnings in Visual Srudio when compiling unidasm
It was breaking the GCC compile of unidasm.
If anyone else has a better fix who uses VS2008/2010, please feel free to reapply a proper fix
- Created new central header "emu.h"; this should be included
by pretty much any driver or device as the first include. This
file in turn includes pretty much everything a driver or device
will need, minus any other devices it references. Note that
emu.h should *never* be included by another header file.
- Updated all files in the core (src/emu) to use emu.h.
- Removed a ton of redundant and poorly-tracked header includes
from within other header files.
- Temporarily changed driver.h to map to emu.h until we update
files outside of the core.
Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.
Added nicer functions for finding devices, ports, and regions in
a machine:
machine->device("tag") -- return the named device, or NULL
machine->port("tag") -- return the named port, or NULL
machine->region("tag"[, &length[, &flags]]) -- return the
named region and optionally its length and flags
Made the device tag an astring. This required touching a lot of
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
Date: Tue, Dec 22, 2009 at 11:57 AM
Subject: Core for PIC 16c62x series of processors
To: submit@mamedev.org
Hello,
this patch contains a core for the PIC 16c62x series of processors.
It has been made starting from the pic16c5x that is already present.
This version stil misses the various internal devices, however the
opcodes and i/o ports work, and it is enough to run the emulation of
the security pics used with the gd-roms.
Bye,
Samuele Zannoli