This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
The global_alloc/global_free functions have outlived their usefulness.
They don't allow consistently overriding the default memory allocation
behaviour because they aren't used consistently, and we don't have
standard library allocator wrappers for them that we'd need to use them
consistently with all the standard library containers we're using. If
you need to change the default allocator behaviour, you can override the
new/delete operators, and there are ways to get more fine-grained
control that way. We're already doing that to pre-fill memory in debug
builds.
Code was already starting to depend on global_alloc/global_free wrapping
new/delete. For example some parts of the code (including the UI and
Windows debugger) was putting the result of global_alloc in a
std::unique_ptr wrappers without custom deleters, and the SPU sound
device was assuming it could use global_free to release memory allocated
with operator new. There was also code misunderstanding the behaviour
of global_alloc, for example the GROM port cartridge code was checking
for nullptr when a failure will actually throw std::bad_alloc.
As well as substituting new/delete, I've made several things use smart
pointers to reduce the chance of leaks, and fixed a couple of leaks,
too.
Available keyboards are us (M0110, U.S.), gb (M0110B, British), fr
(M0110F, French), pad (M0120F, numeric keypad with passthrough port)
and plus (M0110A, U.S. with integrated numeric keypad). The mac128k,
mac512k and mac512ke drivers default to the numeric keypad with the
U.S. keyboard connected to the passthrough port; the macplus driver
defaults to the U.S. keyboard with integrated numeric keypad.
Note that the numeric keypad may seem strange. Four of the operators
work as cursor arrows if you don't hold shift. There is a comma on one
of the keys, but by the time System 6 was released, Apple had decided
an equals sign was more useful, so that's what it will produces on
newer system versions. The U.S. keyboard with integrated numeric
keypad emulates these aspects of the stand-alone keypad - pressing the
operator keys on the keypad sends fake shit key down/up events, and
using the arrow keys while holding shift will produces operator
characters rather than selecting text.
The ISO layout keyboards (M0110B and M0110F) produce different scan
codes to the ANSI keyboards (M0110 and M0110A) but they don't report a
different identification byte. To use an ISO keyboard, you must open
the Keyboard control panel and change the layout to International (and
change it back to Domestic if you switch back to an ANSI keyboard).
This doesn't actually work at the moment due to issues with 6522 VIA
emulation, but it will work with macplus sys603 if applied on top of
revision 963a2c166d.
-----------------------------------------------------------------------
ioport.cpp:
* better than 50% reduction in compile time, and better locality for static data
* better encapsulation, const correctness and noexcept usage
* When a switch-type input is selected, show feedback when it's pressed
* If an invalid code is entered (e.g. only negatives) abandon the change rather than cycling default/none
* If an invalid code is entered display a message until the user takes some other action
input.cpp updates:
* constexpr crusade on input_code and input_seq and some very slight optimisation to input_seq
* seq_poll* is a frontend function and had no business being in the core, so it's a utility class now
* seq_poll* now exposes a bit more detail, enabling improved interaction on the UI inputs menu
* global state is reduced a little, but the poll_* functions are still members of the input manager with global state
(nw) The Lua engine has been updated in a way that maintains source compatibility with existing Lua
scripts. This is less than ideal, but it minimises impact. Ideally someone (possibly me) will be
able to expose the input sequence poller helper properly. I tested the changes with the cheat and
autofire plugins and I was able to assign sequences. However I found two issues: it's seems
impossible to assign a more complex sequence than a single key/button in the autofire plugin (i.e.
no AND or NOT conditions, I confirmed this is pre-existing, not a regression), and in both the cheat
and autofire plugins I found it a bit unwieldy trying to enter a complex sequence without live
feedback of the sequence as it's built (this was also applicable to MAME's own input mapping menu
until I added the live display yesterday).
fundamental change to show device delegates are configured.
Device delegates are now aware of the current device during
configuration and will resolve string tags relative to it. This means
that device delegates need a device to be supplied on construction so
they can find the machine configuration object. There's a
one-dimensional array helper to make it easier to construct arrays of
device delegates with the same owner. (I didn't make an n-dimensional
one because I didn't hit a use case, but it would be a simple addition.)
There's no more bind_relative_to member - just call resolve() like you
would for a devcb. There's also no need to cast nullptr when creating a
late bind device delegate. The flip side is that for an overloaded or
non-capturing lambda you'll need to cast to the desired type.
There is one less conditional branch in the hot path for calls for
delegates bound to a function pointer of member function pointer. This
comes at the cost of one additional unconditional branch in the hot
path for calls to delegates bound to functoids (lambdas, functions that
don't take an object reference, other callable objects). This applies
to all delegates, not just device delegates.
Address spaces will now print an error message if a late bind error is
encountered while installing a handler. This will give the range and
address range, hopefully making it easier to guess which memory map is
faulty.
For the simple case of allowing a device_delegate member to be
configured, use a member like this:
template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); }
For a case where different delegates need to be used depending on the
function signature, see src/emu/screen.h (the screen update function
setters).
Device delegates now take a target specification and function pointer.
The target may be:
* Target omitted, implying the current device being configured. This
can only be used during configuration. It will work as long as the
current device is not removed/replaced.
* A tag string relative to the current device being configured. This
can only be used during configuration. It will not be callable until
.resolve() is called. It will work as long as the current device is
not removed/replaced.
* A device finder (required_device/optional_device). The delegate will
late bind to the current target of the device finder. It will not
be callable until .resolve() is called. It will work properly if the
target device is replaced, as long as the device finder's base object
isn't removed/replaced.
* A reference to an object. It will be callable immediately. It will
work as long as the target object is not removed/replaced.
The target types and restrictions are pretty similar to what you already
have on object finders and devcb, so it shouldn't cause any surprises.
Note that dereferencing a device finder will changes the effect. To
illustrate this:
...
required_device<some_device> m_dev;
...
m_dev(*this, "dev")
...
// will late bind to "dev" relative to *this
// will work if "dev" hasn't been created yet or is replaced later
// won't work if *this is removed/replaced
// won't be callable until resolve() is called
cb1.set(m_dev, FUNC(some_device::w));
...
// will bind to current target of m_dev
// will not work if m_dev is not resolved
// will not work if "dev" is replaced later
// will be callable immediately
cb2.set(*m_dev, FUNC(some_device::w));
...
The order of the target and name has been reversed for functoids
(lambdas and other callable objects). This allows the NAME macro to
be used on lambdas and functoids. For example:
foo.set_something(NAME([this] (u8 data) { m_something = data; }));
I realise the diagnostic messages get ugly if you use NAME on a large
lambda. You can still give a literal name, you just have to place it
after the lambda rather than before. This is uglier, but it's
intentional. I'm trying to drive developers away from a certain style.
While it's nice that you can put half the driver code in the memory map,
it detracts from readability. It's hard to visualise the memory range
mappings if the memory map functions are punctuated by large lambdas.
There's also slightly higher overhead for calling a delegate bound to a
functoid.
If the code is prettier for trivial lambdas but uglier for non-trivial
lambdas in address maps, it will hopefully steer people away from
putting non-trivial lambdas in memory maps.
There were some devices that were converted from using plain delegates
without adding bind_relative_to calls. I fixed some of them (e.g.
LaserDisc) but I probably missed some. These will likely crash on
unresolved delegate calls.
There are some devices that reset delegates at configuration complete or
start time, preventing them from being set up during configuration (e.g.
src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp). This
goes against the design principles of how device delegates should be
used, but I didn't change them because I don't trust myself to find all
the places they're used.
I've definitely broken some stuff with this (I know about asterix), so
report issues and bear with me until I get it all fixed.
(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
- Remove both arguments from CUSTOM_INPUT_MEMBER (adding template parameters as necessary)
- Remove 'param' from PORT_CUSTOM_MEMBER and assume 'device' is DEVICE_SELF (use PORT_CUSTOM_DEVICE_MEMBER if it isn't)
- Replace PORT_CUSTOM_MEMBER with PORT_READ_LINE_MEMBER where applicable
Add implicit DEVICE_SELF variants of PORT_READ_LINE_DEVICE_MEMBER and PORT_WRITE_LINE_DEVICE_MEMBER (nw)
Remove ioport_field argument from PORT_CROSSHAIR_MAPPER (nw)
captflag, gmgalax: Separate driver classes from base (nw)
* Fixed Shift-Alt combinations with natural keyboard
* Fixed crash on keyboard inputs with four characters
* Corrected polarity of KB_DATA from Amiga to keyboard
* Completely rewrote 68HC05CxA-based A1200 keyboard device, now working
* Fixed KB_DATA mixing in A500 keyboard
* Made A500 keyboard caps lock LED output name consistent with A1200
* Added Alt- and Alt-Shift- characters to A500 US keyboard
* Fixed natural keyboard modifiers with LLE keyboards
- Changed how input sequences are assigned to service mode DIP switches. The frontend now assigns them the default sequence for the non-toggle service mode/test switch (not necessarily the F2 key, the previously hardcoded default) unless the machine happens to have one of those as well (as is somewhat common with gambling games).
- All DIP and configuration switches are automatically defined as toggle fields to make assigning input codes to them easier.
* move stuff to namespace util::xml
* scope down some enums
* split config load/save delegate types
* make config load take const so it can't mangle data
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8