MooglyGuy
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cbc2489dfc
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-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528)
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2021-09-04 09:02:10 -04:00 |
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MooglyGuy
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793875bf4d
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-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
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2021-08-30 01:49:03 +10:00 |
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MooglyGuy
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a472f4663f
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-bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in carpolo, kncljoe, and others. [Ryan Holtz] (#8488)
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2021-08-24 10:33:47 -04:00 |
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MooglyGuy
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190f50e0a4
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BGFX fixes for various backends (#8469) [Ryan Holtz]
* Fixed palette and UYVY conversion in all backends. Fixes MT07760.
* Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
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2021-08-20 03:07:28 +10:00 |
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Miodrag Milanovic
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4c9b0b24dc
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bgfx shaders recompile
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2021-08-13 11:21:46 +02:00 |
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Ryan Holtz
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bdae1de304
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
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MooglyGuy
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61b2a8afaf
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-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
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2019-10-13 20:59:35 +02:00 |
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