Commit Graph

8285 Commits

Author SHA1 Message Date
Angelo Salese
ccc53671b1 Implemented coins to King Derby (1986 version), game can be considered as working right now [Angelo Salese] 2010-03-07 22:37:47 +00:00
Angelo Salese
ef960a972e Implemented sound to King Derby (1986 version) [Angelo Salese] 2010-03-07 22:21:49 +00:00
R. Belmont
f96204cd55 namcos23 updates: [R. Belmont]
- Preliminary SH-2 hookup for GMEN games.  SH-2 boots and copies the loader 
  to private RAM then jumps to it.  Transfer protocol for main program not
  yet understood.
- Final Furlong 2 has a GMEN board and camera; update it to use that 
  subdriver.
2010-03-07 22:02:17 +00:00
Angelo Salese
bf9b0cfc78 Implemented 'key matrix' inputs in King Derby (1986 version) [Angelo Salese] 2010-03-07 21:45:30 +00:00
Curt Coder
b3a575f90e Added ARDY/BRDY signal read handlers to Z80 PIO. [Curt Coder] 2010-03-07 21:23:19 +00:00
Curt Coder
9ae21601a8 Serving a cup of STFU to clrmamepro. (no whatsnew) 2010-03-07 21:01:28 +00:00
R. Belmont
8979dac0c1 namcos23: pass C422 IRQ test [R. Belmont] 2010-03-07 20:54:52 +00:00
Angelo Salese
e7d58a0678 Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders [David Haywood]
Fixed the texture ROM loading/order in Wave Shark.  Textures look better now, and the ROM check passes [David Haywood]
2010-03-07 19:08:12 +00:00
Angelo Salese
6c7139c0c4 game is called Wave Shark
http://i49.tinypic.com/in4isp.jpg

jetwave -> waveshrk

(not worth mentioning)
2010-03-07 19:03:38 +00:00
Angelo Salese
a1b066df52 Implemented default EEPROMs to Bubble Memories, Lethal Enforcers and Puzzle Time [David Haywood] 2010-03-07 16:06:32 +00:00
R. Belmont
254c6be63f Correct one bit of merge weirdness (no credit) 2010-03-07 15:57:48 +00:00
R. Belmont
50ea406c70 namcos23 update: [R. Belmont, Guru]
- Updated Guru Readme
- More IRQ tests pass
- Gunmen Wars I/O board runs and syncs
- SH-2 shared RAM added for Gunmen Wars
2010-03-07 15:49:31 +00:00
Olivier Galibert
1bebe3edb5 New games marked as GAME_NOT_WORKING
------------------------------------

Gunmen Wars [Guru]

An interesting aside with that game: there is an additional board with
a sh2 and no rom that controls the camera.  The main program uploads a
pair of sh2 programs.  That's where it currently stops, as does Guru's
(defective) board.
2010-03-07 15:42:33 +00:00
Curt Coder
3b241320a3 Fixed Z80 DMA ready signal handling. [Curt Coder] 2010-03-07 15:29:29 +00:00
Angelo Salese
ee2134845d Added support for the 'simple' rowscroll mode used by sams64_2 [David Haywood] 2010-03-07 14:02:47 +00:00
Angelo Salese
ff44571b9d Implemented default EEPROMs to the following drivers [David Haywood]
* deco_mlc.c
* esd16.c
* gijoe.c
* konamigx.c
* moo.c
* mystwarr.c
* rabbit.c
* rungun.c
* tmnt.c
* vendetta.c
* xexex.c 

new clones
-----------
Lethal Enforcers II: The Western (ver JAA) [David Haywood]
Fantastic Journey (ver AAA) [David Haywood, Tirino73]
2010-03-07 14:00:38 +00:00
Olivier Galibert
572c42919b namcos23: More cleanups [O. Galibert] 2010-03-07 10:29:33 +00:00
Fabio Priuli
95356871d5 not worth mention: minor addition to support SNES mouse in MESS 2010-03-07 09:45:51 +00:00
Fabio Priuli
898ae95fbb snes.c: Fixed scrolling problems [Fabio Priuli] 2010-03-07 01:54:13 +00:00
Fabio Priuli
1fc5a88650 not worth mention: minor cleanup 2010-03-07 00:00:51 +00:00
Fabio Priuli
804105ec2c snes.c: Fixed Offset-per-tile graphics [jbo_85] 2010-03-06 23:54:34 +00:00
Fabio Priuli
01831d348b not worth mention: renamed a couple of variables 2010-03-06 23:16:11 +00:00
Fabio Priuli
d0e368130e snes.c: Added very preliminary driver_data class for snes based drivers (it only contains input-related items for the moment, because these are needed to add support for additional controller types in MESS) [Fabio Priuli] 2010-03-06 22:07:34 +00:00
Olivier Galibert
d29158e0d1 namcos23: Add dips [O. Galibert] 2010-03-06 22:06:44 +00:00
Olivier Galibert
5472051414 namcos23: Cleanups [O. Galibert] 2010-03-06 21:51:30 +00:00
Phil Bennett
72cd63ade8 Re-dumped oceanhun CROMs 5-16 as 64Mb [ANY] 2010-03-06 18:23:50 +00:00
Fabio Priuli
59eea0f453 snes.c: slightly simplified palette handling [Fabio Priuli] 2010-03-06 17:58:54 +00:00
Fabio Priuli
429b8795e6 snes.c: fixed serial joystick reads [Fabio Priuli] 2010-03-06 17:17:39 +00:00
Angelo Salese
647cc45f76 new clones
-----------

Cherry Master I (E-Z Spin bootleg / hack) [William Ostronic]

new NOT WORKING
------------------------

Joker Master / Poker Master [William Ostronic] (incomplete + encrypted)

========================================================================

these appear to be legitimate dumps from upgrade kits. -Dave
2010-03-06 17:04:36 +00:00
Angelo Salese
aa397368d9 new clones
---------

Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs) [Anonymous] (not working)
Biaofeng Zhanjing (Chinese bootleg of The Punisher) [Anonymous]
2010-03-06 16:57:41 +00:00
Fabio Priuli
470a01e1fc snes.c: fixed remaining issues in hires modes [Fabio Priuli] 2010-03-06 11:02:39 +00:00
R. Belmont
3ae63e34e5 H8/3334: add analog input ports 2010-03-06 06:22:41 +00:00
Fabio Priuli
b58684eb36 forgot to hit save :( 2010-03-05 17:31:58 +00:00
Fabio Priuli
5cc5877ff1 not worth mention in the whatsnew: minor fixes and cleanups 2010-03-05 17:10:35 +00:00
Fabio Priuli
89e0918c1b not worth separate mention in the whatsnew: snes drawing improvements, step 7 (and final, for the moment):
* a few cleanups
2010-03-05 09:18:29 +00:00
Fabio Priuli
c396a76810 not worth separate mention in the whatsnew: snes drawing improvements, step 6:
* added offset-per-tile support
2010-03-05 09:08:07 +00:00
Fabio Priuli
1cd395065b not worth separate mention in the whatsnew: snes drawing improvements, step 5:
* changed drawing logic: before for each line we were drawing first subscreen BGs and then mainscreen BGs; now we draw for each BGs both subscreen and mainscreen at once. this fixes most (but not all, unfortunately) hires addsub color problems
2010-03-05 09:01:56 +00:00
Fabio Priuli
67882c082e not worth separate mention in the whatsnew: snes drawing improvements, step 4:
* improved hires large tiles (more work is needed on this)
2010-03-05 08:42:40 +00:00
Fabio Priuli
0d748526a7 not worth separate mention in the whatsnew: snes drawing improvements, step 3:
* fixed priority order and removed some more dead code
2010-03-05 08:23:21 +00:00
Fabio Priuli
18de0dd602 not worth separate mention in the whatsnew: snes drawing improvements, step 2:
* improved hires BG drawing and removed some dead code
2010-03-05 07:57:12 +00:00
Fabio Priuli
b31e666fb7 snes.c: simplified drawing routines, added support for offset-per-tile, cleaned up the code [Fabio Priuli]
out of whatsnew: again, this is the first of a series of patches that I separately commit to make easier to trace back regressions. the whole set of changes can be mentioned in next release with the above subject.

For people interested in details, these are the changes in this step 1:

* changed pixel drawing to only draw pixels 0-256 in both non-hires and hires modes. as a result hires graphics is temporarily broken (BGs squeezed and only half drawn)
2010-03-05 07:28:48 +00:00
Aaron Giles
db548c8689 Fix compile error. 2010-03-04 09:32:38 +00:00
Aaron Giles
963a16b17b Sync with Windows version. 2010-03-04 09:19:45 +00:00
Aaron Giles
45bac81dd9 Cleanups and version bump. 2010-03-04 08:28:27 +00:00
R. Belmont
e73fdd89b9 namcos23: fix Time Crisis 2 coin input [R. Belmont]
It's now possible to coin up and start a game.
2010-03-04 04:28:03 +00:00
stephh
1eeab3111f Fixed stupid copy/paste in 'zerowing2' INPUT_PORTS definition (toaplan1.c driver). 2010-03-03 23:00:48 +00:00
stephh
506cccd346 zerowing, zerowing2 (toaplan1.c driver) [stephh] :
- Fixed Dip Switches and Inputs (after verification of the M68000
    and Z80 code)
2010-03-03 22:28:09 +00:00
Brian Troha
40254bd17b documentation update. Found an eBay auction with "Mouse Shooter Gogo" which might be a prequel to Bang Bang Ball on standard "metro" styled PCB. 2010-03-03 22:25:31 +00:00
Brian Troha
1f930975cc documentation update. Found an eBay auction with "Mr. Dig" which is Mr. Driller rip off on the F-E1-16-0xx style Hyperstone PCB. 2010-03-03 22:22:42 +00:00
R. Belmont
1962802b8b naomi: standardized ROM naming as "xPR-yyyyy.iczz" where possible (no credit) 2010-03-03 14:46:15 +00:00