From: AGEMAME Development [agemame@gmail.com]
Sent: Monday, March 16, 2009 12:33 PM
To: submit@mamedev.org
Subject: JPM Impact
Added skeletal support for JPM Impact AWP - this is the last
of the AGEMAME drivers that is worth commiting to the MAME
codebase.
Please note, this is the first patch made using my rebuilt
toolchain, so let me know ASAP if something went wrong.
various cheat types and a table at the top to hopefully alleviate
confusion.
From: Pugsy [mailto:pugsy@gmx.net]
Sent: Sunday, March 15, 2009 11:01 AM
To: submit@mamedev.org
Subject: Cheat.c changes
I've been having a look at cheat.c, the issue with one-shot
list and one-shot select value cheats being indisguishable
from perm cheats. I decided to have a look to see if I get
it closer to the old way. I think I've managed it. I've
attached a diff file..
It changes the One-Shot List or Selectable value cheats to display
"Set" instead of "Off"
It stops the cheat options being activated in order when you are
going through the possibilities These cheats are now activated by
pressing ENTER after you have chosen an option This also pops up
a message (examples):
Activated
Select Starting Stage = 16 (0x10)
or
Activated
Select Temp. Current Shape PL1 = Yellow
Some simple examples to look at:
theroes "Select Starting Stage"
and
tetrist "Select Temp. Current Shape PL1"
Martin 'Pugsy' Pugh
Sent: Sunday, March 15, 2009 5:23 AM
To: Mamedev submit
Subject: Fx to z80pio
When outputting from a port to the hardware in pio mode 3, only those bits defined
by the mask should be output. Mame currently outputs everything.
New source code (z80pio.c) attached.
Regards,
Robbbert
* Fix build of ldplayer on OS X. Since the CUSTOM sound module no longer exists, I
arbitrarily changed it to WAVE, as ar gets upset if it has no input files. I also
removed the -all_load flag for ldplayer from the main makefile as it upsets the linker
on OS X.
* Fix build for PPC64 Linux. (This slightly messes up static branch prediction hints
on OS X and AIX, but OS X for PPC64 is dead, and no- one builds MAME for AIX, and
it will still build, anyway.)
* Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro rather than
just checking the first argument. This requires compiler support for C99 variadic
macros (MSVC2005 and GCC4 have this AFAIK).
Vas
Sent: Friday, March 13, 2009 8:59 AM
To: submit@mamedev.org
Subject: Fix for Mametesters Bug 2981
Hi
Some minor fixes (in attached diff file):-
1. Fixes this http://mametesters.org/mantis/view.php?id=2981 bug, Note I've NOT touched "#define MAX_ARGUMENTS 32" - that
change is not required I've changed the cheat for the next beta xml cheat file release.
2. Minor typo in cidelsa.h, TAG starts with cpd rather than cdp, perhaps this should be maincpu though?
-#define CDP1802_TAG "cpd1802"
+#define CDP1802_TAG "cdp1802"
All the Best
Martin 'Pugsy' Pugh
Sent: Friday, March 13, 2009 4:26 AM
To: Aaron Giles
Subject: Submission for mame
This change adds inputs for galaxia and astrowar.
Galaxia is semi-playable.
Note: After inserting a coin, it can take a few seconds to respond.
- Robbbert
------------------------------------
Street Games II [Guru, Angelo Salese]
==========================================================
Basic driver, will add the other romsets soonish.
------------------------------------
California Chase [Angelo Salese]
==========================================================
Basic skelly, will improve it soonish.
trizeal / under defeat
neither boot as they need vertical orientation. you can set this in the system menu, but it doesn't get save to eeprom properly (eeprom writing seems to be busted, despite looking correct) so even in vertical mode, the system thinks it's running in horizontal mode, and reports an error.