Commit Graph

4937 Commits

Author SHA1 Message Date
Pierpaolo Prazzoli
29a0fd90b4 03026: retofinv, retofin1, retofin2: The remaining lives are not shown. [Pierpaolo Prazzoli]
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I played several levels and I haven't find any obvious bug after removing the TILEMAP_FORCE_LAYER0 flag.
2009-03-16 10:39:23 +00:00
Yasuhiro Ogawa
f69aebf4c4 CHD conversion finished 2009-03-16 04:00:00 +00:00
Yasuhiro Ogawa
314fbbcbb7 updated CHD SHA1s 2009-03-16 02:25:34 +00:00
davidhay
16f780816c new sha1s from yasu 2009-03-16 00:18:43 +00:00
Aaron Giles
19a6f4d51b Compile fix. 2009-03-15 22:33:06 +00:00
davidhay
1bacb8e642 added button lamp display to some sfbonus.c sets 2009-03-15 22:23:58 +00:00
Angelo Salese
795cf96a06 Even more Super Golf fixes. 2009-03-15 21:58:47 +00:00
davidhay
b83ef6de5b correct vtennis2 key. 2009-03-15 20:28:13 +00:00
davidhay
39f4f196a5 updated ppp2nd 2009-03-15 19:31:42 +00:00
davidhay
47b99b77f8 updated a cojag CHD 2009-03-15 19:28:05 +00:00
davidhay
0246453905 fixed bad merge... 2009-03-15 19:18:47 +00:00
davidhay
6c1b246dfd attempt to correct previous messed up checkin 2009-03-15 19:09:06 +00:00
Angelo Salese
ce79644d18 Test background hook-up for Super Crowns Golf. 2009-03-15 18:57:56 +00:00
davidhay
bc259bae6d updated CHDs from Yasu
I haven't touched the viper one, because I don't know what's happening with it.
2009-03-15 18:52:02 +00:00
davidhay
5afe54857a changed mapping of start key to standard key (1) like other gambling games, added extra set. 2009-03-15 18:09:53 +00:00
davidhay
52f0834d2c set chsuper2/3 ram as battery backed, so that initialization gets saved correctly 2009-03-15 17:57:11 +00:00
davidhay
037fa8cbeb updated the remaining cps3 CHDs 2009-03-15 17:46:08 +00:00
davidhay
1ec9f90775 updated the remaining gdrom chds. 2009-03-15 17:35:08 +00:00
Aaron Giles
e43947dd92 Updated hashes for the gottlieb laserdiscs. 2009-03-15 17:14:27 +00:00
Aaron Giles
46494694d1 CPU cores now compile cleanly. 2009-03-15 17:12:40 +00:00
davidhay
d0527ba566 converting naomi GD CHDs to v4 in progress. 2009-03-15 17:07:03 +00:00
davidhay
64afef4393 converted (updated) / added 'magicnumber' chd to cubocd32
I look forward to seeing the progress on this driver submitted :-)
2009-03-15 15:10:31 +00:00
davidhay
9848fe625d added tokyocop set (not working, no PC bios, no emulation of a 'recent' PC system) 2009-03-15 15:00:44 +00:00
Angelo Salese
66dc54fa28 New games added or promoted from NOT_WORKING status
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Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]

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(added inputs to the driver, probably the easiest z180 game that I've ever seen...)
2009-03-15 14:46:46 +00:00
davidhay
7974134b08 added the recent GD-ROM bits and pieces. 2009-03-15 14:24:51 +00:00
Roberto Zandona
5ebcb94f9e implemented a multi-sprite bit in toaplan2 driver
this diff fix partially bug #00944 (There are gfx glitches on the background in the ending scene)
2009-03-15 10:40:26 +00:00
Roberto Zandona
f138b0635b 00827: wc90b1, wc90b2: On the Credit display screen, the PCB shows the upper part of the stadium
wc90b1 and wc90b2: fix fg and bg vertical scroll
2009-03-15 07:07:02 +00:00
davidhay
9cb1e9d6f1 added default eeprom to skullfng, so that it appears less broken by default. (doesn't boot without one) 2009-03-14 22:55:20 +00:00
davidhay
4f5793a8db improved visible area in chsuper, added dummy reads, chsuper2 now runs attract mode, chsuper3 is stuck on ram error (probably needs initialization sequence) 2009-03-14 22:15:00 +00:00
davidhay
247ef6674d improved gfx in chsuper3 2009-03-14 22:08:34 +00:00
davidhay
0ecac06dd8 improve gfx in chsuper2 2009-03-14 22:01:39 +00:00
davidhay
ae06eebb6a added the other older games/sets to multifish driver.
no credit wanted.
2009-03-14 21:49:19 +00:00
Aaron Giles
3d21189715 Updated CHD hashes. [Yasuhiro Ogawa] 2009-03-14 20:44:47 +00:00
Angelo Salese
4d68141a13 Fixed paletteram in Super Crowns Golf [Angelo Salese] 2009-03-14 19:27:06 +00:00
Aaron Giles
48881d139e Updated a few CHDs. Added a few driver casts. 2009-03-14 19:10:40 +00:00
davidhay
53d0dee3d4 hyperactive neogeo 64 also uses the vr4300 (change untested) 2009-03-14 16:38:56 +00:00
R. Belmont
e2df23829c Add specific support for NEC VR4300/4310 CPUs
The 4300 was used on the N64 and Aleck64, and the 4310 on the IT Eagle boards.  COP0 is slightly non-standard on these chips.
2009-03-14 14:44:22 +00:00
R. Belmont
0a10be2fc6 Fixed typo that caused a compile error on 64-bit. 2009-03-14 14:37:23 +00:00
Roberto Zandona
00632018b5 added some info 2009-03-14 14:34:59 +00:00
Roberto Zandona
14d4b8e72e troangel: better support of line scroll with wrap
the scroll offsets are splitted in LOW byte and HIGH byte
2009-03-14 14:32:57 +00:00
Roberto Zandona
9bbca338d4 00230: On the emulated game when the waves are near the border of the screen you can see them on the other side. This is wrong. 2009-03-14 11:39:17 +00:00
Brian Troha
0095575e01 added PCB layout for Jumping Break and additional information.
corrected the sound clocks on PCBs that only have a 28MHz OSC.  Only Super Lup Lup Puzzle has the 14.318180MHz OSC.

Lastly I rearranged the rom def section to group the F-E1-16-0xx PCB based games in order.
2009-03-13 21:53:14 +00:00
Angelo Salese
7bdf4d5b0d Even more Counter Steer fixes. 2009-03-13 18:22:12 +00:00
Angelo Salese
95f47dbc56 More Counter Steer progresses. 2009-03-13 16:50:55 +00:00
Angelo Salese
ccff05d2df Added RAMDAC and identified vram to the chsuper driver. 2009-03-13 13:29:02 +00:00
Olivier Galibert
c128e5affd sianniv: hack around the vbl problem 2009-03-13 11:05:19 +00:00
Pierpaolo Prazzoli
bfec23d6b8 New working game:
Jumping Break [Pierpaolo Prazzoli]
2009-03-13 10:10:50 +00:00
davidhay
3e7b0be3cf fixed chsuper rom sizes in loading
decoded the gfx roms.
2009-03-13 08:28:38 +00:00
Yasuhiro Ogawa
88dbbd8e4f System16 update [kanikani]
- Enabled some buttons previously marked as 'unused'.
Manuals say 'No Connection', but programs read them and do something.
i.e. button2 in Tetris: can rotate the piece
2009-03-13 07:48:20 +00:00
Yasuhiro Ogawa
0a1622187d System16 update [kanikani]
- Enabled some buttons previously marked as 'unused'.
Manuals say 'No Connection', but programs read them and do something.
i.e. button2 in Tetris: can rotate the piece
2009-03-13 01:31:17 +00:00