Commit Graph

233 Commits

Author SHA1 Message Date
Miodrag Milanovic
1a83c84eae Removed problematic licensed files (nw) 2016-04-15 16:04:15 +02:00
Miodrag Milanovic
79bfc4b153 Make support for absolute paths for debug dir (nw) 2016-04-12 16:14:02 +02:00
Vas Crabb
8795f92f35 Update expat to 2.1.1 for security and bug fixes 2016-04-12 20:53:04 +10:00
Branimir Karadžić
cceb3a32b7 Update to latest BGFX (nw) 2016-04-10 09:16:09 +02:00
Vas Crabb
e925c494fe Update LZMA SDK to 15.14 2016-04-09 21:52:08 +10:00
Miodrag Milanovic
c565ce729c update libuv to 1.9.0 (nw) 2016-04-09 09:51:13 +02:00
Miodrag Milanovic
0386367805 Update BGFX (nw) 2016-04-07 11:10:57 +02:00
Olivier Galibert
cba86ac172 Silence borderline warning (nw) 2016-04-06 09:57:41 +02:00
Brad Hughes
37935d5eb6 GENie cl.exe multiprocessor build fix. 2016-04-05 13:39:50 -04:00
Branimir Karadžić
e63f379a0e Update BGFX to latest (nw) 2016-04-04 13:52:25 +02:00
Miodrag Milanovic
9496a5b24d Added license info for nanosvg (nw) 2016-04-04 13:19:32 +02:00
Olivier Galibert
cdc04a9b7c screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong.  Caching and/or hw accel will
solve that easily.  It doesn't look very good, nanosvg need better
anti-aliasing.  It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good.  But all that's
fixable.
2016-04-04 11:33:34 +02:00
Miodrag Milanovic
1ec2f972d9 update google test (nw) 2016-03-31 20:42:02 +02:00
Miodrag Milanovic
bd2e14349b Update rapidjson (nw) 2016-03-31 20:40:36 +02:00
Branimir Karadžić
4172b54d84 Update BGFX and BX (nw) 2016-03-31 20:39:30 +02:00
Miodrag Milanovic
5c34b1ba40 Update GENie (nw) 2016-03-31 20:37:28 +02:00
Jeffrey Clark
18d7e34620 cleanup build includes (nw) 2016-03-28 22:46:00 -05:00
Jeffrey Clark
9d9c8fad6a Extend system library support (nw)
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)

USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Miodrag Milanovic
842578fd70 Fixed issue of HAVE_STDLIB_H already defined (nw) 2016-03-28 08:29:28 +02:00
Miodrag Milanovic
3bd130ebce Change BGFX_CONFIG_MAX_FRAME_BUFFERS on proper way (nw) 2016-03-24 09:40:29 +01:00
therealmogminer@gmail.com
ba0a1d8d52 Merge bgfx_shader into master, nw 2016-03-23 17:55:55 +01:00
therealmogminer@gmail.com
295aafc5e5 Per-screen sliders and some bugfixing, nw 2016-03-23 17:12:07 +01:00
Miodrag Milanovic
5fa870ccee added missing file (nw) 2016-03-23 09:19:32 +01:00
Branimir Karadžić
cb04dd4bae Updated GENie to latest (nw) 2016-03-21 12:16:30 +01:00
Miodrag Milanovic
2a4a703c79 clang compile fixes (nw) 2016-03-21 11:31:53 +01:00
therealmogminer@gmail.com
a99df78801 Merge with master 2016-03-21 08:27:06 +01:00
Branimir Karadžić
fae7a2c486 Update to latest BGFX and BX(nw) 2016-03-20 16:50:14 +01:00
Brad Hughes
9328fa9028 Fix VS Build issue for WRL ComPtr 2016-03-19 21:43:27 -04:00
therealmogminer@gmail.com
cd8f796df6 Add bgfx command line options, major shakeup of organization, nw 2016-03-13 15:51:19 +01:00
Miodrag Milanovic
858c1002d1 compile with latest bgfx,bx (nw) 2016-03-08 12:58:10 +01:00
Branimir Karadžić
6412c5e076 Update BGFX and BX (nw) 2016-03-08 12:58:10 +01:00
Miodrag Milanovic
1f352c6af8 update rapidjson library (nw) 2016-03-08 12:58:10 +01:00
Miodrag Milanovic
dfad813239 update googletests (nw) 2016-03-08 12:58:10 +01:00
Miodrag Milanovic
62709182b2 Update benchmark library (nw) 2016-03-08 12:58:10 +01:00
Miodrag Milanović
e622da1827 Update README.md 2016-03-05 09:25:49 +01:00
Miodrag Milanović
eee1ee9c3b Update README.md 2016-03-05 09:22:03 +01:00
Miodrag Milanović
b63fe1b445 small updates and explanations 2016-03-05 09:21:36 +01:00
Miodrag Milanovic
a5606b2519 update 3rdparty license file (nw) 2016-03-05 09:10:40 +01:00
Miodrag Milanovic
298ce35d64 Added missing xaudio2 header from WINE that is free to use (nw) 2016-03-05 08:59:39 +01:00
Miodrag Milanovic
24276fc7db removed Apache 2 licensed library since it is not possible to mix with GPL2 (nw) 2016-03-04 20:18:47 +01:00
Miodrag Milanović
c8cdf49ff1 removed duplicated line (nw) 2016-03-04 19:45:47 +01:00
Miodrag Milanović
223f0cc3fc Updated to look better 2016-03-04 19:44:26 +01:00
Miodrag Milanovic
87fe5b4391 added licenses for 3rdparty (nw) 2016-03-04 19:42:23 +01:00
Miodrag Milanovic
adfae5ffe5 make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw) 2016-02-27 18:48:03 +01:00
Miodrag Milanovic
cf6dc7d370 Placed SDL2 source since we need it on some platforms (nw) 2016-02-27 16:53:49 +01:00
Miodrag Milanovic
9d4c8c5de5 Made xcode params more generic (nw) 2016-02-26 20:30:37 +01:00
Miodrag Milanovic
3a811376d9 Made pnacl to compile (nw) 2016-02-26 14:50:09 +01:00
Miodrag Milanovic
4727b0d97f OS/2 can not support SDL2 which is needed for MAME to run (nw) 2016-02-26 13:20:43 +01:00
Miodrag Milanovic
add7a65f3f Make Android targets compile but not link, using clang compiler in NDK, since GCC will be removed in next one (nw) 2016-02-25 20:44:35 +01:00
Miodrag Milanovic
6fd77b36c2 Fix sent upstream (nw) 2016-02-25 14:58:39 +01:00