Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)
Note, I've talked this one through with him, and this is correct. Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists) The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly. Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.
New Games added
--------------------
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Other changes
--------------
- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
=================
Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras]
Also updated the SHA1 in deco_ld to match (they use the same disc).
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.
Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.
Fixed the -crsshairpath option to be spelled properly.
philips codes if video is squelched. Updated the Gottlieb
and Cliff Hanger drivers to request it this way, since they
decode externally.
Made a couple of minor tweaks to the Cliff Hanger driver.
Fixed interrupt timing (was not taking into account
interlacing) to fix up glitches in playback and ensure the
disk test passes. Added SHA1 and marked the game as working.
New games marked working:
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
- Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.
------------------------------------
Shootout Pool [f205v]
==================================================================================
Moans about the JVS hopper in service mode, moans about the 31kHz monitor in game,
no idea about where is physically located the bd dip-sw atm...