Commit Graph

39557 Commits

Author SHA1 Message Date
einstein95
d0916e799f Dipswitches, notes, renamed to "Joker's Wild (Rev. B)" as "Golden Poker Series" isn't part of the title and promoted to working 2015-12-16 05:20:15 +13:00
Vas Crabb
9892fe3f0c Better layer alignment again 2015-12-15 22:45:26 +11:00
Vas Crabb
d2dd77a73d copyright (nw) 2015-12-15 21:50:54 +11:00
Vas Crabb
a8d1e313b4 Make Lazarian playable
* Decode PLA bitstream and use for video mixing
* Document colour format and make up usable colour values
* Implement shell and area effects
* Use proper video timings - yes there is blank space on the right
* Add PLA from lazarian to laserbat as bad dump as it's needed now
* Yes it's impossible to get black because there's no LSB for blue
* Colours are still wrong, but at least it's only the intensities now
* There are still alignment issues between layers
* catnmous is completely broken, need schematic for PLA hookup
2015-12-15 21:03:31 +11:00
Vas Crabb
9484f593ca Add INTREQ/INTACK to S2636, not used by any drivers yet 2015-12-15 21:03:30 +11:00
Miodrag Milanović
287041f333 Merge pull request #500 from MASHinfo/patch-4
Fixed listxml sample output.
2015-12-15 08:10:57 +01:00
mahlemiut
73276c7ae8 Stop internal debugger window title and editors from drawing text outside the bounds of the window. 2015-12-15 19:41:38 +13:00
David Haywood
24ffb6b640 mark finalap2j (Final Lap 2 Japan version) gfx roms as BAD_DUMP
The Japanese versions of these games should use different gfx roms to the World versions, there is corrupt text in attract mode otherwise.
2015-12-15 04:12:42 +00:00
MASH
6d39992775 Fixed listxml sample output.
The listxml dosn't output the game samples.
This fixed commit: tagmap_t to std::unordered_map or std::unordered_set where applicable… 
3414b0166e
2015-12-15 03:10:01 +01:00
David Haywood
7f1e7cf502 scale our gun input to screen size, otherwise it's massively inaccurate near the bottom (nw) 2015-12-15 01:11:42 +00:00
David Haywood
bfcb9e1079 MT00363 ? 2015-12-15 00:37:56 +00:00
briantro
02f32dc109 peplus.cpp: Correct DO_DUMP prom size - NW 2015-12-14 18:34:05 -06:00
briantro
0f6e6eddbe peplus.cpp: Add in actual missing CG numbers - NW
After some research I found the actual CG numbers needed for Treasure Chest and Royal Deuces as well as XP000074 is needed for the Double Down Stud Poker set.
2015-12-14 18:18:34 -06:00
David Haywood
43185c56a7 this looks more like a debug port on this game actually (nw) 2015-12-14 23:37:15 +00:00
David Haywood
2fdc4a7ec7 MT03860 2015-12-14 23:13:28 +00:00
David Haywood
9aecc522a4 no need for all these ROM_RELOADS in the dooyong banking, it's not 199x/early 2000s anymore :-) 2015-12-14 20:09:17 +00:00
David Haywood
d1d8ce1d12 Merge branch 'master' of https://github.com/mamedev/mame 2015-12-14 20:08:17 +00:00
David Haywood
fe4617bb68 fix gfx set mismatch (nw) 2015-12-14 20:08:04 +00:00
angelosa
71f0dadc7a Before I get crazy, logged all irqs for MS1, nw 2015-12-14 21:03:02 +01:00
Miodrag Milanovic
93d8046498 Fix tagged_list (nw) 2015-12-14 20:04:49 +01:00
David Haywood
e60bb428cd this bit alows the flying tiger title text to colour cycle, probably vblank like other games (nw) 2015-12-14 18:22:32 +00:00
Ville Linde
281185da05 tlcs900: fix duplicate tags (nw) 2015-12-14 19:56:47 +02:00
hap
6e765408b2 New working game added
---------------------------
Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle]
2015-12-14 18:51:54 +01:00
David Haywood
bd6ce07d87 hitting save helps (nw) 2015-12-14 17:32:53 +00:00
David Haywood
b084829910 revert part of previous MASH change, no evidence to suggest this isn't just how the PCB was, many of these are exactly like this (nw) 2015-12-14 17:29:17 +00:00
David Haywood
99f046ae2d Merge pull request #495 from MASHinfo/patch-3
new WORKING game
2015-12-14 17:27:29 +00:00
David Haywood
ac6737c190 backlog clear (nw) 2015-12-14 17:15:03 +00:00
Ville Linde
2847b88e25 tms32051: add I/O space (nw) 2015-12-14 18:31:33 +02:00
hap
4e0b6882b3 renamed TYomy pinball to Power House Pinball (USA set + is less generic) 2015-12-14 16:58:58 +01:00
mahlemiut
bbf703252e Made internal debugger window editors appear over the window to which it is related (makes it a little bit clearer). 2015-12-14 15:03:13 +13:00
hap
9827546e83 get rid of unneeded/confusing comment 2015-12-14 02:40:00 +01:00
hap
aa35ff1b11 mattel D&D WIP 2015-12-14 02:32:05 +01:00
briantro
7d08109cca new PE Poker clone
New Clone Added
-------------------------------------------------
Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus [BrianT]
2015-12-13 19:27:41 -06:00
hap
dd264631a6 New working game added
-----------------
Tomy Pinball (handheld) [hap, Sean Riddle]
2015-12-14 01:11:33 +01:00
arbee
e998f00bc2 sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont] 2015-12-13 17:23:32 -05:00
David Haywood
b0337350cb fix regression (nw) 2015-12-13 20:09:51 +00:00
David Haywood
e5a3d63abe pollux bombs now cause brightness change 2015-12-13 20:03:38 +00:00
David Haywood
7fd4bcb471 pollux, add vblank read, allows palette to animate..
use darker palette bank as the primary one, this seems to be where the correct colours get set
2015-12-13 18:49:37 +00:00
R. Belmont
16e18c38cb Merge pull request #497 from meesokim/patch-2
VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
2015-12-13 13:31:52 -05:00
R. Belmont
ac3f4f1762 Merge pull request #498 from meesokim/patch-5
[spc1000] Using timing difference for cassette deck motor on/off toggle
2015-12-13 13:31:24 -05:00
Vas Crabb
3ab910fe50 const-qualify source bitmaps in drawgfx 2015-12-14 04:41:13 +11:00
Vas Crabb
3ebcd40de9 S2650 CPU: expose INTACK signal 2015-12-14 04:41:12 +11:00
David Haywood
7754bb7951 (nw) 2015-12-13 17:29:24 +00:00
David Haywood
bdff224cc6 Merge pull request #496 from einstein95/patch-1
Add Baseball's year (nw)
2015-12-13 16:59:29 +00:00
David Haywood
570de81e04 new clones
Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
2015-12-13 15:59:21 +00:00
Miso Kim
3c31560f33 [spc1000] Using timing difference for cassette deck motor on/off
A motor on/off signal in the cassette deck is a pulse instead of digital on/off in spc-1000.
It needs a timing check for emulating cassette deck precisely.
m_motor binary variable has been removed and m_time variable for pulse timing control.
It can make it more proper emulation by my cassette tape play test.
2015-12-14 00:29:42 +09:00
David Haywood
62a00daa2a attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) of megasys1, probably not accurate yet 2015-12-13 15:06:58 +00:00
Sandro Ronco
8f28a57176 Added Bandai Super Note Club Software List. [Team Europe] 2015-12-13 12:52:59 +01:00
Sandro Ronco
90709f72d7 New NOT WORKING systems
----------------------------------------------
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
2015-12-13 12:51:58 +01:00
Miso Kim
b43b362d5c VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
Daewoo MSX dpc200 has strange configuration for TMS9918.
Most of MSX in Korea has msx_ntsc instead of msx_tms9918.
This difference makes an display error in SCREEN 2 mode,
It can be fixed by changing the value from msx_tms9918 to msx_ntsc
2015-12-13 20:29:24 +09:00