[N64] Miscellaneous machine fixes, gets Conker's Bad Fur Day to boot through its legal screens with interpreter MIPS. [Ryan Holtz]
- Increase the amount of time consumed by PI DMA, makes certain RSP microcodes that test DMA speed land in the correct window.
- Force the main CPU to yield when the RSP reads its atomic semaphore.
- Force the RSP to yield when PI DMA completes.
- Flush the RSP DRC cache when touching IMEM with SP DMA.
- enforced short names for slot card devices
- updated validation, romverify and listxml output accordingly
- slotoptions now also contain shortnames so it's possible to link
slot option and device
----------------
Mortal Kombat (Yawdim bootleg - Set 2) [ScheissNussen, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Area 51: Site 4 (September 11, 1998) [ninjakid]
Added missing proms for Fax and Fax 2. [W. Belk, Smitdogg, The Dumping Union]
similar to Ludo, derivated from the indian game Parchisi. Coin-op
machine for 1-4 players. No screen, just artwork and lamps.
[Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Mann, oh-Mann [Roberto Fresca, Team Europe]
- appended to xml info about devices which can be optionally mounted to slots
- added a description attribute to slotoption to show which devices can be mounted
in each slot
- added to xml info of cpus/inputs/image/slots which are relative to devices (e.g. CPUs
or Dipswitches in the device itself)
- tags of elements directly attached to the root_device do not display anymore the
root colon (slot tags were already behaving in this way); elements attached to optional
devices use tags starting with colon (to be interpreted as a relative tags which gets
appended to the device tag, when such a device is selected in a slot)
- modified when necessary output routines to pass a root_device and a root_tag as
parameters, in order to simplify output of relative devices and avoid duplicated code
- updated DTD according to the new elements and attributes
These changes allow frontends to know in advance how drivers can be configured
through the various slot options (by matching option descriptions with device
descriptions), without the need to run -lx with the various slot combinations. This is
especially of use if a device adds e.g. dipswitches or image devices (like additional
floppy drives or additional slot expansions), but also if one wants to know e.g. how many
sound channels a soundcard would add to a pc driver, or which kind of screen parameters
would be added by a specific choice of video card.
only through validity checking. If detected normally, do
a best-effort attempt so that things like CRC(1) SHA1(1) can
be used to force reporting of proper checksums.
* Added Casino Poker (Ver PM86LO-35-5, German).
* Inputs from the scratch.
* Switched manufacturer 'Playman' to PM / Beck Elektronik, since
it's PM and Beck Elektronik/Computer/etc...
* Added technical and game notes.
New games added or promoted from NOT_WORKING status
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Casino Poker (Ver PM86LO-35-5, German) [Roberto Fresca, Team Europe]
they are bus-shared with RAM. Should impact some timing behaviors
such as later levels in Robotron, where approximately 10% of the
blits are done with bit 2 set. Further refinements may be necessary
but this addresses the most significant issue. [Sean Riddle, Aaron Giles]
diserial - added optinal rx and tx timers and callbacks [Carl]
ins8250 - serial rx line high on start and fix for msr register [Carl]
bitbanger - added 19200bps (no whatsnew)