Fabio Priuli
d692baf769
jaguar/cojag video updates:
...
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
[Robbbert]
2009-08-10 17:00:20 +00:00
Angelo Salese
674e64217f
[SNES]: Improved window effects when in H-512 mode.
2009-08-10 15:34:57 +00:00
Angelo Salese
44e62d5408
[SNES]: Fixed doubled y-axis sprites when in interlace mode
2009-08-10 11:05:20 +00:00
Fabio Priuli
d8ac356e90
[SNES] simplified window masking code and moved some more regs to PPU struct
2009-08-10 09:54:45 +00:00
Fabio Priuli
381bf28978
NES: Fixing bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately
2009-08-10 06:38:10 +00:00
Brian Troha
cf4fd951e9
Put in year for Around the World (Amcoe, sfbonus.c) so we know why it was disabled for now.
2009-08-10 03:17:58 +00:00
R. Belmont
7b004731a9
Improved speaker-toggle emulation with alias filter [Anders Hallström]
...
This was submitted in May and never put in because nobody from MESS commented.
I just tried it hooked up to the Apple II in MESS and it sounds quite nice.
2009-08-10 00:33:05 +00:00
Couriersud
4720d3349b
Discrete sound may nuke performance - timers as well
...
- Rewrote timer code so that the pitch timer is only used when it produces audible results.
2009-08-09 23:08:40 +00:00
Fabio Priuli
060c4654ac
SNES: added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect)
2009-08-09 23:08:07 +00:00
Fabio Priuli
6f1d76124a
Not worth mentioning: removed atworld & clone, because too new
2009-08-09 23:06:09 +00:00
Couriersud
9a9e892dac
Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels.
...
Hit sound (explosion) has been hacked to increase volumne. Currently, we can not accurately model the switch/opamp filter circuit.
2009-08-09 21:54:18 +00:00
Angelo Salese
61594c329d
[SNES]: Hooked up interlace mode
2009-08-09 21:37:56 +00:00
Angelo Salese
5015eefafa
[SNES]: Fixed vram size when in hires mode
2009-08-09 21:02:44 +00:00
Angelo Salese
abd75e1b58
SNES: fixed a bug with open bus behaviour
2009-08-09 19:43:29 +00:00
Brian Troha
6c95409c1f
Corrects Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one.
2009-08-09 17:05:59 +00:00
Fabio Priuli
b9f6760e13
[SNES]
...
* Fixed Mode 7 shared scrolling/matrix registers
* Slightly optimized Mode 7 math (by using Anomie's recursive formula)
* Moved some more register contents to PPU struct
2009-08-09 16:51:47 +00:00
Couriersud
c4765b716b
- Fixed a bug in pitch volume circuit
...
- Renamed inputs for better readability
2009-08-09 15:50:00 +00:00
Roberto Zandona
e0d1e470c0
looping: some improvement to mcu support
2009-08-09 15:20:29 +00:00
Roberto Zandona
db6150b7bb
looping: preliminary mcu support
2009-08-09 14:52:56 +00:00
Angelo Salese
311b757c1b
Redumped bingor2 program roms [Klaus Sommers]
2009-08-09 10:57:15 +00:00
Roberto Zandona
2850d4e0fb
looping: fix mcu rom region in clone set
2009-08-09 07:19:42 +00:00
Fabio Priuli
b63f9602f0
Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests) [Robert Bohms]
2009-08-09 06:30:36 +00:00
Roberto Zandona
cd932c1c27
looping: modified the cop420 rom region
2009-08-09 06:25:48 +00:00
Fabio Priuli
560566518e
[SNES]
...
* merged OAM functions,
* fixed a small bit in Mode 7 math,
* added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device)
2009-08-09 06:12:25 +00:00
Fabio Priuli
14743260e2
On behalf of Robbbert: cojag/jaguar video updates
2009-08-09 05:27:42 +00:00
Couriersud
7ed3463c85
Created discrete sound emulation for galaxian
...
- Must be enabled in includes/galaxian.h: GALAXIAN_USE_DISCRETE = 1
- Changed all audio related AM_WRITE to AM_DEV_WRITE
- Moved discrete sound related pieces such as initialization into audio/galaxian.h
- Split some memory maps into sound related and not sound related parts.
You need a Core2 to really enjoy the sound.
2009-08-09 01:48:32 +00:00
Yasuhiro Ogawa
8dcd4f9668
added 1 missing sample [Team Japump!!!]
2009-08-09 01:11:18 +00:00
Couriersud
5a0fd74a12
- Added "abs" function to DISCRETE_TRANSFORM
...
- Fixed a bug in DISCRETE_RCDISC5
2009-08-08 21:28:36 +00:00
Fabio Priuli
890ea90e32
SNES: Implemented Mosaic in Mode 7
2009-08-08 21:11:36 +00:00
Fabio Priuli
fa30b49348
Not worth any mention: fixed wrong experimental code which broke more than expected
2009-08-08 20:43:29 +00:00
Angelo Salese
ea23fba274
SNES: Make the unsupported reads on i/o open bus, fixes a layer enable in Super Kick Boxing
2009-08-08 17:51:18 +00:00
Fabio Priuli
0102fbe6ab
[SNES] Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct
2009-08-08 17:00:55 +00:00
Yasuhiro Ogawa
e8a98bf880
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
beatmania ClubMIX [Team Japump!!!, The Guru]
2009-08-08 13:34:17 +00:00
R. Belmont
2632396c20
Updated Sega Hikaru readme [Guru]
...
The DEMUL guys have this booting but not passing POST yet, this updated
readme was done per their request.
2009-08-08 05:02:37 +00:00
Fabio Priuli
ad56c32869
Fix for MT 3881: pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. [hap]
2009-08-07 21:10:13 +00:00
Yasuhiro Ogawa
7eb4557016
added notes on ROM label (uses Japanese character)
2009-08-07 15:48:11 +00:00
Yasuhiro Ogawa
d4bb77f0e9
n8080 update [Team Japump!!!]
...
- corrected ROM names for Space Fever and SF High Splitter
- renamed spacefeva to spacefevo2
- added spacefevo
- added highspltb
2009-08-07 15:18:17 +00:00
Angelo Salese
45c133ceaa
SNES: Fixed rowscroll line bugs in many games
2009-08-07 14:40:11 +00:00
R. Belmont
5f07384209
Fix Atomiswave COIN ERROR [Wind]
...
All dumped AW games now boot into attract mode with sound.
Controls work the same as the home console DC controller and lightgun (none of
this Maple to JVS nonsense), so that'll be handy for MESS as well :)
2009-08-07 14:15:02 +00:00
Angelo Salese
8fade1f6dd
Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese]
2009-08-07 11:38:06 +00:00
R. Belmont
ede41d3262
And another place.
2009-08-07 05:32:27 +00:00
R. Belmont
57dd49d32e
Re-fix it more portably.
2009-08-07 05:30:42 +00:00
R. Belmont
2dbacc1a43
Cast large int to UINT64.
2009-08-07 05:27:29 +00:00
R. Belmont
1f5292d3c8
Atomiswave updates: [R. Belmont, Cah4e3]
...
- Hooked up flash ROM at 0
- Use proper AW memory map
- Emulate AW ROM board (different from Naomi)
All dumped AW games now boot and show something. Unfortunately they all
show "COIN ERROR" for as-yet unknown reasons, and only sprtshot actually
continues in spite of the error.
2009-08-07 04:46:13 +00:00
R. Belmont
e314429bbb
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Pop n' Music 2 [Guru]
ROMs are already up, CHD is uploading now (~465 MB) to:
roms/unemulated/Konami/DJMain/831jhdda01.chd
2009-08-07 00:36:30 +00:00
Brian Troha
f8e2939366
added remaining PCB "U" locations to roms that didn't have for G-Stream G2020.
2009-08-07 00:13:49 +00:00
Angelo Salese
b013a70cd8
helps with the correct file...
2009-08-06 23:39:17 +00:00
Angelo Salese
6fa599a698
SNES: Improved mode 5/6 gfxs when tile size = 16x16.
2009-08-06 23:30:12 +00:00
Roberto Zandona
8f14acedbf
fix "error: no newline at end of file"
2009-08-06 22:46:00 +00:00
mariuszw1
e0a1c6eff7
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Python (Photon System) [Mick, Mariusz Wojcieszek]
2009-08-06 21:18:10 +00:00