Commit Graph

1924 Commits

Author SHA1 Message Date
Couriersud
d711b98626 Cleaned up z80dma interface
* removed compatibility to old z80dma driver
* now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER)
* updated mario and dkong3 accordingly
2008-06-22 11:40:40 +00:00
Aaron Giles
8138105277 01916: srmvs: Assertion
Removed erroneous assertion.
2008-06-22 03:03:43 +00:00
Aaron Giles
d4b702bf33 01900: All sets in kinst.c: Mass coin input disables dipswitch access, and thus further coin input during a fight 2008-06-22 01:40:28 +00:00
Couriersud
a6cec043df 01709: startrek, tacscan, zektor: Duplicate P1 + P2 Starts Mapped 2008-06-22 00:16:12 +00:00
Couriersud
a337e5dcf8 01715: ballbomb: Player 1 Left+Right and Button 1 mapped twice.
* in addition, fixes duplicate inputs for invaders, sicv and clones.
2008-06-22 00:02:32 +00:00
Couriersud
6441dc4dd7 01714: ssfindo: Player 2 Start mapped twice. 2008-06-21 22:28:32 +00:00
Couriersud
75ad1fa1e7 video/namcofl.c:
* fixes read from input port during VIDEO_START
2008-06-21 16:01:40 +00:00
Couriersud
a52d87d3cb williams.c:
* pass input port tags as param to williams_mux_r following Aaron's suggestion.
2008-06-21 14:02:15 +00:00
Couriersud
f845557c10 williams.c
* use CUSTOM_INPUT and PORT_CUSTOM for multiplexing inputs
* code pre aaron's comments
2008-06-21 13:47:56 +00:00
Couriersud
389c0dec33 01818: All sets in rastan.c: 2nd (unused) Service Mode DIP assigned.
* credit stephh
* removed duplicate comment as well
2008-06-21 10:01:57 +00:00
Aaron Giles
3245688ccf 01905: Many Sets: Fatal Error crash - Fatal error: Input ports cannot be read at init time! (src/emu/inptport.c:1278)
Removed call to discrete_reset() in the initialization code. It is already
called by the sound system during reset, at which point it is safe to read
input ports.
2008-06-21 05:25:19 +00:00
Aaron Giles
02ad5125b1 01912: Various: Unable to construct input ports! (part 2) 2008-06-21 04:57:44 +00:00
Couriersud
f9364b11a7 01889: realbrk, realbrkk, realbrkj: Flip screen DIP switch doesn't work 2008-06-21 00:27:33 +00:00
Couriersud
1dc5e722a8 williams.c:
* removed duplicate inputs from tshoot and joust2
2008-06-20 23:43:54 +00:00
Couriersud
f75e658053 01869: alienar, alienaru, splat: Duplicated Inputs 2008-06-20 23:19:31 +00:00
Couriersud
548af32f1b 01575: joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice. 2008-06-20 23:10:50 +00:00
Couriersud
1b58bbc985 01866: gstream: Duplicated Inputs
* added custom inputs to mirror existing ports
* changed to use input_port_read
2008-06-20 22:12:10 +00:00
Couriersud
bf85ec357e 01903: mooncrst and most clones: 3rd+4th Wave have enemies that are corrupted. 2008-06-20 19:15:41 +00:00
Aaron Giles
587c6c7176 01908: Various: Access Violation when saving a snapshot 2008-06-20 14:42:34 +00:00
Aaron Giles
b9415c289f Fixes for MSVC compile. 2008-06-20 14:35:07 +00:00
Yasuhiro Ogawa
f54f4c9959 fixed stupid mistake 2008-06-20 12:56:52 +00:00
Nicola Salmoria
495e328fd4 updated comments 2008-06-20 08:15:44 +00:00
R. Belmont
85d9163a63 MultiPCM/315-5560 rewrite by ElSemi. All features are now supported including PLFO and ALFO. 2008-06-19 16:21:46 +00:00
Yasuhiro Ogawa
7bff8e6548 GX era haradware: use actual value written to the CCU 2008-06-19 09:26:58 +00:00
R. Belmont
61bd2a49a1 Added assert as suggested by Olivier. 2008-06-19 01:17:20 +00:00
R. Belmont
ce942e905f Fix for GCC 4.3. Tested with kinst, blitz, carnevil, and cryptklr. 2008-06-18 16:55:33 +00:00
Aaron Giles
df51f92bba 01906: All sets in atartig1.c: Fatal Exception crash 2008-06-18 02:32:17 +00:00
Aaron Giles
438d70d8a8 01904: [DIP/Input] teetert: Player movement has slowed from previous MAME 2008-06-18 02:27:28 +00:00
Aaron Giles
b724c35c1f Fixed input port read validation. The previous check was way too aggressive,
and prevented CUSTOM_INPUT handlers from reading other ports. This one sets
an "all clear" flag as soon as the configuration data is loaded.
2008-06-18 02:10:53 +00:00
Curt Coder
76869d8284 Fixed input port read at init time. 2008-06-17 19:55:40 +00:00
Aaron Giles
2d035a1c6a Cleanups and version bump. 2008-06-17 15:19:10 +00:00
Aaron Giles
0fab88feb3 some protection improvements for vgoalsoc / tecmo world cup 98 from nuapete.
looks like the protection on vgoal might do more than just return jump 
addresses, it seems to be in charge of the game timers too, so who knows 
if there is additional subtle behavior on both.
2008-06-17 14:56:27 +00:00
Aaron Giles
f6c324faf2 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: some more diff

Hi, attached please find a few more patches about indexed port reads. 

* g_patch01 & g_patch02 cover drivers starting with g (it seems I never sent you these ones :) ). With these patches I also simplified gaplus inputs, fixed a small problem with grchamp coin lockout (it was reading the accelerator rather than the right dipswitch) and removed some old code from galaxold.c (driver & machine). 

* k_patch & l_patch cover drivers starting with k & l. Notice that I simplified a bit konamigx ports and used input_port_read_safe to avoid the need of too many fake ports

* snes.diff removes indexed port reads from snes based drivers (nss.c & kinstb.c). Please let Arbee know that if he's still using the debug graphic inputs in his local builds, he has to add tags (DEBUG1, DEBUG2, DEBUG3, see kinstb.c). OTOH If he's not using those anymore, it's now easier to remove the dead code searching for those 3 tags.

* md.diff removes most of indexed port reads from megadrive/genesis based drivers (plus segas18, that I realized later it was sharing only video code). It also removes some dead code (handlers used only by megaplay/megatech, with a local copy in the driver). 
Notice that port_read_indexed is still used to read pad inputs: indeed, the natural 'tagged' replacement has issues with 6 button pad (and therefore breaks ssf2ghw). hopefully, I'll find a clean solution to be submitted after u6 :)

Regards,
    Fabio
2008-06-17 14:55:43 +00:00
Aaron Giles
ed88246e48 More input_port_read_indexed() -> input_port_read()
From: Fabio Priuli [mailto:doge.fabio@gmail.com] 
Subject: 3 more

Hi,

"thanks" to a sleepless night (due to jet lag) a few more patches. Let me know if something fails to apply, as usual.

Regards,
    Fabio
2008-06-17 14:22:32 +00:00
Aaron Giles
e5ffa886e3 From: abcd efgh [mailto:cix_999@yahoo.it]
Subject: ddragon3 fix & The Combatribes (Italian bootleg)

Added The Combatribes (Italian bootleg) to the ddragon3 drive, the game has an different z80's rom sound and the sprites roms are split in more small.
I've also done some fixes in ddragon3 drive (on mama tester ID 01441,00417,00181):
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417
- Adjusted OKI frequency to  1.000mhz (according to recording on mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on mametester ID 00181 and 01441)

Bye Sonikos
2008-06-17 14:19:18 +00:00
Aaron Giles
23ea9d2db4 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: more indexed read removed

Thanks to long flight connections in my trip back to Europe, here you can find more patches removing input_port_read_indexed and adding (where suitable) AM_READ_PORT.

In details:

* d_patch02.diff, d_patch03.diff, d_patch04.diff complete the removal among drivers starting with d
* e_patch.diff, f_patch.diff do the same with drivers starting with e & f
* atari.diff removes the occurrences in atari drivers using atari JSA sound chip and changes atarijsa_init to pass a tag in place of a port number (to remove input_port_read_indexed from atarijsa.c as well)

Let me know if something doesn't apply cleanly (diff generated from u5). 

Also, notice I tested all the patches with mame_regtest to be sure there are no missing/unrecognized tags & I extensively tested many games to be sure I haven't made any typo... However, the list of supported sets for these drivers is huge (e.g. dynax.c, ddenlovr.c and various deco) and, even if I'm confident to have tested at least one set for each INPUT_PORT, I'll keep checking Mametesters to fix promptly any regression!
2008-06-17 09:54:25 +00:00
Aaron Giles
063b5b378e From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Subject: cps1 clocks

Changed all games after Street Fighter 2 CE to have a 12mhz clock. 
Verified on Megaman and Quiz and dragons (original kits with plastic
case).
I am resonable sure all the other games after ST2CE have the DASH cps1 
board with 12mhz clock
2008-06-17 09:45:44 +00:00
Aaron Giles
86e20b9b98 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: more Machine -> machine cleanups

This is mostly a cleanup of src/drivers/* and src/machine/*
2008-06-17 09:44:03 +00:00
Yasuhiro Ogawa
bc743298b7 Some frequency tweaks.
konamigx: set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct)
Removed sound CPU clock hack. tbyahhoo doesn't require 9.2MHz to boot.

tecmosys: set screen refresh rate to 57.4458Hz according to Guru's measurements. Credit Guru for this.
2008-06-17 09:20:50 +00:00
Aaron Giles
8628f1dafe UML:
- reactivated back-end validation mechanism
 - added back-end validation for ADD/SUB/MUL/DIV/CMP forms
 - fixed several errors in dealing with more obscure flag combinations
2008-06-17 09:19:07 +00:00
Brian Troha
affa57c62c minor doc update to reflect newly confirmed information 2008-06-17 03:35:09 +00:00
Brian Troha
9bff6a2bba corrects the SHA1 values in the new Turbo Outrun set and one rom name in segas18.c 2008-06-17 03:29:27 +00:00
Brian Troha
a7119359bb New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]

New clones added
----------------
Turbo Outrun - White Cockpit version [Frans van Egmond]

New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]

redump of Tetris (Volker Hann) to pass self test in menu


Check in Chris Hardy... made new Turbo Outrun the parent and change the upgrade set to a clone with a new name "toutrunu"....
2008-06-17 02:38:34 +00:00
Wilbert Pol
01756b3bcb Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". 2008-06-16 18:22:10 +00:00
Aaron Giles
a7be43dc68 Added new function video_get_view_for_target() which selects a view based
on a command-line parameter and the configuration. Changed Windows OSD
code to use this instead of its own logic. Changed -snapview to share the
logic as well, enabling 'auto' as a -snapview option.
2008-06-16 17:05:44 +00:00
Aaron Giles
69ba0bd294 Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering.

Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel 
resolutions.

Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing 
behavior is still the default: use a special internal view and 
render each screen to its own snapshot in its own file. When using 
this option to specify a view other than 'internal', only a single 
snapshot file will be produced regardless of how many screens the 
game has.

Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate.
2008-06-16 16:34:51 +00:00
Curt Coder
a93fb6b1bf Added a validity check against reading input ports at init time. 2008-06-16 15:05:06 +00:00
Curt Coder
6a1d0b762c Looping:
- marked COP420 ROM as a BAD_DUMP since the data inside it is repeated 4 times and offset from PC 0.
2008-06-16 15:03:23 +00:00
Curt Coder
6950cd07a7 COP4xx:
- fixed typo in disassembler
2008-06-16 15:00:20 +00:00
Aaron Giles
5deab27d6d Created common virtual TLB managment module.
Updated MIPS and PowerPC code to make use of it.
2008-06-16 03:12:49 +00:00