(Somehow sams64 is turning off its camera transformation matrix.
There's a game-specific hack in the code that does this for now.
I'll find the real flag someday.
This makes all hng64 games that accept IO "playable." Some
palette issues remain, and 50% of the geometry is still missing
in most games, but they can be played and beaten. Especially if
you're good at shooting invisible geometry :-) )
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.
---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Thu, Jan 21, 2010 at 1:53 AM
Subject: [patch] Additional driver_data conversions, PCTSTR => LPCTSTR
To: submit@mamedev.org
Cc: atariace@hotmail.com
Another driver_data patch, this one converting the following single
file drivers
39in1, raiden2, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf.
I also tossed in a one line fix to winmain.c (PCTSTR => LPCTSTR). My
unofficial toolchain doesn't have a definition for PCTSTR, it
certainly looks like a typo.
~aa
---------- Forwarded message ----------
From: David Haywood <neohaze@nildram.co.uk>
Date: Thu, Jan 21, 2010 at 10:04 PM
Subject: ms32 ram clearing
To: Philip Bennett <p.j.bennett@gmail.com>
this ensures that ram and bitmaps are cleared when the ms32 driver is
started, some games were crashing out on 64-bit otherwise due to bogus
values.
=U.S.A= & =HONG KONG= do seem part of the title. Only these two sets (so far) do this. Hong Kong version has a unique version of "gfx1" roms. Other sets clearly fall into "new version" or the original version.
- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
- Added sdlmisc_<targetos>.c again. This was necessary since
certain tools create stubs for e.g. osd_break_into_debugger.
If we do not have this in a separate file, the link stage may
break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
-------------------------------
Penguin Adventure (bootleg) [Mariusz Wojcieszek]
Game is playable, but coin system is missing, so I left NOT_WORKING flag.