* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
- Completely move mouse hit testing down into the UI input module. This reduces some dependencies.
- Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead.
- Correct a couple of typos.
Removed unnecessary icons from the toolbar (performed the same actions of entries already in the menu).
Proper handling the export of the list.
Updated the .po files.
Before this change, if you try to save state to a bound which already
does something as a UI button, it will save state there and then
immediately execute the bound action (sometimes it would not happen).
So, if you have state to P, with default button it would pause the game
immediately after saving state (except sometimes it would not).