Commit Graph

3958 Commits

Author SHA1 Message Date
Aaron Giles
dead7010da Another out-of-bounds error caught by randomizing memory. 2009-01-04 07:06:12 +00:00
Aaron Giles
38b9895e51 Fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc()
memory.
2009-01-04 06:59:08 +00:00
Ryan Holtz
d6bbd1cbde Changed Status Trivia 2 (and related games) clock to 13.684MHz to fix game speed. Still wrong, but better than before. [MooglyGuy] 2009-01-04 06:08:57 +00:00
Aaron Giles
41879d052a Removed bogus port 4-7 definitions from MCS-48. Added i8243
implementation. Connected 8243 properly to monsterb and 
system 16a sound. Changed draw80pkr to connect the PROG
line like videopkr.
2009-01-04 03:35:12 +00:00
Brian Troha
a4455577a0 re-ordered some clones newest to oldest... slight rename of the jojo sets 2009-01-04 02:10:03 +00:00
Phil Bennett
0d4a9e7e2d Fix 02799: mace: No player 2, button 4 available for mapping 2009-01-04 00:09:04 +00:00
Phil Bennett
90a9f17cd4 It's actually 'Power-JC System'... 2009-01-03 23:28:45 +00:00
Roberto Fresca
52c56d3ee0 Slot Carnival:
- Added gfxdecode & palette lenght to the machine driver, so tiles stuff can be viewed through F4 in case of someone wants to help.
- Defined SND_CLOCK for the ay8910.
2009-01-03 22:10:28 +00:00
Angelo Salese
796226f59f Fixed more stuff with Diamond Derby,game is playable but not yet working (due of a subtle bug,see source) [Angelo Salese] 2009-01-03 19:10:48 +00:00
Roberto Fresca
bc684e993c New driver for Slot Carnival. (1985, Wing Co. Ltd) [David Haywood, Roberto Fresca]
The driver is quite complete, but need some work to get proper colors and reels support.

New games marked as GAME_NOT_WORKING
------------------------------------
Slot Carnival [David Haywood, Roberto Fresca]
2009-01-03 17:26:35 +00:00
Angelo Salese
3fbfe210ab Wrote a preliminary driver for the original Magic Card [Roberto Fresca,David Haywood,Angelo Salese]
New games marked as GAME_NOT_WORKING
------------------------------------
Magic Card [Roberto Fresca,David Haywood,Angelo Salese]

=============

This thing is pretty Amiga-ish...How much similar is this one to the Amiga HW?
2009-01-03 16:55:01 +00:00
Phil Bennett
67b625e3e9 New games marked as GAME_NOT_WORKING
------------------------------------
Operation Tiger [Chris Hardy, Phil Bennett]
2009-01-03 16:42:51 +00:00
Roberto Zandona
1789136165 cb2001: last table version 2009-01-03 14:49:56 +00:00
Luca Elia
a5d9d44c00 Improved mgcs. It now runs through attract mode.
[Luca Elia]

It still locks up as soon as one coins up though,
due to the unemulated IGS029 protection.
2009-01-03 14:16:25 +00:00
Roberto Zandona
a689b835b7 cb2001: some opcodes (from interrupt routine)
there's a fint (0f 92) opcode -> it's surely a encrypted v30
2009-01-03 13:47:59 +00:00
Roberto Zandona
da44a4ebe6 added another opcode 2009-01-03 13:08:39 +00:00
Roberto Zandona
48e581baa2 cb2001: new opcodes (the start up code is similar to cmast91) 2009-01-03 11:46:09 +00:00
Pierpaolo Prazzoli
496b8503d9 Fixed Super Triv colors (maybe)
Someone wants to fix the sound as well?
There's also an unknown bit for the tilemap, used for the whole title box.
2009-01-03 10:57:37 +00:00
Aaron Giles
a1e098a078 Changed P4 control to the PROG line, which is more likely. The way to toggle
the PROG line is to read/write/and/or to ports 4-7. Since the board doesn't
list an 8243 port expander, it is likely the "writes" to port 4 are really
just a mechanism to get the PROG line to toggle to clear the interrupt.
2009-01-03 08:44:30 +00:00
Ryan Holtz
a783dfc3c6 Audited and added GAME_SUPPORTS_SAVE to 4enraya [MooglyGuy] 2009-01-03 04:30:04 +00:00
Roberto Fresca
0ff277afe4 Lots of improvements to the different Cherry Master hardwares. [Roberto Fresca, David Haywood]
Added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and ay8910 interfaces, worked out inputs and DIP switches from the scratch, fixed memory maps, merged the cherrym2.c driver with goldstar.c and much more...


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Master (Corsica, ver.8.01) [Roberto Fresca]
Cherry Master (ver.4) [Roberto Fresca, David Haywood]
Cherry Master I (ver.1.01) [Roberto Fresca, David Haywood]
2009-01-03 04:09:31 +00:00
Ryan Holtz
1ea15d973c Audited and added GAME_SUPPORTS_SAVE to all games on statriv2 hardware [MooglyGuy] 2009-01-03 03:28:50 +00:00
Angelo Salese
e31a7d847f Fixed some stuff with Diamond Derby [Angelo Salese]
========

Actually fixed hackish things from the last update by "Mike Green",I'll finish this off tomorrow,it's playable if you hack the 8880-888f areas to ff just 
before the "token error"...
2009-01-03 03:08:27 +00:00
Ryan Holtz
506b82aa17 Log:
Audited and added GAME_SUPPORTS_SAVE to all games on mrdo and docastle hardware [MooglyGuy]
2009-01-03 02:26:34 +00:00
Aaron Giles
e71d65e896 Added simple built-in layout for polepos showing the position of the shifter
(this works thanks to recent changes from Nathan; in fact, any input can
affect the state of an artwork element). Removed debug build hack to popmessage
the shifter state.
2009-01-03 00:47:44 +00:00
Roberto Zandona
81d05dc866 cb2001: added another opcode 2009-01-02 21:57:02 +00:00
smf-
52e71a1f3f Fix for odd word dma transfers, found by OG. 2009-01-02 20:30:48 +00:00
Angelo Salese
99103e89bb Fixed layer enable,flip x & x/y position in goodejan.c driver [Angelo Salese]
=============

Several Seibu games (i.e. D-Con,sdgndmps,Sengoku Mahjong,goodejan/totmejan and the raiden2.c/legionna.c games) all have a standard 0x48 (0x50?) 
regs-wide C.R.T.C. 

I wonder if it is a custom Seibu crap or a known video chip,would be good if somebody can do tests on it. For sure,it should be abstracted,this 
commit was made by looking mostly at Sengoku Mahjong.
2009-01-02 20:08:54 +00:00
Aaron Giles
84618c3f7a romload cleanups:
- added running_machine to internal structure, removed as explicit parameter
 - added new function rom_file_size() to compute the size of a ROM
 - removed rom_first_chunk() and rom_next_chunk() which are no longer needed
 - changed progress display to be based on size of ROMs loaded, not number
 - changed temporary load buffer to be dynamically allocated
 - fixed reload logic to handle skipped BIOSes

Also changed rand_memory() to use a fixed seed for consistent behavior.
2009-01-02 19:20:55 +00:00
Aaron Giles
b7c652b8dd Removed a couple of unnecessary typedefs from mamecore.h.
Updated romload to use an astring for accumulating errors (I always feared
busting that buffer with some huge romlist).
2009-01-02 17:26:37 +00:00
Aaron Giles
74d7495dbc 02104: metlhawk, metlhwkj: Crash while decoding with '-debug' trigger
Fixed auto_malloc() along the way to randomize its memory when allocated in
the debug build. This used to be the standard, but it seems to have been removed 
when the pool allocation was moved into the library.
2009-01-02 16:55:07 +00:00
Angelo Salese
fc7e4f0f46 Added NO_DUMPS for the VHS on hnxmasev,hnageman,av2mj1bb and av2mj2rg [Angelo Salese] 2009-01-02 14:22:38 +00:00
Aaron Giles
0b2c86bb02 Cleaned up the profiler. Reduced its runtime overhead significantly by
inlining the check to see if it is running. Removed obsolete entries
and updated the text to more accurately describe each one. Added CPU
tags to the CPU names. Switched to using an astring for building the
final string.

Unfortunately, still a bit too much overhead to leave it on in all builds.
2009-01-02 10:52:40 +00:00
Aaron Giles
ba92f06dd7 Minor tweaks to please valgrind. 2009-01-02 10:50:40 +00:00
Pierpaolo Prazzoli
3ccd54014d Fixed speed-up for Vamf x1/2 (Europe) 2009-01-02 09:46:20 +00:00
Aaron Giles
967eb6ef16 Fixed minor glitch in UI display of screen information. 2009-01-02 08:23:53 +00:00
Aaron Giles
403fca8a23 Fixed rendering of slider controls so it doesn't overlap when menus get large. 2009-01-02 08:20:04 +00:00
Aaron Giles
196b8abe93 Fix royalngt regression. 2009-01-02 07:46:47 +00:00
Aaron Giles
e49f88d17d 02575: taitogn: Not marked as bios in -listxml 2009-01-02 05:58:55 +00:00
Aaron Giles
fecf3709fc 02141: sunaq: At the Title, Game is Crash 2009-01-02 04:15:50 +00:00
Aaron Giles
150d84a552 Oops, undo an accidental change in 6850acia that broke the bfcobra games, among others. 2009-01-02 03:25:15 +00:00
Angelo Salese
fc90b8fd1d Added a work-around for 2 Minute Drill,to get it booting again. [Angelo Salese]
==============

irq 5 code is this one:

04425A: 007C 0500                  ori     #$500, SR
04425E: 0279 FFEF 0060 000C        andi.w  #$ffef, $60000c.l
044266: 0079 0010 0060 000C        ori.w   #$10, $60000c.l
04426E: 48E7 0080                  movem.l A0, -(A7)
044272: 206D 1C18                  movea.l ($1c18,A5), A0
044276: 30F9 0070 0002             move.w  $700002.l, (A0)+
04427C: 2B48 1C18                  move.l  A0, ($1c18,A5)
044280: 4CDF 0100                  movem.l (A7)+, A0
044284: 4E73                       rte

60000c is an unknown port,but 700002 is for arm power sensor. So I'm guessing that's not related at all with the ym sound chip.
I'll check this again at some point...
2009-01-02 01:42:23 +00:00
Aaron Giles
b931a734df zr107 crash fixes. 2009-01-02 01:03:23 +00:00
Aaron Giles
d52a995f15 Same assertion fixes for wwfsstar/wwfwfest drivers. 2009-01-02 00:48:18 +00:00
Aaron Giles
78f5d6e9ea Fix shadfrce assertions. 2009-01-02 00:46:23 +00:00
Aaron Giles
9ce87edb3f Fixed crash in aica games due to initialization code blowing away the device pointer. 2009-01-02 00:43:05 +00:00
Phil Bennett
2789bac1fe Remaining fixes for 02760: Games using MC6845: Crash with an error on startup before OK.
Fixed xsedae validation warning.
2009-01-02 00:33:59 +00:00
Aaron Giles
6e84bc886d Fix for assertion in ddragon3 driver. 2009-01-02 00:30:02 +00:00
Aaron Giles
c2b4b32688 Checksums for mach3 and usvsthem. Promoted both to working. 2009-01-02 00:29:41 +00:00
Angelo Salese
fccb297a95 Added Mahjong Gaiden to the nbmj8688.c driver [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Gaiden [David Haywood]
2009-01-01 23:43:03 +00:00