Commit Graph

22 Commits

Author SHA1 Message Date
arbee
e95e2a743d apple2: figured out C800 banking on the Applesurance card, it now works 100% (nw) 2020-02-18 22:51:46 -05:00
arbee
6c6267ca58 apple2 updates:
- Allow cards to see CFFF accesses [R. Belmont]
- Preliminary support for Applesurance floppy controller [R. Belmont, DiskBlitz]
2020-02-14 22:39:57 -05:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
AJR
95491792aa devices/bus: More floppy MCFG_ removal (nw) 2019-01-19 16:20:45 -05:00
Vas Crabb
c15531dddc srcclean (nw) 2018-05-27 04:48:13 +10:00
Vas Crabb
32a73f450d Make MCFG_DEVICE_ADD and callable device types more flexible:
* Allows defaulted clocks (see subtle example with vboy)
* Allows additional constructors (see RS232 port in tranz330)
* Allows use of device finder in place of tag in MCFG_DEVICE_ADD
* Requires out-of-line destructor for devices using incomplete types
* Requires XTAL or explicit u32 for clocks for devices with private types

Devices must still define the standard constructor.  When writing
additional constructors, be aware that the constructor runs before
device_add_mconfig in the context of the existing device, not the new
device.  See osborne1, zorba, tranz330, and vboy for examples of this in
use.  Compilation is a bit slower, but this is temporary while
refactoring is in progress.

Eliminated the need for MCFG_SOUND_ROUTE_EX.

Removed macros from slot option configuration - they just obfuscated
code and slowed it down with needless dynamic casts, but didn't actually
simplify it.
2018-05-04 03:01:32 +10:00
arbee
8fc27ad928 Apple II: added 13-sector version of Disk II controller [R. Belmont] 2018-05-02 21:50:34 -04:00
Olivier Galibert
d43d8bcecf apple2: Add WOZ format [O. Galibert] 2018-04-24 20:41:54 +02:00
Vas Crabb
5b939d1d37 a2bus, spectrum/exp: set a better example (nw) 2018-01-27 18:16:10 +11:00
Olivier Galibert
d469cc04bc API Change: Machine configs are now a method of the owner class, and the prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change.  So creating a device then
configuring through a fragment doesn't work as-is.  The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
2018-01-17 16:11:18 +01:00
Olivier Galibert
4d3a61f9da memory: Remove some space parameters from the apple2 domain [O. Galibert] 2017-12-19 19:08:36 +01:00
Ivan Vangelista
24066545bd device_add_mconfig: a small start in devices\bus (nw) 2017-06-02 11:00:55 +02:00
Vas Crabb
a6ee791664 Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you.
(nw) This is a pretty minimal change.  The point where the root device is added has been moved
from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made
possible by giving drivers their own device types).  This isn't the final change in this area.
The root device is still being handled specially in that its configuration comes from the game
driver structure.  This needs to be harmonised with regular devices.  But that's a job for
another day.
2017-05-22 14:31:40 +10:00
Vas Crabb
0f0d39ef81 Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration

Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.

Use  DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.

The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.

Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots

I've smoke-tested several drivers, but I've probably missed something.  Things I've missed will likely blow up spectacularly with failure to bind errors and the like.  Let me know if there's more subtle breakage (could have happened in FM or Voodoo).

And can everyone please, please try to keep stuff clean.  In particular, please stop polluting the global namespace.  Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
2017-05-14 21:44:11 +10:00
Vas Crabb
6c23897483 Self-registering devices prep:
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone

(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library.  This helps catch headers that don't #include things that they
use.
2017-02-27 22:57:14 +11:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Nathan Woods
7f5e233933 Created a tiny_rom_entry structure for the purposes of rom_entry declarations in code, and a first pass at the required core changes
to unpack tiny_rom_entry structures at runtime.

WARNING - I've done preliminary testing on a tiny build (pacman works), but nothing more.  I know for a fact that a full compile fails
2016-08-06 08:54:37 -04:00
Miodrag Milanovic
4e8e3066f8 reverting:
SHA-1: 1f90ceab07

* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-20 21:42:13 +01:00
Miodrag Milanovic
1f90ceab07 tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-16 14:54:42 +01:00
Miodrag Milanovic
47f03ddabc fix uninitialized class members for bus devices (nw) 2015-11-14 19:05:20 +01:00
Miodrag Milanovic
7c19aac60e Rename *.c -> *.cpp in our source (nw) 2015-11-08 12:56:12 +01:00