* Fixed a couple of fixed-size buffers in Windows OSD code.
* Marked MAME as aware of long paths in Windows manifest.
* Made a cleaner, thread-safe API for getting volume names.
* Added compile-time option to disable recompiler W^X mode.
* NuBus image device current directory doesn't need to be pinned.
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
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Sega Bass Fishing Deluxe (USA) [Brian Troha, The Dumping Union]
Dirt Devils (USA, Revision A) [Brian Troha, The Dumping Union]
Corrected game set names & game titles:
Example: bass is now getbassur
Japanese Get Bass sets now include the game's sub title: Get Bass: Sega Bass Fishing
The USA version is called Sega Bass Fishing
Specify Deluxe, Upright & standard for Get Bass sets
Added in Twin/DX for sets that allowing cabinet designations
Added notes about sets the support multiple regions in Game Assignments
Added miscellaneous documentation updates / notes
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Fatal Fury Special (SNES bootleg) [Apocalypse, iq_132]
- snesb.cpp: revisited some decryptions to standardize them [iq_132]
- vecstream.h: Revert changes made in aa29519528. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.