Commit Graph

3498 Commits

Author SHA1 Message Date
stephh
8c317b186b Cleaned Dip Switches and added a few notes here and there.
Not worth being mentionned in the whatsnew.txt file !
2008-10-27 23:29:58 +00:00
Angelo Salese
59eaabfd5f Added palette fading effect on macrossp.c driver;
Added a speed-up hack for quizmoon (disabled by default);
2008-10-27 17:49:09 +00:00
R. Belmont
eb91a91308 YM2608/2612: applied latest fixes/discoveries [Eke-Eke, Nemesis]. 2008-10-27 13:39:01 +00:00
Andrew Gardner
db51d2ca3c Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Partially implemented inc24, asl4, bcc, brkcc, and doForever ops.
* Added code for parallel address register update.
2008-10-27 03:53:23 +00:00
Angelo Salese
c42f386a8f 02199: banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. 2008-10-27 01:03:45 +00:00
Angelo Salese
9285bf4e0c Various improvements to the jalmah.c driver:
* Fixed tilemaps paging / tilemap positioning;
* Fixed a protection issue in Mahjong Daireikai,not giving correct colors for the girls in-game;
* Fixed a rom-loading issue in Mahjong Daireikai;
* Fixed 'ZA' sound banking behaviour,this fixes at least the sound in kakumei2;
* Removed VIDEO_EOF and added a TIMER_DEVICE_CALLBACK function for MCU simulations;
* Added WIP code for the priority system;
* Added a NO_DUMP for the MCU for all the sets;
2008-10-26 22:00:56 +00:00
Couriersud
76182c3f9c MCS51 additions
* Implemented cmos features: powerdown & idle
* Added comments about special function registers on Philips 80C52
* cleaned up reset routines
2008-10-26 12:35:47 +00:00
stephh
c911e7c3a8 Fixed Dip Switches for all games in astrof.c driver. 2008-10-26 08:41:17 +00:00
Couriersud
493ccba85f New clone: D2K Jumpman returns
- emulates Braze Technologies addon board
- eeprom hooked up
- implemented bank switching

I am still unsure about whether this should be added or not.
Interestingly, D2K shows a "(C) 1981 Nintendo" copyright message.
Still, it is actively marketed. 
Putting this up for discussion again.
2008-10-25 22:46:30 +00:00
Phil Bennett
7938cd3974 Changed superchs ES5505 clock rate to 15238050Hz 2008-10-25 16:24:07 +00:00
Phil Bennett
c562a89dcc Fixed MSM5205 ADPCM and sound comms in Ashita no Joe/Success Joe 2008-10-25 15:06:57 +00:00
stephh
3ce911cfa8 Fixed Dip Switches for 'spaceint' and clones. 2008-10-25 11:04:35 +00:00
Roberto Fresca
b2288ad1d5 Preliminary driver for Joker's Wild (Sigma, 1988).
- Initial release.
 - ROMs load OK.
 - Proper ROMs decryption.
 - Added MC6845 CRTC.
 - Video RAM OK.
 - Added technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Joker's Wild (encrypted) [Roberto Fresca]
2008-10-25 09:09:31 +00:00
stephh
0658fcabef Fixed Dip Switches for 'arabian' and clones. 2008-10-25 08:11:24 +00:00
Roberto Fresca
d00a268e32 Improvements to magicfly driver:
- Added sound support to magicfly and 7mezzo.
 - Hooked coin counters to magicfly and 7mezzo.
 - Inverted the graphics banks to be straight with the hardware accesses.
 - Updated the memory map description and technical notes.
 - Added game notes and documented the test/settings/bookkeeping modes.
2008-10-25 03:42:40 +00:00
stephh
ff805be4a9 Fixed Dip Switches for 'ambush' and clones. 2008-10-24 22:59:58 +00:00
Couriersud
9be049b4b2 According to Philips, 80C31 is a 80C52 family member with 128K internal ram and no rom 2008-10-24 21:53:09 +00:00
Couriersud
b1e8ff0a3e Implemented 80C52 interrupt handling
* mcs51 core now supports 4 interrupt levels depending on cpu type
2008-10-24 21:23:41 +00:00
Wilbert Pol
d64bda5e94 Updated nes pcm dma to read data through the cpu address map. 2008-10-24 21:15:49 +00:00
Couriersud
a4059f19ad Fixed split timer mode
* Credit: Jim Stolis
* No interrupts for timer 0 modes 0,1,2 while timer 1 in mode 3
2008-10-24 17:45:42 +00:00
Roberto Fresca
1b7cfe0da2 Another driver from Grull Osgo.
Ruleta RE-900 from Entretenimientos GEMINI.

Is a roulette game based on i8051 and TMS9928, that has a phisical roulette with leds simulating the ball.
Game is working properly with full sound support.
Need better inputs implementation, leds, external artwork for the roulette and technical notes (I'm taking care of them).
If someone want to give a try, turn the operator key to allow enter credits.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-900 [Grull Osgo]
2008-10-24 17:28:14 +00:00
Angelo Salese
09a98ddb58 Cleaned up the sample rom loading in mirage.c 2008-10-24 17:02:18 +00:00
Jim Stolis
4e8d9407a2 Changed VBLANK to irq0_line_assert and added a CLEAR_LINE. This greatly increases speed on all video slots. 2008-10-24 00:43:53 +00:00
davidhay
227d8cc88f removed parent clone relationship between missb2 and bublbobl. we don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX / Sound / Gameplay are completely redesigned. 2008-10-23 23:23:49 +00:00
davidhay
410e897210 removed parent clone relationship from "Street Fighter Zero/Alpha 2" and "Street Fighter Zero 2 Alpha"
Capcom consider these to be different games (they have different encryption keys)
2008-10-23 21:21:05 +00:00
Angelo Salese
6f6ace4bb7 Added sound banking to the mirage.c driver. 2008-10-23 19:19:02 +00:00
Aaron Giles
7f39a3503c Cleanups and version bump. 2008-10-23 09:15:58 +00:00
Aaron Giles
6d55bb26f5 Added correct timing PROM for Cloak & Dagger. 2008-10-23 09:11:45 +00:00
Aaron Giles
a113e24a94 From: tbellm@arcor.de [mailto:tbellm@arcor.de]
Sent: Sunday, October 19, 2008 9:01 AM
To: submit@mamedev.org
Subject: Sound Support for Cosmic Alien

Hello,

I own a cosmic alien PCB and so I thought it would be a good idea to add
sound support
to this game by changing the corresponding driver ("drivers\cosmic.c").
I also have recorded the different sound effects as wave - files.

I have attached two files to this mail. The file "cosmica.zip" contains
the samples
(so it can be simply copied to the "samples" folder) and
the other one "cosmica_diff.zip" contain the "diff" file taken against
the 0128 sources.
So you can check it and maybe you want to implement the changes in a
further release?

best regards
T.Bellm
2008-10-23 08:50:55 +00:00
Aaron Giles
da657ff7c1 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Sent: Mon 10/20/2008 9:45 AM
To: submit@mamedev.org
Subject: fix for mt 2577
the wrong tags were used for maketrax when indexed inputs were converted to tagged ones (0.125u7): input 2 was 'dsw1' but 'in1' was used. probably a mistake I made. sorry. 

regards

        Fabio
2008-10-23 08:48:30 +00:00
Aaron Giles
410a99b10d From: Phill Harvey-Smith [mailto:afra@aurigae.demon.co.uk]
Sent: Fri 10/17/2008 11:45 AM
To: submit@mamedev.org
Subject: 65c02 core bugfix
Hi,

This patch fixes a subtle bug in the 65c02 emulation where the result of
the BIT instruction  differs on the 65c02 (from the 6502), when executed
in immediate mode.

Cheers,

Phill.
2008-10-23 08:47:52 +00:00
Aaron Giles
03a2175b6a From: abcd efgh [mailto:cix_999@yahoo.it]
Sent: Sunday, October 12, 2008 1:15 PM
To: submit@mamedev.org
Subject: dakkochn gfx improve

Improve dakkochn gfx, the priority are ok but there are various offset so i marked also the game as "inperfect gfx".

Bye Sonikos
2008-10-23 08:45:53 +00:00
Aaron Giles
c97fe8b6bb 01722: sokonuke: Game hangs after you choose stage 2008-10-23 08:44:21 +00:00
Aaron Giles
a882bc8050 Silenced an annoying log message. 2008-10-23 08:22:49 +00:00
Angelo Salese
190d129d24 Quick bug fix for Mirage. 2008-10-22 22:42:59 +00:00
davidhay
4cb699ad06 more megadriv.c stuff moving towards 32x support for MESS / HazeMD 2008-10-22 21:52:14 +00:00
Angelo Salese
52942414f4 Fixed controls and added preliminary sound (missing rom banking) to Mirage Youjuu Mahjongden
Game is now working

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mirage Youjuu Mahjongden [Angelo Salese]
2008-10-22 21:35:23 +00:00
Brian Troha
f39969550e update for Super Mega Touch IV:
Created default EEPROM which is required to get it going.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]
2008-10-22 20:49:05 +00:00
davidhay
a25d0df144 still working on MD stuff 2008-10-22 19:34:36 +00:00
Angelo Salese
913716dd58 Completed protection vectors,fixed video emulation and added coin setting simulation in the Double Dealer driver.
Game is now playable

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Double Dealer [Angelo Salese,David Haywood]
2008-10-22 18:14:46 +00:00
Curt Coder
dab7aa732b Added crystal value. 2008-10-22 18:10:57 +00:00
davidhay
36985785ad still rearranging things in here 2008-10-22 18:00:13 +00:00
davidhay
f0d27435f7 some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. 2008-10-22 16:20:45 +00:00
davidhay
add038ed62 I think umk3 and breakrev are different enough from their parent sets to be considered unique games, not clones. This kills the relationship between them. 2008-10-22 12:08:21 +00:00
Andrew Gardner
40a5d0c543 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
* Added opbase handler to plygonet.c
2008-10-22 04:15:30 +00:00
Phil Bennett
a30f534c52 Fix MT 00436: 'kyukaidk: Some of the sound effects are wrong'
(You must delete kyukaidk.cfg and kyukaido.cfg)
2008-10-21 23:26:48 +00:00
Angelo Salese
7ee62a3760 Added flip screen / cocktail support,completed DIP-Switches (manual-wise) and made better comments on the Yumefuda driver 2008-10-21 23:19:28 +00:00
Phil Bennett
7864db5d2d Remove comment (the game is playable). 2008-10-21 21:07:51 +00:00
Phil Bennett
605d3493d5 Fix MT 01702: 'cloak + clones: Can't pick up items'
Added (undumped) vertical timing PROM ROMdef
2008-10-21 20:45:28 +00:00
Phil Bennett
40520a87cd Fix MT 02140: "cube quest crashes mame when saving state" 2008-10-21 20:42:56 +00:00