Commit Graph

17 Commits

Author SHA1 Message Date
Aaron Giles
ecd3333757 t6721a/t6w28/tc8830f/tia/tms36xx/tms5110/upd1771/upd7752/upd934g/vlm5030/vrc6/vrender0/wave/x1_010: update to new stream callbacks 2020-09-21 18:59:41 -07:00
Aaron Giles
c1bd56f0d3
Significant internal changes to sound streams (#7169)
Significant internal changes to sound streams:

Abstracted buffers of sound data into an internal stream_buffer class, with helper classes read_stream_view and write_stream_view which offer readable/writable "views" into the buffers

Internal sound calculations are all done using stream_buffer::sample_t, which is a 32-bit float; existing callbacks are supported through an adapter that converts to/from signed 32-bit integers

Improved behavior of dynamic stream sample rate changes to resample a short runway of data to preserve continuity across transitions

Created a new stream update callback which passes a std::vector of read_stream_views for inputs, and a std::vector of write_stream_views for outputs

Updated core mixer and speaker devices to the new stream update callback

Updated the following sound cores to the new stream update callback: ay8910, dac, k054539, msm5205, namco, netlist, okim6295, pokey, samples, sn76496, sp0250, tms5220, tms57002, upd7759, vgm_visualizer, volt_reg

Changed existing stream update callback to make inputs explicitly const and the output pointers const as well, since they are re-used across calls; fixed several engines that violated this rule

Sound_manager::stream_alloc can no longer automatically connect to a device's sound_stream_update callback; instead, the stream_alloc() on the sound_device_interface should be called; updated many violators of this rule

Streams can be created with SAMPLE_RATE_OUTPUT_ADAPTIVE, which dynamically tracks the sample rate of its first downstream output, or with SAMPLE_RATE_INPUT_ADAPTIVE, which tracks the sample rate of its first input

Changed resampling to be a separate sound_stream that is invoked as needed, opening the path for selectable resampling implementations

Added a flags parameter to the new stream allocation method that allows you to specify a that input streams should not be resampled

Exposed stream_input and stream_output classes directly, simplifying access to user gains and stream names

Added a simple dynamic compressor to sound_manager to provide nicer results when overdriven sound happens; compression does not affect speaker_report results

Improved verbose speaker_report to print a graph of peaks over time

More aggressive debugging enabled for now even in release builds (should be disabled prior to next release) via SOUND_DEBUG define in sound.h; report any assertions for fixing
2020-09-13 10:18:44 -07:00
Olivier Galibert
22513fb6fe emumem: A little more speedup. cache and specific change syntax, and are not pointers anymore [O. Galibert]
The last(?) two changes are:

- Add a template parameter to everything (theoretically the address
  space width, in practice a level derived from it to keep as much
  compatibility between widths as possible) so that the shift size
  becomes a constant.

- Change the syntax of declaring and initializing the caches and
  specifics so that they're embedded in the owner device.  Solves
  lifetime issues and also removes one indirection (looking up the base
  dispatch pointer through the cache/specific pointer).
2020-05-25 16:42:57 +02:00
Vas Crabb
a7fec751ed srcclean, manual adjustments (nw) 2020-01-26 12:39:27 +11:00
cam900
50b8096ee2 Revert "Revert "VRender0 Sound Engine Fixes, Improves (#6112)"" (#6135)
* sound/vrender0.cpp : Use struct for Each channels, Use address map for sound interface, Fix wave address calculation, Volume, Use shorter/correct type values, Add notes
reference : https://web.archive.org/web/20040628133240/http://www.mesdigital.com/support/downfile/vr0510q_datasheet_v1.31.pdf

* sound/vrender0.cpp : Add notes

* sound/vrender0.cpp : More notes

* sound/vrender0.cpp : Use address map for Wave memory, Fix Channel starting behavior (Fix start position)

* vrender0.cpp : Reduce duplicates

* vrender0.cpp : Partially implement envelopes, interrupts, Move dynamic sample rate change behavior into device_clock_changed, Use operation clock related sample rate, Add notes

* sound/vrender0.cpp : Revert "Revert "VRender0 Sound Engine Fixes, Improves (#6112)"", Revert "Move dynamic sample rate change behavior into device_clock_changed", Reduce unused
2020-01-05 13:09:50 -05:00
R. Belmont
72abd71d8b Revert "VRender0 Sound Engine Fixes, Improves (#6112)"
This reverts commit b90eb659e8.
2020-01-05 08:36:52 -05:00
cam900
b90eb659e8 VRender0 Sound Engine Fixes, Improves (#6112)
* sound/vrender0.cpp : Use struct for Each channels, Use address map for sound interface, Fix wave address calculation, Volume, Use shorter/correct type values, Add notes
reference : https://web.archive.org/web/20040628133240/http://www.mesdigital.com/support/downfile/vr0510q_datasheet_v1.31.pdf

* sound/vrender0.cpp : Add notes

* sound/vrender0.cpp : More notes

* sound/vrender0.cpp : Use address map for Wave memory, Fix Channel starting behavior (Fix start position)

* vrender0.cpp : Reduce duplicates

* vrender0.cpp : Partially implement envelopes, interrupts, Move dynamic sample rate change behavior into device_clock_changed, Use operation clock related sample rate, Add notes
2020-01-04 16:12:10 -05:00
Angelo Salese
11f9727726
Various improvements over Vrender0 based systems [Angelo Salese] (#5580)
*   Made some experimental work with menghong based HW, allowing crzyddz2 to boot and improving menghong colors;
*   Internalize video and audio components inside the SoC;
*   Wrote a preliminary UART subdevice;
*   Made external video clock to be settable by the host driver;
2019-09-02 07:27:21 +02:00
cam900
5e0a1aa363 crystal.cpp : Cleanups / Updates (#4080)
* crystal.cpp : Cleanups / Updates
Cleanup duplicates, Naming, Add notes, Use private:, Remove MCFGs, Update and Add information for CRTC operation
sound/vrender0.cpp : Fix naming, Remove MCFGs, Add notes, Remove unused
video/vrender0.cpp : Fix device name

* crystal.cpp : Add notes, Configured bankswitched area, Remove register_postload
2018-10-08 15:32:22 -04:00
Vas Crabb
0f0d39ef81 Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration

Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.

Use  DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.

The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.

Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots

I've smoke-tested several drivers, but I've probably missed something.  Things I've missed will likely blow up spectacularly with failure to bind errors and the like.  Let me know if there's more subtle breakage (could have happened in FM or Voodoo).

And can everyone please, please try to keep stuff clean.  In particular, please stop polluting the global namespace.  Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
2017-05-14 21:44:11 +10:00
Vas Crabb
6c23897483 Self-registering devices prep:
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone

(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library.  This helps catch headers that don't #include things that they
use.
2017-02-27 22:57:14 +11:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Miodrag Milanovic
4e8e3066f8 reverting:
SHA-1: 1f90ceab07

* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-20 21:42:13 +01:00
Miodrag Milanovic
1f90ceab07 tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
2016-01-16 14:54:42 +01:00
Miodrag Milanovic
a546ea1282 cleanup (nw) 2015-12-26 10:27:03 +01:00
Miodrag Milanovic
0c56ac848d clang-modernize part 3 2015-12-04 07:02:45 +01:00
Miodrag Milanovic
7c19aac60e Rename *.c -> *.cpp in our source (nw) 2015-11-08 12:56:12 +01:00