mame/src/devices/sound/vrender0.cpp

597 lines
19 KiB
C++

// license:BSD-3-Clause
// copyright-holders:ElSemi
#include "emu.h"
#include "vrender0.h"
/*************************************************************************************
VRENDER ZERO
AUDIO EMULATION
TODO
- Envelope, Interrupt functions aren't verified from real hardware behavior.
- Reverb, Pingpong/Reversed loop, Most of Channel/Overall control registers
are Not implemented
- Sample Rate is unverified
*************************************************************************************/
static inline s32 sign_ext(s32 val, s32 bit)
{
bit = 32 - bit;
return ((s32)(val << bit)) >> bit;
}
//Correct table thanks to Evoga
//they left a ulaw<->linear conversion tool inside the roms
static const u16 ULawTo16[]=
{
0x8000,0x8400,0x8800,0x8C00,0x9000,0x9400,0x9800,0x9C00,
0xA000,0xA400,0xA800,0xAC00,0xB000,0xB400,0xB800,0xBC00,
0x4000,0x4400,0x4800,0x4C00,0x5000,0x5400,0x5800,0x5C00,
0x6000,0x6400,0x6800,0x6C00,0x7000,0x7400,0x7800,0x7C00,
0xC000,0xC200,0xC400,0xC600,0xC800,0xCA00,0xCC00,0xCE00,
0xD000,0xD200,0xD400,0xD600,0xD800,0xDA00,0xDC00,0xDE00,
0x2000,0x2200,0x2400,0x2600,0x2800,0x2A00,0x2C00,0x2E00,
0x3000,0x3200,0x3400,0x3600,0x3800,0x3A00,0x3C00,0x3E00,
0xE000,0xE100,0xE200,0xE300,0xE400,0xE500,0xE600,0xE700,
0xE800,0xE900,0xEA00,0xEB00,0xEC00,0xED00,0xEE00,0xEF00,
0x1000,0x1100,0x1200,0x1300,0x1400,0x1500,0x1600,0x1700,
0x1800,0x1900,0x1A00,0x1B00,0x1C00,0x1D00,0x1E00,0x1F00,
0xF000,0xF080,0xF100,0xF180,0xF200,0xF280,0xF300,0xF380,
0xF400,0xF480,0xF500,0xF580,0xF600,0xF680,0xF700,0xF780,
0x0800,0x0880,0x0900,0x0980,0x0A00,0x0A80,0x0B00,0x0B80,
0x0C00,0x0C80,0x0D00,0x0D80,0x0E00,0x0E80,0x0F00,0x0F80,
0xF800,0xF840,0xF880,0xF8C0,0xF900,0xF940,0xF980,0xF9C0,
0xFA00,0xFA40,0xFA80,0xFAC0,0xFB00,0xFB40,0xFB80,0xFBC0,
0x0400,0x0440,0x0480,0x04C0,0x0500,0x0540,0x0580,0x05C0,
0x0600,0x0640,0x0680,0x06C0,0x0700,0x0740,0x0780,0x07C0,
0xFC00,0xFC20,0xFC40,0xFC60,0xFC80,0xFCA0,0xFCC0,0xFCE0,
0xFD00,0xFD20,0xFD40,0xFD60,0xFD80,0xFDA0,0xFDC0,0xFDE0,
0x0200,0x0220,0x0240,0x0260,0x0280,0x02A0,0x02C0,0x02E0,
0x0300,0x0320,0x0340,0x0360,0x0380,0x03A0,0x03C0,0x03E0,
0xFE00,0xFE10,0xFE20,0xFE30,0xFE40,0xFE50,0xFE60,0xFE70,
0xFE80,0xFE90,0xFEA0,0xFEB0,0xFEC0,0xFED0,0xFEE0,0xFEF0,
0x0100,0x0110,0x0120,0x0130,0x0140,0x0150,0x0160,0x0170,
0x0180,0x0190,0x01A0,0x01B0,0x01C0,0x01D0,0x01E0,0x01F0,
0x0000,0x0008,0x0010,0x0018,0x0020,0x0028,0x0030,0x0038,
0x0040,0x0048,0x0050,0x0058,0x0060,0x0068,0x0070,0x0078,
0xFF80,0xFF88,0xFF90,0xFF98,0xFFA0,0xFFA8,0xFFB0,0xFFB8,
0xFFC0,0xFFC8,0xFFD0,0xFFD8,0xFFE0,0xFFE8,0xFFF0,0xFFF8,
};
// 16 bit access only
void vr0sound_device::sound_map(address_map &map)
{
map(0x000, 0x3ff).rw(FUNC(vr0sound_device::channel_r), FUNC(vr0sound_device::channel_w));
/*
Sound Control Registers
fedcba98 76543210
404(R) xxxxxxxx xxxxxxxx Status (Low); Channel 0-15
406(R) xxxxxxxx xxxxxxxx Status (High); Channel 16-31
404(W)
406(W) x------- -------- Status Assign (0 = Off, 1 = On)
-------- ---xxxxx Status Channel
408(R) xxxxxxxx xxxxxxxx NoteOn (Low); Channel 0-15
40a(R) xxxxxxxx xxxxxxxx NoteOn (High); Channel 16-31
408(W)
40a(W) x------- -------- NoteOn Assign (0 = Off, 1 = On)
-------- ---xxxxx NoteOn Channel
410 -------- xxxxxxxx RevFactor
412 -------- -xxxxxxx BufferSAddr (Top 7 bit of Reverb Buffer Start Address)
420 ----xxxx xxxxxxxx BufferSize0
422 ----xxxx xxxxxxxx BufferSize1
440 ----xxxx xxxxxxxx BufferSize2
442 ----xxxx xxxxxxxx BufferSize3
480 ----xxxx xxxxxxxx IntMask (Low); Channel 0-15
482 ----xxxx xxxxxxxx IntMask (High); Channel 16-31
500 ----xxxx xxxxxxxx IntPend (Low); Channel 0-15
502 ----xxxx xxxxxxxx IntPend (High); Channel 16-31
600 ---xxxxx -------- MaxChn
-------- xxxxxxxx ChnClkNum (Clock Number per Channel)
602 x------- -------- RS (Run Sound)
-------- --x----- TM (Texture Memory)
-------- ---x---- RE (Reverb Enable)
-------- -----x-- CW (32bit Adder Wait)
-------- ------x- AW (16bit Adder Wait)
-------- -------x MW (Multipler Wait)
*/
map(0x404, 0x407).rw(FUNC(vr0sound_device::status_r), FUNC(vr0sound_device::status_w));
map(0x408, 0x40b).rw(FUNC(vr0sound_device::noteon_r), FUNC(vr0sound_device::noteon_w));
map(0x410, 0x411).rw(FUNC(vr0sound_device::revfactor_r), FUNC(vr0sound_device::revfactor_w));
map(0x412, 0x413).rw(FUNC(vr0sound_device::buffersaddr_r), FUNC(vr0sound_device::buffersaddr_w));
map(0x420, 0x421).rw(FUNC(vr0sound_device::buffersize0_r), FUNC(vr0sound_device::buffersize0_w));
map(0x422, 0x423).rw(FUNC(vr0sound_device::buffersize1_r), FUNC(vr0sound_device::buffersize1_w));
map(0x440, 0x441).rw(FUNC(vr0sound_device::buffersize2_r), FUNC(vr0sound_device::buffersize2_w));
map(0x442, 0x443).rw(FUNC(vr0sound_device::buffersize3_r), FUNC(vr0sound_device::buffersize3_w));
map(0x480, 0x483).rw(FUNC(vr0sound_device::intmask_r), FUNC(vr0sound_device::intmask_w));
map(0x500, 0x503).rw(FUNC(vr0sound_device::intpend_r), FUNC(vr0sound_device::intpend_w));
map(0x600, 0x601).rw(FUNC(vr0sound_device::chnnum_r), FUNC(vr0sound_device::chnnum_w));
map(0x602, 0x603).rw(FUNC(vr0sound_device::ctrl_r), FUNC(vr0sound_device::ctrl_w));
}
//**************************************************************************
// LIVE DEVICE
//**************************************************************************
DEFINE_DEVICE_TYPE(SOUND_VRENDER0, vr0sound_device, "vr0sound", "MagicEyes VRender0 Sound Engine")
//-------------------------------------------------
// vr0sound_device - constructor
//-------------------------------------------------
vr0sound_device::vr0sound_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, SOUND_VRENDER0, tag, owner, clock)
, device_sound_interface(mconfig, *this)
, device_memory_interface(mconfig, *this)
, m_texture_config("texture", ENDIANNESS_LITTLE, 16, 23) // 64 MBit (8 MB) Texture Memory Support
, m_frame_config("frame", ENDIANNESS_LITTLE, 16, 23) // 64 MBit (8 MB) Framebuffer Memory Support
, m_stream(nullptr)
, m_irq_cb(*this)
{
}
//-------------------------------------------------
// device_start - device-specific startup
//-------------------------------------------------
void vr0sound_device::device_start()
{
m_irq_cb.resolve_safe();
// Find our direct access
space(AS_TEXTURE).cache(m_texcache);
space(AS_FRAME).cache(m_fbcache);
m_texcache_ctrl = &m_fbcache;
for (auto &elem : m_channel)
elem.Cache = &m_fbcache;
m_stream = stream_alloc(0, 2, clock() / 972); // TODO : Correct source / divider?
save_item(STRUCT_MEMBER(m_channel, CurSAddr));
save_item(STRUCT_MEMBER(m_channel, EnvVol));
save_item(STRUCT_MEMBER(m_channel, EnvStage));
save_item(STRUCT_MEMBER(m_channel, dSAddr));
save_item(STRUCT_MEMBER(m_channel, Modes));
save_item(STRUCT_MEMBER(m_channel, LD));
save_item(STRUCT_MEMBER(m_channel, LoopBegin));
save_item(STRUCT_MEMBER(m_channel, LoopEnd));
save_item(STRUCT_MEMBER(m_channel, LChnVol));
save_item(STRUCT_MEMBER(m_channel, RChnVol));
save_item(STRUCT_MEMBER(m_channel, EnvRate));
save_item(STRUCT_MEMBER(m_channel, EnvTarget));
save_item(NAME(m_Status));
save_item(NAME(m_NoteOn));
save_item(NAME(m_RevFactor));
save_item(NAME(m_BufferAddr));
save_item(NAME(m_BufferSize));
save_item(NAME(m_IntMask));
save_item(NAME(m_IntPend));
save_item(NAME(m_MaxChn));
save_item(NAME(m_ChnClkNum));
save_item(NAME(m_Ctrl));
}
//-------------------------------------------------
// device_post_load - device-specific post-load
//-------------------------------------------------
void vr0sound_device::device_post_load()
{
device_clock_changed();
}
//-------------------------------------------------
// device_clock_changed - called if the clock
// changes
//-------------------------------------------------
void vr0sound_device::device_clock_changed()
{
m_stream->set_sample_rate(clock() / 972);
}
//-------------------------------------------------
// memory_space_config - return a description of
// any address spaces owned by this device
//-------------------------------------------------
device_memory_interface::space_config_vector vr0sound_device::memory_space_config() const
{
return space_config_vector {
std::make_pair(AS_TEXTURE, &m_texture_config),
std::make_pair(AS_FRAME, &m_frame_config)
};
}
//-------------------------------------------------
// sound_stream_update - handle update requests
// for our sound stream
//-------------------------------------------------
void vr0sound_device::sound_stream_update(sound_stream &stream, std::vector<read_stream_view> const &inputs, std::vector<write_stream_view> &outputs)
{
VR0_RenderAudio(outputs[0], outputs[1]);
}
u16 vr0sound_device::channel_r(offs_t offset)
{
return m_channel[(offset >> 4) & 0x1f].read(offset & 0xf);
}
void vr0sound_device::channel_w(offs_t offset, u16 data, u16 mem_mask)
{
channel_t *channel = &m_channel[(offset >> 4) & 0x1f];
u16 old_mode = channel->Modes;
m_channel[(offset >> 4) & 0x1f].write(offset & 0xf, data, mem_mask);
if ((old_mode ^ channel->Modes) & MODE_TEXTURE)
{
channel->Cache = (channel->Modes & MODE_TEXTURE) ? m_texcache_ctrl : &m_fbcache;
}
}
u16 vr0sound_device::status_r(offs_t offset)
{
return m_Status >> ((offset & 1) << 2);
}
void vr0sound_device::status_w(offs_t offset, u16 data)
{
const u32 c = data & 0x1f;
if (data & 0x8000)
{
m_Status |= 1 << c;
}
else
{
m_Status &= ~(1 << c);
}
}
u16 vr0sound_device::noteon_r(offs_t offset)
{
return m_NoteOn >> ((offset & 1) << 2);
}
void vr0sound_device::noteon_w(offs_t offset, u16 data)
{
const u32 c = data & 0x1f;
if (data & 0x8000)
{
m_NoteOn |= 1 << c;
}
else
{
m_NoteOn &= ~(1 << c);
}
}
u16 vr0sound_device::revfactor_r(offs_t offset)
{
return m_RevFactor & 0xff;
}
void vr0sound_device::revfactor_w(offs_t offset, u16 data, u16 mem_mask)
{
if (ACCESSING_BITS_0_7)
m_RevFactor = data & 0xff;
}
/*
Buffer Address
1 0
fedcba9876543210 fedcba9876543210
----------0xxxxx x--------------- BufferSAddr
---------------- -xxx------------ Buffer Select
---------------- ----xxxxxxxxxxxx Buffer Pointer
*/
u16 vr0sound_device::buffersaddr_r(offs_t offset)
{
return (m_BufferAddr >> 14) & 0x7f;
}
void vr0sound_device::buffersaddr_w(offs_t offset, u16 data, u16 mem_mask)
{
if (ACCESSING_BITS_0_7)
m_BufferAddr = (m_BufferAddr & ~(0x7f << 14)) | ((data & 0x7f) << 14);
}
u16 vr0sound_device::buffersize0_r(offs_t offset) { return m_BufferSize[0] & 0xfff; }
u16 vr0sound_device::buffersize1_r(offs_t offset) { return m_BufferSize[1] & 0xfff; }
u16 vr0sound_device::buffersize2_r(offs_t offset) { return m_BufferSize[2] & 0xfff; }
u16 vr0sound_device::buffersize3_r(offs_t offset) { return m_BufferSize[3] & 0xfff; }
void vr0sound_device::buffersize0_w(offs_t offset, u16 data, u16 mem_mask) { data &= 0xfff; COMBINE_DATA(&m_BufferSize[0]); }
void vr0sound_device::buffersize1_w(offs_t offset, u16 data, u16 mem_mask) { data &= 0xfff; COMBINE_DATA(&m_BufferSize[1]); }
void vr0sound_device::buffersize2_w(offs_t offset, u16 data, u16 mem_mask) { data &= 0xfff; COMBINE_DATA(&m_BufferSize[2]); }
void vr0sound_device::buffersize3_w(offs_t offset, u16 data, u16 mem_mask) { data &= 0xfff; COMBINE_DATA(&m_BufferSize[3]); }
u16 vr0sound_device::intmask_r(offs_t offset)
{
return m_IntMask >> ((offset & 1) << 2);
}
void vr0sound_device::intmask_w(offs_t offset, u16 data, u16 mem_mask)
{
const int shift = ((offset & 1) << 2);
m_IntMask = (m_IntMask & ~(mem_mask << shift)) | ((data & mem_mask) << shift);
}
u16 vr0sound_device::intpend_r(offs_t offset)
{
return m_IntPend >> ((offset & 1) << 2);
}
void vr0sound_device::intpend_w(offs_t offset, u16 data, u16 mem_mask)
{
m_IntPend &= ~((data & mem_mask) << ((offset & 1) << 2));
if (!m_IntPend)
m_irq_cb(false);
}
u16 vr0sound_device::chnnum_r(offs_t offset)
{
return ((m_MaxChn & 0x1f) << 8) | (m_ChnClkNum & 0xff);
}
void vr0sound_device::chnnum_w(offs_t offset, u16 data, u16 mem_mask)
{
if (ACCESSING_BITS_0_7)
m_ChnClkNum = data & 0xff;
if (ACCESSING_BITS_8_15)
m_MaxChn = (data >> 8) & 0x1f;
}
u16 vr0sound_device::ctrl_r(offs_t offset)
{
return m_Ctrl;
}
void vr0sound_device::ctrl_w(offs_t offset, u16 data, u16 mem_mask)
{
const u16 old_ctrl = m_Ctrl;
COMBINE_DATA(&m_Ctrl);
if ((old_ctrl ^ m_Ctrl) & CTRL_TM)
m_texcache_ctrl = (m_Ctrl & CTRL_TM) ? &m_texcache : &m_fbcache;
}
/*
Channel Parameter Register (32 bytes for each channels)
fedcba98 76543210
00 xxxxxxxx xxxxxxxx CurSAddr (15:0)
02 xxxxxxxx xxxxxxxx CurSAddr (31:16)
04 xxxxxxxx xxxxxxxx EnvVol (15:0)
06 -11x---- -------- Loop Direction(LD)
-11-xxxx -------- EnvStage
-------- xxxxxxxx EnvVol (23:16)
08 xxxxxxxx xxxxxxxx DSAddr (15:0)
0a -xxxxxxx -------- Modes
0c xxxxxxxx xxxxxxxx LoopBegin (15:0)
0e -xxxxxxx -------- LChnVol
-------- --xxxxxx LoopBegin (21:16)
10 xxxxxxxx xxxxxxxx LoopEnd (15:0)
12 -xxxxxxx -------- RChnVol
-------- --xxxxxx LoopEnd (21:16)
14 xxxxxxxx xxxxxxxx EnvRate0 (15:0)
16 xxxxxxxx xxxxxxxx EnvRate1 (15:0)
18 xxxxxxxx xxxxxxxx EnvRate2 (15:0)
1a xxxxxxxx xxxxxxxx EnvRate3 (15:0)
1c x------- -------- EnvRate1 (16)
-xxxxxxx -------- EnvTarget1
-------- x------- EnvRate0 (16)
-------- -xxxxxxx EnvTarget0
1e x------- -------- EnvRate3 (16)
-xxxxxxx -------- EnvTarget3
-------- x------- EnvRate2 (16)
-------- -xxxxxxx EnvTarget2
*/
u16 vr0sound_device::channel_t::read(offs_t offset)
{
u16 ret = 0;
switch (offset)
{
case 0x00/2:
ret = CurSAddr & 0x0000ffff;
break;
case 0x02/2:
ret = (CurSAddr & 0xffff0000) >> 16;
break;
case 0x04/2:
ret = EnvVol & 0xffff;
break;
case 0x06/2:
ret = 0x6000 | (LD ? 0x1000 : 0) | ((EnvStage << 8) & 0x0f00) | ((EnvVol & 0xff0000) >> 16);
break;
case 0x08/2:
ret = dSAddr;
break;
case 0x0a/2:
ret = (Modes << 8) & 0x7f00;
break;
case 0x0c/2:
ret = LoopBegin & 0x00ffff;
break;
case 0x0e/2:
ret = ((LChnVol << 8) & 0x7f00) | ((LoopBegin & 0x3f0000) >> 16);
break;
case 0x10/2:
ret = LoopEnd & 0x00ffff;
break;
case 0x12/2:
ret = ((RChnVol << 8) & 0x7f00) | ((LoopEnd & 0x3f0000) >> 16);
break;
case 0x14/2:
case 0x16/2:
case 0x18/2:
case 0x1a/2:
ret = EnvRate[offset - (0x14/2)] & 0x0ffff;
break;
case 0x1c/2:
case 0x1e/2:
ret = (EnvTarget[((offset - (0x1c/2)) * 2) + 0] & 0x007f) | ((EnvTarget[((offset - (0x1c/2)) * 2) + 1] << 8) & 0x7f00);
ret |= ((EnvRate[((offset - (0x1c/2)) * 2) + 0] & 0x10000) >> 9) | ((EnvRate[((offset - (0x1c/2)) * 2) + 1] & 0x10000) >> 1);
break;
}
return ret;
}
void vr0sound_device::channel_t::write(offs_t offset, u16 data, u16 mem_mask)
{
u16 newdata = read(offset);
COMBINE_DATA(&newdata);
data = newdata;
switch (offset)
{
case 0x00/2:
CurSAddr = (CurSAddr & 0xffff0000) | (data & 0x0000ffff);
break;
case 0x02/2:
CurSAddr = (CurSAddr & 0x0000ffff) | ((data << 16) & 0xffff0000);
break;
case 0x04/2:
EnvVol = (EnvVol & ~0xffff) | (data & 0xffff);
break;
case 0x06/2:
LD = data & 0x1000;
EnvStage = (data & 0x0f00) >> 8;
EnvVol = sign_ext((EnvVol & 0x00ffff) | ((data << 16) & 0xff0000), 24);
break;
case 0x08/2:
dSAddr = data & 0xffff;
break;
case 0x0a/2:
Modes = (data & 0x7f00) >> 8;
break;
case 0x0c/2:
LoopBegin = (LoopBegin & 0x3f0000) | (data & 0x00ffff);
break;
case 0x0e/2:
LChnVol = (data & 0x7f00) >> 8;
LoopBegin = (LoopBegin & 0x00ffff) | ((data << 16) & 0x3f0000);
break;
case 0x10/2:
LoopEnd = (LoopEnd & 0x3f0000) | (data & 0x00ffff);
break;
case 0x12/2:
RChnVol = (data & 0x7f00) >> 8;
LoopEnd = (LoopEnd & 0x00ffff) | ((data << 16) & 0x3f0000);
break;
case 0x14/2:
case 0x16/2:
case 0x18/2:
case 0x1a/2:
EnvRate[offset - (0x14/2)] = (EnvRate[offset - (0x14/2)] & ~0xffff) | (data & 0xffff);
break;
case 0x1c/2:
case 0x1e/2:
EnvTarget[((offset - (0x1c/2)) * 2) + 0] = (data & 0x007f);
EnvTarget[((offset - (0x1c/2)) * 2) + 1] = ((data & 0x7f00) >> 8);
EnvRate[((offset - (0x1c/2)) * 2) + 0] = sign_ext((EnvRate[((offset - (0x1c/2)) * 2) + 0] & 0xffff) | ((data & 0x0080) << 9), 17);
EnvRate[((offset - (0x1c/2)) * 2) + 1] = sign_ext((EnvRate[((offset - (0x1c/2)) * 2) + 1] & 0xffff) | ((data & 0x8000) << 1), 17);
break;
}
}
void vr0sound_device::VR0_RenderAudio(write_stream_view &l, write_stream_view &r)
{
int div;
if (m_ChnClkNum)
div = ((30 << 16) | 0x8000) / (m_ChnClkNum + 1); // TODO : Verify algorithm
else
div = 1 << 16;
for (int s = 0; s < l.samples(); s++)
{
s32 lsample = 0, rsample = 0;
for (int i = 0; i <= m_MaxChn; i++)
{
channel_t *channel = &m_channel[i];
s32 sample = 0;
const u32 loopbegin_scaled = channel->LoopBegin << 10;
const u32 loopend_scaled = channel->LoopEnd << 10;
if (!(m_Status & (1 << i)) || !(m_Ctrl & CTRL_RS))
continue;
if (channel->Modes & MODE_ULAW) //u-law
{
sample = channel->Cache->read_byte(channel->CurSAddr >> 9);
sample = (s16)ULawTo16[sample & 0xff];
}
else
{
if (channel->Modes & MODE_8BIT) //8bit
{
sample = channel->Cache->read_byte(channel->CurSAddr >> 9);
sample = (s16)(((s8)(sample & 0xff)) << 8);
}
else //16bit
{
sample = (s16)(channel->Cache->read_word((channel->CurSAddr >> 9) & ~1));
}
}
channel->CurSAddr += (channel->dSAddr * div) >> 16;
if (channel->CurSAddr >= loopend_scaled)
{
if (channel->Modes & MODE_LOOP) //Loop
channel->CurSAddr = (channel->CurSAddr - loopend_scaled) + loopbegin_scaled;
else
{
m_Status &= ~(1 << (i & 0x1f));
if (m_IntMask != 0xffffffff) // Interrupt, TODO : Partially implemented, Verify behavior from real hardware
{
const u32 old_pend = m_IntPend;
m_IntPend |= (~m_IntMask & (1 << (i & 0x1f))); // it's can be with loop?
if ((m_IntPend != 0) && (old_pend != m_IntPend))
m_irq_cb(true);
}
break;
}
}
const s32 v = channel->EnvVol >> 16;
sample = (sample * v) >> 8;
if (channel->Modes & MODE_ENVELOPE) // Envelope, TODO : Partially implemented, Verify behavior from real hardware
{
for (int level = 0; level < 4; level++)
{
if (BIT(channel->EnvStage, level))
{
s32 RATE = (channel->EnvRate[level] * div) >> 16;
channel->EnvVol += RATE;
if (RATE > 0)
{
if (((channel->EnvVol >> 16) & 0x7f) >= channel->EnvTarget[level])
{
channel->EnvStage <<= 1;
}
}
else if (RATE < 0)
{
if (((channel->EnvVol >> 16) & 0x7f) <= channel->EnvTarget[level])
{
channel->EnvStage <<= 1;
}
}
}
}
}
lsample += (sample * channel->LChnVol) >> 8;
rsample += (sample * channel->RChnVol) >> 8;
}
l.put_int_clamp(s, lsample, 32768);
r.put_int_clamp(s, rsample, 32768);
}
}