Angelo Salese
6bc01d2e08
Some mame.mak refactoring
2011-04-23 00:56:34 +00:00
Angelo Salese
27c3a972a4
Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]
2011-04-23 00:34:16 +00:00
Angelo Salese
598cebb186
Hooked up NB1414M4 priority bit, fixing video text priority in all the games in the Armed F driver [Angelo Salese]
2011-04-22 23:24:57 +00:00
R. Belmont
10e187e5c4
SDL: fix backwards texture rectangle option [AWJ]
2011-04-22 23:06:55 +00:00
smf-
abce9636ac
renamed system 11 clones based on country code & version. [smf]
2011-04-22 22:37:11 +00:00
Curt Coder
6a429971f6
Added missing files. (nw)
2011-04-22 21:42:59 +00:00
Curt Coder
65c39d0596
Created device_rtc_interface which can be used to initialize RTC's to a certain date/time at driver startup, useful for regression testing. Implemented the interface in most of the modern RTC devices. Note: this is not yet plumbed down to the command line. [Curt Coder]
2011-04-22 21:41:30 +00:00
Angelo Salese
2b40cd4e34
Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo Salese] (and refactored the code, now it's a fully common component)
2011-04-22 21:01:30 +00:00
Curt Coder
c39297ce17
Imported RP5C15 RTC from MESS. (no whatsnew)
2011-04-22 20:03:47 +00:00
Angelo Salese
62335e3a06
Refactored command 0x600
2011-04-22 19:46:20 +00:00
Angelo Salese
5025909c81
MT #2087 fix
2011-04-22 18:37:17 +00:00
Angelo Salese
c7890af8d5
Refactoring of code based of most recent discoveries
2011-04-22 18:35:01 +00:00
Angelo Salese
794487d8a8
More documentation
2011-04-22 17:04:45 +00:00
Angelo Salese
f30a3d1457
Sync
2011-04-22 15:32:08 +00:00
Angelo Salese
48cb013faa
Hooked up 1414M4 emulation to Legion [Angelo Salese] (and fixed regression)
2011-04-22 14:27:12 +00:00
Angelo Salese
8e20a6df26
Bulk replace Kodure Ookami -> Kozure Ookami as per Fujix note & http://en.wikipedia.org/wiki/Lone_Wolf_and_Cub
2011-04-22 12:05:36 +00:00
Scott Stone
a99c54c9f5
taito_b.c - Added PLD dumps for qzshowby. [Tafoid]
2011-04-22 02:08:15 +00:00
Scott Stone
13a059943f
Changes to rom names per original filenames/readme texts for qosb (no whatsnew)
2011-04-22 01:40:05 +00:00
Angelo Salese
80940f930d
Implemented proper FG scroll latching in Kodure Ookami, fixing an offsetted layer at the gameplay intro screen [Angelo Salese]
2011-04-21 18:34:28 +00:00
Angelo Salese
927e6dc5c7
Allows Terra Force and Kodure Ookami to read the inputs in service mode
2011-04-21 18:18:46 +00:00
Angelo Salese
4272555fb6
Hooked up text protection simulation to Kodure Ookami, allowing it to display scoring during gameplay and copyright screens [Angelo Salese]
2011-04-21 17:36:13 +00:00
Angelo Salese
e5ae0d5785
Code refactoring, and fixed some bugs while at it
2011-04-21 15:09:15 +00:00
Angelo Salese
e8d94006bb
Small bugfix with the push start button screens
2011-04-21 01:49:53 +00:00
Angelo Salese
e71f44201b
Implemented MCU simulation to terrafu / terrafa [Angelo Salese]
2011-04-21 01:42:56 +00:00
smf-
0ad33b6d4c
added new working game:
...
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
2011-04-20 23:10:33 +00:00
smf-
62b1f74a02
added new working game:
...
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
2011-04-20 22:51:01 +00:00
smf-
8f3682eb6c
added new working game:
...
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
2011-04-20 22:34:04 +00:00
Scott Stone
55a29b0fbc
Fixed MT 04307: jokrz_l6, jokrz_l3: Wrong description.
2011-04-20 21:42:14 +00:00
Angelo Salese
9db6ea3c77
Removed unused variable
2011-04-20 20:32:15 +00:00
Angelo Salese
57c32eab33
Fixed emulation of the extra z80 in Terra Force bootleg set (used as a replacement for the protection), promoting it to working [Angelo Salese]
2011-04-20 20:31:25 +00:00
Angelo Salese
db8e4df4e5
Reverted as per-OG complaining ...
2011-04-20 19:36:11 +00:00
Angelo Salese
8ced00da0c
Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode crash [Angelo Salese]
2011-04-20 18:44:48 +00:00
Angelo Salese
4e79963c19
Implemented irq ack mechanism to Armed Formation HW games [Angelo Salese]
2011-04-20 17:29:37 +00:00
Aaron Giles
543fa08fd0
Rename state_manager -> save_manager since the term "state" is overloaded.
2011-04-20 15:14:54 +00:00
Angelo Salese
025916273b
Removed global variables from segaic16.c [Atari Ace]
2011-04-20 13:26:24 +00:00
Angelo Salese
a7daa2da9e
Demoted Kodure Ookami to GNW due of a major flaw in the gameplay
2011-04-20 13:09:19 +00:00
Angelo Salese
8f3f00c6af
Fix for MT #2072 (Robbert)
2011-04-20 13:07:08 +00:00
Miodrag Milanovic
009ddb06f5
Fix for crash in megadriv, MESS related (no whatsnew)
2011-04-20 09:41:38 +00:00
Miodrag Milanovic
442b49491a
Added M68020HMMU in assert check to prevent asserting of mess mac drivers (no whatsnew)
2011-04-20 07:17:30 +00:00
smf-
dc665399f8
added new working game:
...
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
2011-04-19 22:27:22 +00:00
smf-
b9a9c0822e
New games not working:
...
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union]
Liberto Grande (LG1 VER.A) [B. Munger, S. Ruiz, Smitdogg, The Dumping Union]
2011-04-19 22:10:57 +00:00
Aaron Giles
a0647e8e68
Use much bigger hash tables for memory allocations now that we are
...
allocating lots of small objects. Previous size was scaling poorly
and taking a lot of time to free, causing things like -listxml
and -validate to be a lot slower than before since the new
driver_enumerator actually frees all of its memory at the end.
Also changed resource_pool to support a hash table size as input to
the constructor, which allows the global pool to be large, while
the machine-local pools can remain smaller.
2011-04-19 15:08:42 +00:00
Angelo Salese
d3a1560433
Ok, last spring cleaning, I hope ...
2011-04-19 14:36:17 +00:00
Aaron Giles
60965715b2
Fix ldplayer, and convert the driver to modern style.
2011-04-19 06:57:57 +00:00
Miodrag Milanovic
23f4601cab
Fix for exit error codes by Oliver Stoneberg (no whatsnew)
2011-04-19 06:49:31 +00:00
Aaron Giles
d971ce8f36
Privatized most of the m_machine pointers in the system to prevent
...
direct use.
2011-04-19 06:02:01 +00:00
Aaron Giles
3628e7eaed
Clean up code, adapt to existing coding style.
2011-04-19 04:26:02 +00:00
Aaron Giles
5e443744c5
Add C++ keywords. Support hash files and .lst files.
2011-04-18 22:56:29 +00:00
Aaron Giles
fecfc465df
Switch from m_machine to machine() everywhere. In some cases this
...
meant adding a machine() accessor but it's worth it for consistency.
This will allow future changes from reference to pointer to happen
transparently for devices. [Aaron Giles]
Simple S&R:
m_machine( *[^ (!=;])
machine()\1
2011-04-18 20:06:43 +00:00
Aaron Giles
4e7f194a63
Cleanups of .lay files.
2011-04-18 18:56:40 +00:00