Commit Graph

8700 Commits

Author SHA1 Message Date
Angelo Salese
ecf62838ce Fixed ROM hook-up with kofnwj, not worth mentioning 2010-04-27 20:50:33 +00:00
Angelo Salese
dbaa502846 Redumped one program rom in Killing Blade [XingXing, David Haywood]
new clones
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Killing Blade (ver. 104) [XingXing, David Haywood]
2010-04-27 18:50:15 +00:00
Angelo Salese
13b38936ab Added a delay to the GDROM DMA transfers, allows KOF Neowave to boot [Angelo Salese] 2010-04-27 18:10:22 +00:00
Angelo Salese
4c1c2c8517 Missed this too, today isn't my day? 2010-04-27 17:09:40 +00:00
Angelo Salese
cc4199a6e5 damn 2010-04-27 16:14:27 +00:00
Angelo Salese
2bdd7b8b73 I wanna kill f205v too for this ... 2010-04-27 16:10:15 +00:00
Angelo Salese
9027603b38 Added a protection RAM dump for Dragon World 3 [XingXing]
new clones
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Dragon World 3 (ver.105) [XingXing]
2010-04-27 14:33:44 +00:00
Angelo Salese
47c2e178fd Documentation improvements to the Sega Naomi HW games [f205v] 2010-04-27 14:11:41 +00:00
Fabio Priuli
42e9ddf60d added save states to the following CPU: apexc, asap, avr8, cp1610, dsp32 and f8 [Fabio Priuli] 2010-04-27 09:09:41 +00:00
Fabio Priuli
2ed1d50391 no whatsnew: fixed double saving in crystal.c and improved bankswitch restoring. still no save states, though. 2010-04-27 06:46:11 +00:00
Angelo Salese
ea20c3f440 smarinef debug info 2010-04-27 01:22:47 +00:00
Angelo Salese
4cc2391784 Improved DMA modes 1+2 in killbld, allowing all DMA operations used by the game to work and the RAM dump to be removed [XingXing, David Haywood] 2010-04-27 00:20:27 +00:00
Fabio Priuli
2d27ac37d5 vrender0.c: converted to be a device [Fabio Priuli]
crystal.c: added driver data class [Fabio Priuli]
2010-04-26 22:19:05 +00:00
Angelo Salese
931e9aa86c Haze: improved the previous PGM commit, no whatsnew 2010-04-26 20:42:19 +00:00
Angelo Salese
612f7057c1 Fixed a logging error with Maple HW trigger 2010-04-26 16:30:32 +00:00
Angelo Salese
a39b4f2265 Improved Killing Blade encrypted DMA mode 3 [XingXing, David Haywood] 2010-04-26 16:00:48 +00:00
Jonathan Gevaryahu
71635fd94d Fix swapped stereo in gauntlet and gauntlet 2. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics.
TODO: merge gauntlet audio into atarijsa.c since the gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. [Lord Nightmare]
2010-04-26 15:57:46 +00:00
Fabio Priuli
d327f106f4 sega system16 and later: first pass in the conversion of video ICs to be devices [David Haywood]
also, out of whatsnew: modified segaybd to use callbacks for output instead of a huge switch statement (as per Haze's and Arbee's suggestions).
2010-04-26 15:28:03 +00:00
Jonathan Gevaryahu
0ebd7c9579 gah, that // HACK line was NOT supposed to be committed. no whatsnew. 2010-04-26 14:54:56 +00:00
Jonathan Gevaryahu
49b1fb6b38 make DEBUG_PARSE_FRAME_DUMP actually print correct data for voiced frames... will clean up the parse_frame function later (too many separate loops). no whatsnew. 2010-04-26 14:45:53 +00:00
Fabio Priuli
c5879ecd75 modified segas32 to use callbacks for output instead of a huge switch statement (as per Haze's and Arbee's suggestions). segaybd will follow soon.
given the code is basically the same as rev. 8902, I don't think this change is worth mentioning in the whatsnew
2010-04-26 10:26:16 +00:00
Fabio Priuli
05fd2ed6ae not worth mention: made MAME compile again 2010-04-26 08:55:56 +00:00
Brian Troha
11294df545 adds newer Area51: Site 4 BIOS.
Load the newer one over the older so we keep both files in the archive and both are documented.

If someone has a better way for the rom loads, feel free ;-)
2010-04-26 05:38:39 +00:00
Jonathan Gevaryahu
4fb6a60c8d Replaced the DEBUG_FRAME_DUMP define with a new DEBUG_PARSE_FRAME_DUMP which produces binary listings of each frame parsed. [Lord Nightmare] 2010-04-26 04:54:23 +00:00
Jonathan Gevaryahu
97ac135b0b Minor change for experimentation. Will soon be revamping debug stuff to print a running diagram of interpolations, etc for each sample or frame. Try undefining NORMALMODE and see if it sounds more correct... no whatsnew. 2010-04-26 02:02:48 +00:00
Jonathan Gevaryahu
764e72f5c2 Made /READY timing accurate to the real chip as best as possible. Note that on the zaccaria games, possibly due to a bug in the CA2 line handler of the PIA which reads the /READY state, speech usually won't work until midway through the first game played, but works fine afterward. Not sure if that's a MAME bug or an original game bug. [Lord Nightmare]. 2010-04-25 22:59:49 +00:00
Angelo Salese
2e9ac225df Updated ToDo notes, removed the (outdated and unneeded) compatibility list, not worth mentioning 2010-04-25 22:12:58 +00:00
Angelo Salese
200ea93263 Naomi: implemented mahjong panel support [Angelo Salese] 2010-04-25 21:40:26 +00:00
Jonathan Gevaryahu
7e7bd51636 Adds back the pat4335277 LPC table to tms5110r.c for reference (since it is different to the other tables). no whatsnew. 2010-04-25 19:57:16 +00:00
Olivier Galibert
3370e314c7 namcos23: Mirror, mirror v2 [A. Giles, O. Galibert] 2010-04-25 19:11:09 +00:00
R. Belmont
41fa3c7195 New games added as GAME_NOT_WORKING
-----------------------------------
Fighting Mania (918 xx B02) [f205v, The Dumping Union]


It needs a security cart image.  Over to you, smf...
2010-04-25 18:37:21 +00:00
R. Belmont
5c14e75314 cdrom: correct header length for form 2 raw sectors [R. Belmont] 2010-04-25 18:27:52 +00:00
Jonathan Gevaryahu
3c05f0da75 Fix compile error when DEBUG_GENERATION is defined [Oliver Stoneberg] 2010-04-25 17:14:44 +00:00
Angelo Salese
537ca99992 Enabled the Maple DMA HW trigger to always log if happens 2010-04-25 14:31:40 +00:00
Angelo Salese
d9e75c69c9 Naomi: implemented PVR-DMA HW trigger [Angelo Salese] 2010-04-25 14:07:40 +00:00
Angelo Salese
aac06821a8 Naomi: implemented Wave DMA HW trigger and added Wave DMA IRQ firing [Angelo Salese] 2010-04-25 13:25:19 +00:00
Angelo Salese
61fc12d8d7 Implemented Sort-DMA irq firing [Angelo Salese] 2010-04-25 11:36:21 +00:00
Olivier Galibert
a50fc24446 namcos23: Increase the main ram size so that crszone goes into POST [O. Galibert]
ss23e2 has irqs at different levels than the others.  Fuckers.
2010-04-25 11:20:28 +00:00
Olivier Galibert
4b886267d5 namcos23: Quick hack to make 500gp boot [O. Galibert] 2010-04-25 10:59:37 +00:00
Olivier Galibert
62cac9a037 namcos23: Varied stuff, isolate PIO, pcb test works on timecrs2c [O. Galibert] 2010-04-25 10:51:14 +00:00
Olivier Galibert
4af9943d16 namcos23: Mirror mirror [O. Galibert]
Is there a better way to do that (adding an AM_MIRROR(0x10000000)
everywhere)?
2010-04-25 10:49:25 +00:00
R. Belmont
39583385f6 SCSP updates [PluginNinja]
- Improved slot monitor function
- Various cleanups
2010-04-25 00:18:02 +00:00
R. Belmont
872836ff98 AICA updates: [PluginNinja]
- Implemented slot monitor
- Improved ADPCM looping
- General cleanup
2010-04-25 00:15:30 +00:00
Angelo Salese
aca1aa7a35 Naomi: Added rounding to the GD-ROM DMA transfers, will be need for Virtua Tennis to make it boot [Deunan Knute, Angelo Salese] 2010-04-24 14:53:27 +00:00
Angelo Salese
ac56b0f349 Small hitpoker.c clean-up 2010-04-24 13:52:18 +00:00
Scott Stone
e4faacf9cb New NOT working
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War of the Bugs or Monsterous Manouvers in a Mushroom Maze (German)  [Irongiant]
2010-04-24 13:12:21 +00:00
Scott Stone
8896bf2e01 Comment
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Revert of: r8912 - A workaround for the warnings in Visual Srudio when compiling unidasm

It was breaking the GCC compile of unidasm.
If anyone else has a better fix who uses VS2008/2010, please feel free to reapply a proper fix
2010-04-24 00:34:47 +00:00
Scott Stone
9fb8636bd9 Spelling/grammar fix (no whatsnew) 2010-04-24 00:18:39 +00:00
Scott Stone
cb93774e22 Disable many unused variables as identifed by cppcheck. [Oliver Stöneberg] 2010-04-23 23:21:39 +00:00
Phil Bennett
fb508b560b Added redumped sound ROM to Vs. Net Soccer (vsnetscr) [Team Japump] 2010-04-23 22:15:37 +00:00