right now cvs title screen
48% main CPU
11% Memory Read
16% Memory WRITE64_HANDLER
20% User1 (Start Render->End Render)
at 8% speed
So.. main CPU and Memory Access are still the main bottlenecks, although the video rendering is significant.
Sent: Wednesday, May 06, 2009 12:01 PM
To: submit@mamedev.org
Subject: MAME Debugger
In some processors (like Z80), it is not possible to put the BPs to
0x000A, 0x000B, 0x000C, 0x000D, 0x000E with the key F9, and if it
is inserted more than 10 BP, the BP A, B, C, D, E cannot be removed
with the key F9.
Xander
Smitdogg, cricri_pingouin, incog, B. Sparks, ANY. I have some carts to
go through for the driver notes but no time today to update the
source. For these 2 carts, both pcb's are 171-5782. Shadow Dancer uses
an intel 27256 and a MASK uPD27c4000, sticker on the pcb is
837-6963-43. Streets of Rage uses TMS 27c256 and MASK uPD27c4000. pcb
sticker is 837-6963-51.
Smitdogg
Sent: Tuesday, April 28, 2009 6:20 AM
To: submit@mamedev.org
Subject: Some protection fixes for galpani2
Hi, I'm submitting a fix for the current protection emulation in
galpani2 driver, based in MAME0131.
I've modified somewhat the protection handling, geeting rid of
the need to call galpani2_mcu_run from VIDEO_UPDATE, as
that function is performed by CPU2's INT7 and it now works.
And added support for command 2, making gp2se go into
demo mode and allowing to go ingame, nice skulls! ;-)
Unfortunately, this set is still not playable because of missing
gals in the background and sometimes there's an ADDRESS
ERROR, causing a reset. Included in these changes, I added
support for MCU triggering by CPU2 .
Also:
- changed some 8 bit writes disguised as 16 bit to
AM_WRITE8 and AM_DEVWRITE8 and some
AM_WRITE(SMH_NOP)s to AM_WRITENOP.
- "crystallized" the clocks of the M68000s and OKIs,
deriving the latter from the former.
- fixed a Copy&Paste mistake I made in the previous
submission, in the sound rom mappings for galpani2/2t/2g.
- reduced the input port definition duplication by using
PORT_INCLUDE where applicable instead of defining
everything again.
- reduced the CPU#2 Code region size to the effectively
used size, and expanded the CPU#2 Backgrounds Data
region size to the maximum usable size, making it the
same for all sets.
Keep on the good work!
Regards,
Luis Faria
Special Criminal Investigation (Negro Torino hack)
I added this hack running on the original pcb. There are some changes in
the gfx of the game.
The company is the same that did Puzznic hack (again running on original
pcb). An arcade owner once told me Negro s.a.s from Turin was once the
official dealer of Taito games. I wonder if taito knew they hacked their
games ;)
Cabal (bootleg set 2) [Klaus]
this one is closer to the original sets, basically it's just a version of the game with the sound cpu pre-decrypted & split into decrypted data / encrypted data. Came from a legitimate bootleg board tho.