Scott Stone
b26dcde9d3
Fixed 03830: All sets in harddriv.c: Message: Duplicate save state registration entry (DSP32C/dsp32/0/cpustate->pin)
2010-05-05 18:22:53 +00:00
Michaël Banaan Ananas
87b8c8a6ab
(gcc 4.5 compile error)
2010-05-05 17:32:32 +00:00
Fabio Priuli
d05ac40bda
Fix for MT03823: pc_miket: Bad colours [Alex Jackson]
2010-05-05 13:08:48 +00:00
Curt Coder
b0f0e51d0e
Added xtal for MESS. (no whatsnew)
2010-05-05 12:52:46 +00:00
Brian Troha
4703374c79
correct the U locations for ROM#3 & ROM#4 in the PCB info for Skill Drop Georgia to represent the proper order.
2010-05-05 03:38:30 +00:00
Aaron Giles
64b3a63fff
Fix for Win32 SDL build.
2010-05-05 02:00:25 +00:00
Aaron Giles
72d8b1db58
Cleanups and version bump.
2010-05-05 01:10:40 +00:00
Brian Troha
0eae440981
Updated documentation for the astrocorp.c driver
...
astrocorp.c: Added PCB layout and board information for the Skill Drop Georgia set [Brian Troha]
2010-05-04 23:07:34 +00:00
mariuszw1
0a604d3fe3
New games added
...
-----------------------------------
Klad / Labyrinth [Black1972]
2010-05-04 20:13:05 +00:00
mariuszw1
6b6545dbc9
New clones added
...
-----------------
Reel Fun (Version 7.03) [Siftware]
2010-05-04 19:15:10 +00:00
mariuszw1
cb65166849
VC2008 compile fix (no whatsnew).
2010-05-04 16:45:52 +00:00
Angelo Salese
ad842bc850
applied accidental revert
2010-05-04 15:15:04 +00:00
Angelo Salese
06758e886e
idle skip for sfz3upper, and fixed a gfx regression
2010-05-04 14:56:06 +00:00
Angelo Salese
5323d14f1c
Remove popmessage
2010-05-04 13:03:25 +00:00
Angelo Salese
93ced0c2fe
Naomi: implemented RTC start-up values [Angelo Salese]
2010-05-04 12:57:53 +00:00
Jonathan Gevaryahu
85eb055c29
Simplified and fixed tms52xx zpar code, output is less glitchy. no whatsnew.
2010-05-04 04:29:32 +00:00
Jonathan Gevaryahu
8efc1abaa9
Redid parameter interpolation and frame load logic so new frames don't immediately force all the Energy/Pitch/K values to the values of the old frame, but wait until their first interpolation to do so. This fix improves speech quality considerably. [Lord Nightmare]
2010-05-03 21:46:54 +00:00
Michaël Banaan Ananas
9cc765cb13
mametesters bugfix:
...
------------
- 03824: [Graphics] hvysmsh: Graphics replaced by black artifacts (Mamesick)
2010-05-03 18:42:48 +00:00
Angelo Salese
55ea378ede
fixed compile
2010-05-03 17:12:19 +00:00
Angelo Salese
f4681ba97f
Naomi: improved Vblank-In irq timings [Angelo Salese]
2010-05-03 17:03:45 +00:00
Jonathan Gevaryahu
459a4ad272
Fix very minor bug with pitch count wrapping (was sometimes wrapping to 1 instead of 0 due to the modulus, real hardware always wraps to 0), also removed some dead code and tweaked debug stuff.
2010-05-03 16:55:40 +00:00
Jonathan Gevaryahu
bb2e9f515c
revert change to chirp tables, since rereading the patent makes it clear this change was incorrect. No whatsnew, and delete the whatsnew about changing chirp entries 40-51 to -1 from 0
2010-05-03 16:52:37 +00:00
Angelo Salese
392093086f
info about hotd2/hotd2o booting
2010-05-03 16:28:54 +00:00
Angelo Salese
6948662d63
Naomi: work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode [Angelo Salese]
2010-05-03 12:53:46 +00:00
Jonathan Gevaryahu
b5fac5bcba
Fix ZPAR (zeroed k parameters 5-10) behavior for unvoiced frames. Updated comments and debug functions. [Lord Nightmare]
2010-05-03 03:50:31 +00:00
Angelo Salese
9879eb9a49
new clones
...
----------
Seibu Cup Soccer :Selection: (bootleg, set 2) [Fabrizio Vasile]
Draw Poker Joker's Wild (02-11) (NOT WORKING) [Siftware]
2010-05-02 23:55:51 +00:00
Michaël Banaan Ananas
fcc589cb83
documentation: Rapid Hero is by NMK, distributed by Media Shoji (Media Trading Corp) -- no whatsnew
2010-05-02 17:37:52 +00:00
Michaël Banaan Ananas
5300bf5029
documentation: Hot-B company name consistency + Cuby Pop is by Hot-B according to JP wikipedia and in-game unused tile gfx. -- no whatsnew
2010-05-02 16:46:01 +00:00
Michaël Banaan Ananas
d59a8123f4
MAMETesters Bugs Fixed
...
----------------------
- 03619: [Color/Palette] nsub: Color region need to be INVERTED (M.A.S.H., hap)
2010-05-02 14:45:26 +00:00
Michaël Banaan Ananas
3a99bcf084
MAMETesters Bugs Fixed
...
----------------------
- 03684: [Graphics] skyarmy: Screen Offset issue (hap)
2010-05-02 14:30:19 +00:00
Michaël Banaan Ananas
7b0d6111f5
MAMETesters Bugs Fixed
...
----------------------
03736: [Graphics] scontra, scontraj: Super Contra main character shadows (hap)
2010-05-02 13:49:52 +00:00
Scott Stone
586985ecb5
Took comment off the remaining untested DIP (no whatsnew)
2010-05-02 12:52:21 +00:00
Jonathan Gevaryahu
d9d2963897
Make New and Old frames store indexes instead of actual frame values, this allows for simplification of the interpolator.
...
Got rid of stop sentinel values for tms52xx chips as they are no longer necessary.
Made interpolation INHIBIT logic better match patent.
Made lattice filter use the previous sample's energy value, to match patent.
2010-05-02 08:28:05 +00:00
Scott Stone
dfb9b384a5
More DIP verification and correct prom for Frog & Spiders
2010-05-01 21:44:10 +00:00
Brian Troha
98a50cd982
new clone added: Polaris (Original version)
...
Add PCB locations, corrected rom labels where possible and re-ordered the parent / clone so the most recent version is the parent
New Clone Added
--------------------------------
Polaris (Original version) [Siftware]
2010-05-01 21:21:17 +00:00
R. Belmont
63e07ca81e
snes_snd: Rework SYMBOLS=1 fix to not destroy the output samples (no whatsnew)
2010-05-01 21:10:46 +00:00
Brian Troha
5840be5e21
fixed Kicker rom names from a proper dump of an original PCB. Replaces the 2 graphics roms with a single rom as per the PCB. The old rom info is commented out.
2010-05-01 20:42:44 +00:00
Michaël Banaan Ananas
43f08ff775
mark main set audiocpu rom taken from bootleg set as bad dump, no whatsnew
2010-05-01 20:10:29 +00:00
Scott Stone
e54681a5ce
Revert a memory map change (no whatsnew)
2010-05-01 20:07:07 +00:00
Brian Troha
ed178e3eb8
fixed a few rom labels in the Nemesis UK set. The roms are copies of the parent but on a real PCB the are labeled different. This correction fixes that.
2010-05-01 20:01:55 +00:00
Scott Stone
daced6c6ed
Fixed inputs and discovered DIP function for Frog & Spiders. Added prom from Jolly Jogger which gives accurate colors but is not the actual dump - so is labeled as BAD_DUMP
...
Added DIP LOCATIONS for all sets in jollyjgr.c
2010-05-01 19:56:40 +00:00
R. Belmont
b039f6e8a9
Games added as GAME_NOT_WORKING
...
-------------------------------
Time Crisis 3 (TST1) [Guru]
2010-05-01 19:23:49 +00:00
R. Belmont
bb4c199427
Corrected mask ROM numbers for HOTD2 [f205v]
...
New games added as GAME_NOT_WORKING
-----------------------------------
House of the Dead 2 (original) [Wouter]
2010-05-01 19:16:41 +00:00
Angelo Salese
45858f5b63
Naomi: Improved Vblank-Out support
2010-05-01 19:12:49 +00:00
Michaël Banaan Ananas
83a2b3868a
MAMEtesters bugfix:
...
- 03102: [Side-by-side] finalizr: The "lives" statusbar is shown at bottom of the screen in MAME and on the PCB it's on the top (hap)
2010-05-01 18:25:08 +00:00
Angelo Salese
294ca351c7
Naomi: improved mirroring
2010-05-01 18:07:25 +00:00
Angelo Salese
ea85a5bfd0
Added bitmap disable and tilemap bank
2010-05-01 16:12:13 +00:00
Angelo Salese
3c33fbaa8d
Fixed logic in Frog & Spiders
2010-05-01 15:39:48 +00:00
Angelo Salese
16ecaff54e
new NOT WORKING game
...
----------
Frog & Spiders (bootleg) [Siftware]
2010-05-01 15:31:51 +00:00
Angelo Salese
0d670e2103
PGM: added support for newer bios ROM [XingXing]
2010-05-01 13:16:43 +00:00
Michaël Banaan Ananas
406a384a0f
(corrected vrender0.c prev commit typo/compile error)
2010-04-30 20:28:55 +00:00
Jonathan Gevaryahu
12aa3563c6
Fixed the chirp rom being one sample shorter than it should have been (0-50 instead of 0-51);
...
Fixed talk status to match the datasheets (i.e. when talk status goes low, a ramp down frame is played; talk status also goes instantly low when a stop frame is parsed; previously talk status would cause immediate speech termination within one sample, which was wrong)
More documentation updates. [Lord Nightmare]
2010-04-30 18:58:41 +00:00
Angelo Salese
26005498ba
Naomi: Improved the YUV FIFO IRQ firing, now it should be possible to emulate the YUV decoding properly [Angelo Salese]
2010-04-30 18:33:11 +00:00
Angelo Salese
14cd363caf
Improved CH-2 DMA behaviour
2010-04-30 17:00:12 +00:00
Angelo Salese
315559a406
Improved irq routines inside video/dc.c
2010-04-30 15:46:12 +00:00
Angelo Salese
c3dd192008
Debug output for the External / Debug DMA triggers
2010-04-30 14:30:46 +00:00
Angelo Salese
0faf54fe8f
fixed error in comment, not worth mentioning
2010-04-30 13:59:52 +00:00
Angelo Salese
805d441912
Haze: hooked up version number from the MCU to shared ram, removed RAM dump for DW3
2010-04-30 13:18:28 +00:00
R. Belmont
eb967aeb64
snes_snd: fix Linux 64-bit compile issues [R. Belmont]
2010-04-30 02:59:31 +00:00
Scott Stone
2cafb5c5f2
Fixed mistake in clock change to allow trojan to use proper verified speeds. (no whatsnew)
2010-04-29 18:04:22 +00:00
Scott Stone
03f9377cbd
Fixed 03822: lwings and clones: Gameplay slows during game [Tafoid]
...
Comment: The changes were made to clocks from the trojan PCB and were assumed correct also for lwings. It turns out lwings need a bit more power to work smoothly. I've reverted that maincpu clock change until the actual lwings PCB can get checked.
2010-04-29 16:23:25 +00:00
Angelo Salese
806eb20af0
Haze: some refactoring, based on new findings
2010-04-29 15:18:31 +00:00
Phil Bennett
29facb8844
aristmk4: Hooked up the two AY8910s [Fr45h3r]
2010-04-29 12:14:43 +00:00
Phil Bennett
5875152936
New clones added
...
----------------
Street Fighter II - The World Warrior (Thunder Edition) [Smitdogg, The Dumping Union]
2010-04-29 12:03:43 +00:00
Curt Coder
b7620a33f3
Added xtal for MESS. (no whatsnew)
2010-04-29 07:25:14 +00:00
Jonathan Gevaryahu
99a98ab5fe
Cleaned up ranout (FIFO running out mid-frame) to be accurate to hardware;
...
Cleaned up talk status clearing to be more accurate to hardware;
Cleaned up parse_frame function significantly.
Added some more comments. [Lord Nightmare]
2010-04-29 02:55:33 +00:00
Phil Bennett
fb919136d7
New clones added
...
----------------
Battle of the Solar System (rev. 1.1a 7/23/92) [blib, Smitdogg, The Dumping Union]
2010-04-28 18:31:46 +00:00
Tomasz Slanina
e3204d856d
Improvements to Pachifever driver [Tomasz Slanina, maruwa]
...
- replaced ic48.50 ROM with correct dump
- added correct MSM clock value
- added second SN76489A chip (used for sfx)
- updated hw notes
2010-04-28 16:55:21 +00:00
Fabio Priuli
0a3adb23ca
worked around a MESS related issue with software lists calling display_loading_rom_message with zero romstotalsize. additional investigation is in progress to understand if the code is faulty on the MESS side or not...
...
no whatsnew needed.
2010-04-28 07:28:56 +00:00
Jonathan Gevaryahu
26e06630b5
Fix race condition involving tms52xx status register which broke victory/victorba self test.
...
Updated debug routines a bit, and improved the non-NORMALMODE a bit. [Lord Nightmare]
2010-04-28 05:20:33 +00:00
Jonathan Gevaryahu
cd4aef0bd5
Hook up the ym2151 reset bit to the sound cpu in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches. [Lord Nightmare]
2010-04-28 02:37:57 +00:00
Angelo Salese
6412b16648
Fixed TA_LIST_INIT behaviour
2010-04-28 00:28:34 +00:00
Angelo Salese
8d62b55803
Fixed a potential bug with DMA triggers, unless otherwise stated you can't start a new DMA if a previous one is active (unless you actually use the suspend registers, but that's another story)
2010-04-27 22:24:13 +00:00
Angelo Salese
43d871183e
Fixed a bug with scanline counter, not worth mentioning
2010-04-27 21:37:38 +00:00
Angelo Salese
ecf62838ce
Fixed ROM hook-up with kofnwj, not worth mentioning
2010-04-27 20:50:33 +00:00
Angelo Salese
dbaa502846
Redumped one program rom in Killing Blade [XingXing, David Haywood]
...
new clones
----------
Killing Blade (ver. 104) [XingXing, David Haywood]
2010-04-27 18:50:15 +00:00
Angelo Salese
13b38936ab
Added a delay to the GDROM DMA transfers, allows KOF Neowave to boot [Angelo Salese]
2010-04-27 18:10:22 +00:00
Angelo Salese
4c1c2c8517
Missed this too, today isn't my day?
2010-04-27 17:09:40 +00:00
Angelo Salese
cc4199a6e5
damn
2010-04-27 16:14:27 +00:00
Angelo Salese
2bdd7b8b73
I wanna kill f205v too for this ...
2010-04-27 16:10:15 +00:00
Angelo Salese
9027603b38
Added a protection RAM dump for Dragon World 3 [XingXing]
...
new clones
----------
Dragon World 3 (ver.105) [XingXing]
2010-04-27 14:33:44 +00:00
Angelo Salese
47c2e178fd
Documentation improvements to the Sega Naomi HW games [f205v]
2010-04-27 14:11:41 +00:00
Fabio Priuli
42e9ddf60d
added save states to the following CPU: apexc, asap, avr8, cp1610, dsp32 and f8 [Fabio Priuli]
2010-04-27 09:09:41 +00:00
Fabio Priuli
2ed1d50391
no whatsnew: fixed double saving in crystal.c and improved bankswitch restoring. still no save states, though.
2010-04-27 06:46:11 +00:00
Angelo Salese
ea20c3f440
smarinef debug info
2010-04-27 01:22:47 +00:00
Angelo Salese
4cc2391784
Improved DMA modes 1+2 in killbld, allowing all DMA operations used by the game to work and the RAM dump to be removed [XingXing, David Haywood]
2010-04-27 00:20:27 +00:00
Fabio Priuli
2d27ac37d5
vrender0.c: converted to be a device [Fabio Priuli]
...
crystal.c: added driver data class [Fabio Priuli]
2010-04-26 22:19:05 +00:00
Angelo Salese
931e9aa86c
Haze: improved the previous PGM commit, no whatsnew
2010-04-26 20:42:19 +00:00
Angelo Salese
612f7057c1
Fixed a logging error with Maple HW trigger
2010-04-26 16:30:32 +00:00
Angelo Salese
a39b4f2265
Improved Killing Blade encrypted DMA mode 3 [XingXing, David Haywood]
2010-04-26 16:00:48 +00:00
Jonathan Gevaryahu
71635fd94d
Fix swapped stereo in gauntlet and gauntlet 2. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics.
...
TODO: merge gauntlet audio into atarijsa.c since the gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. [Lord Nightmare]
2010-04-26 15:57:46 +00:00
Fabio Priuli
d327f106f4
sega system16 and later: first pass in the conversion of video ICs to be devices [David Haywood]
...
also, out of whatsnew: modified segaybd to use callbacks for output instead of a huge switch statement (as per Haze's and Arbee's suggestions).
2010-04-26 15:28:03 +00:00
Jonathan Gevaryahu
0ebd7c9579
gah, that // HACK line was NOT supposed to be committed. no whatsnew.
2010-04-26 14:54:56 +00:00
Jonathan Gevaryahu
49b1fb6b38
make DEBUG_PARSE_FRAME_DUMP actually print correct data for voiced frames... will clean up the parse_frame function later (too many separate loops). no whatsnew.
2010-04-26 14:45:53 +00:00
Fabio Priuli
c5879ecd75
modified segas32 to use callbacks for output instead of a huge switch statement (as per Haze's and Arbee's suggestions). segaybd will follow soon.
...
given the code is basically the same as rev. 8902, I don't think this change is worth mentioning in the whatsnew
2010-04-26 10:26:16 +00:00
Fabio Priuli
05fd2ed6ae
not worth mention: made MAME compile again
2010-04-26 08:55:56 +00:00
Brian Troha
11294df545
adds newer Area51: Site 4 BIOS.
...
Load the newer one over the older so we keep both files in the archive and both are documented.
If someone has a better way for the rom loads, feel free ;-)
2010-04-26 05:38:39 +00:00
Jonathan Gevaryahu
4fb6a60c8d
Replaced the DEBUG_FRAME_DUMP define with a new DEBUG_PARSE_FRAME_DUMP which produces binary listings of each frame parsed. [Lord Nightmare]
2010-04-26 04:54:23 +00:00
Jonathan Gevaryahu
97ac135b0b
Minor change for experimentation. Will soon be revamping debug stuff to print a running diagram of interpolations, etc for each sample or frame. Try undefining NORMALMODE and see if it sounds more correct... no whatsnew.
2010-04-26 02:02:48 +00:00
Jonathan Gevaryahu
764e72f5c2
Made /READY timing accurate to the real chip as best as possible. Note that on the zaccaria games, possibly due to a bug in the CA2 line handler of the PIA which reads the /READY state, speech usually won't work until midway through the first game played, but works fine afterward. Not sure if that's a MAME bug or an original game bug. [Lord Nightmare].
2010-04-25 22:59:49 +00:00