ImJezze
cc24a339d8
Merge remote-tracking branch 'refs/remotes/mamedev/master'
...
Second attempt
2016-02-21 11:48:45 +01:00
therealmogminer@gmail.com
fbe6e54400
Fix remaining issues with bgfx renderer
2016-02-17 01:35:38 +01:00
therealmogminer@gmail.com
622df200de
Fix errors with -rol and -ror, nw
2016-02-15 20:22:20 +01:00
therealmogminer@gmail.com
b0a7bcd346
Significant speed improvements to the BGFX renderer. [MooglyGuy]
2016-02-15 17:57:28 +01:00
Miodrag Milanovic
42622cfe8e
replace osd_lock with std::mutex [Miodrag Milanovic]
2016-01-30 20:43:50 +01:00
dankan1890
361d32d37f
Small code cleanup:
...
- corealloc.h: added macro definition for global_alloc (nothrow) memory allocation.
- textbuf.cpp / wavwrite.cpp: removed pointless cast.
- debugcmd.cpp / luaengine.cpp / render.cpp: avoid strlen calls in a loop.
- diimage.cpp: simplified "device_image_interface::set_image_filename" function.
- miscmenu.cpp / selgame.h / video.cpp(h): replaced int with bool where applicable.
- ui.cpp: removed unused code.
2016-01-29 00:43:18 +01:00
Miodrag Milanovic
3e5ad46410
modernized configuration_manager (nw)
2016-01-10 15:17:18 +01:00
Miodrag Milanovic
4afd75e2fd
Cleanups and version bump
2015-12-30 08:18:51 +01:00
mahlemiut
043eed6171
Make new internal debugger windows appear in a cascade-like position, and give some windows better default sizes. Change render_target::debug_top() to put targets at the end of the target list, fixing the order in which windows are rendered (nothing else uses this function).
2015-12-17 19:10:31 +13:00
Miodrag Milanovic
91605d3f4d
clang-modernize part 1 (nw)
2015-12-03 18:17:25 +01:00
Miodrag Milanovic
92f81361d6
Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
2015-12-03 11:40:45 +01:00
ImJezze
05f83580c0
Fixed dynamic beam width for invariabel vector intensity
...
- the vector renderer now tries to detect a invariabel vector intensity
and disables the calculation of a dynamic beam width
2015-11-18 13:37:53 +01:00
ImJezze
8be53c28f0
Changed screen adjustment for HLSL
...
- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
2015-11-17 19:37:56 +01:00
Miodrag Milanovic
61d05aacb8
Fixed some suggestions by ReSharper C++ (nw)
2015-11-14 19:05:18 +01:00
Miodrag Milanovic
d1dc775f9b
Some cleanups and init fixes with help of ReSharper C++ (nw)
2015-11-11 16:31:18 +01:00
therealmogminer@gmail.com
7b5119e166
nw, more PVS-Studio fixes
2015-11-09 12:23:29 +01:00
Miodrag Milanovic
7c19aac60e
Rename *.c -> *.cpp in our source (nw)
2015-11-08 12:56:12 +01:00