Commit Graph

16755 Commits

Author SHA1 Message Date
Brian Troha
5f874b05be New game added and new Blood Storm Clone
Pairs Red is basically like the Pairs game but is designed for children and is a ticket redemption game so I consider it different enough to be a new game. Although the matching of pairs is the basic concept for both.

New Clone Added
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Blood Storm v1.04 [Brian Troha, The Dumping Union]

New Game Added
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Pairs Red (V1.0, 10/25/94) [Brian Troha, The Dumping Union]
2012-08-01 23:54:28 +00:00
Angelo Salese
40319bf8d8 Quick and dirty base hook-up for this 2012-08-01 20:52:12 +00:00
Scott Stone
37f3a4bff8 continued st0020.c, jclub2.c work, more clone splitting for mpu5.c, astrafr.c - From Haze (nw) 2012-08-01 19:41:54 +00:00
Scott Stone
62ac08faba st0020 (seta blitter + zooming sprites) is now a device. [David Haywood] 2012-08-01 16:45:55 +00:00
Scott Stone
67c37ad05c crgolf.c: Adjusted rom names to better represent actual rom labels improved documentation for other dumped sets. Added protected PAL dump. [Kevin Eshbach, Tafoid] 2012-08-01 16:33:25 +00:00
Scott Stone
57548fb1e4 Fixed MT04961: darkhors: Game no longer allows for boot up - From Haze 2012-08-01 03:13:36 +00:00
Scott Stone
fa8164f908 Fix for MT04960: All sets in cdi.c: Quizard games do not boot after initial startup screen 2012-08-01 02:54:02 +00:00
R. Belmont
906865b75a New clones added
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* Samba de Amigo (prototype) [Arzeno Fabrice]
2012-08-01 01:40:23 +00:00
Ville Linde
958d60f1e4 cobra.c: Added Timekeeper RTC. 2012-07-31 22:18:24 +00:00
Scott Stone
2d8b4ab853 more clones created/sorted for mpu5.c - From Haze (nw) 2012-07-31 21:01:16 +00:00
Scott Stone
4755987cb4 Started the process of converting some Kaneko games to use devices. [David Haywood] 2012-07-31 20:54:17 +00:00
Ville Linde
cf2f7eb01c cobra.c: Hooked up DMA callbacks and RF5C400. 2012-07-31 17:54:41 +00:00
Angelo Salese
eb7bcbebea Wild Poker ... reads code snippet from MCU port :/ 2012-07-31 02:47:06 +00:00
Angelo Salese
18923911bf Hooked up preliminary sound to Lock N Loaded [Angelo Salese] 2012-07-31 00:42:44 +00:00
Scott Stone
b8b80c3421 making more sets in mpu5.c - From Haze (nw) 2012-07-30 23:08:10 +00:00
Angelo Salese
1434a8b44f Fixed a color bug with tilemap 2012-07-30 23:04:11 +00:00
Ville Linde
6c8cba3503 ppc: Added callbacks for buffered external DMAs. [Ville Linde] 2012-07-30 22:20:30 +00:00
Angelo Salese
9eaa7414e7 Defaults to disallow game over, fix it 2012-07-30 18:45:59 +00:00
Angelo Salese
1170a836d9 New WORKING game
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Cycle Maabou [Angelo Salese]

Fixed sprite GFX order in Cycle Maabou [Angelo Salese]

Hooked up inputs in Cycle Maabou [Angelo Salese]
2012-07-30 17:28:42 +00:00
Angelo Salese
0cafb7f162 New WORKING game
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Sky Destroyer [Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod, Andrew Welburn, Smitdogg, The Dumping Union, Angelo Salese, David Haywood]
2012-07-30 16:18:36 +00:00
Michaël Banaan Ananas
8f720281dd fix edge cases with overflow/carry flag 2012-07-30 15:33:41 +00:00
Scott Stone
8fd763c188 New clones added as GAME_NOT_WORKING
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Ninja Baseball Bat Man II (bootleg/hack)  [Smitdogg, The Dumping Union, David Haywood]
2012-07-30 15:16:30 +00:00
Angelo Salese
478a1bdaad State-ized the thing 2012-07-30 15:03:46 +00:00
Angelo Salese
57b96d6021 More protection sim fixes 2012-07-30 14:27:26 +00:00
Angelo Salese
1f107a83a8 Fixed remaining input issues in Sky Destroyer [Angelo Salese] 2012-07-30 12:46:06 +00:00
Angelo Salese
e873505530 Added preliminary colour cycling effect to Sky Destroyer [David Haywood] 2012-07-30 12:27:10 +00:00
Miodrag Milanovic
36e856cee3 Version bump 2012-07-30 07:58:23 +00:00
Miodrag Milanovic
19179ec9b6 Clean-ups and version bump 2012-07-30 07:55:43 +00:00
Angelo Salese
82345fa14e More protection work 2012-07-30 03:52:40 +00:00
Angelo Salese
6d12f6b59b Haze fixed the tilemap, me fixed a sprite issue 2012-07-30 03:27:42 +00:00
Angelo Salese
b554e315ba Basic inputs hooked up 2012-07-30 02:40:32 +00:00
Angelo Salese
2580f65048 Last sprite fixes 2012-07-30 01:16:47 +00:00
Angelo Salese
9bc86d07dd When in doubt with colors, just use ROMREGION_INVERT 2012-07-29 23:52:32 +00:00
Angelo Salese
f487155b21 Fixed sprite offsets 2012-07-29 23:45:43 +00:00
Michaël Banaan Ananas
d455c6267e that trick doesn't work with ADD (SUB is left-to-right, ADD is equal both ways) 2012-07-29 23:44:37 +00:00
Brian Troha
8aad7ae7db toaplan2.c: Minor doc update about the Pipi & Bipis bootleg 2012-07-29 23:41:34 +00:00
Brian Troha
b43a647b92 msm5205.c: Preserve the documentation differences between MSM6585 & MSM5205 now that support has been added to the msm5205.c driver. 2012-07-29 20:03:32 +00:00
Brian Troha
58f81a0921 new non working game added - Pop Shot
New games marked as GAME_NOT_WORKING
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Pop Shot (prototype) [Antonio Gonzalez Jr.]
2012-07-29 19:53:52 +00:00
Brian Troha
bf2f103e6d new clone added: Pipi & Bibis / Whoopee!! (Prototype)
New Clone Added
--------------------------------
Pipi & Bibis / Whoopee!! (Prototype) [Antonio Gonzalez Jr.]
2012-07-29 19:28:36 +00:00
Wilbert Pol
018d9a80e3 v30mz.c: Getting rid of some typedefs and cleaning up a few things. (nw) 2012-07-29 19:10:55 +00:00
Wilbert Pol
bac8361cd8 v30mz: Removed unneeded header file (nw) 2012-07-29 18:39:29 +00:00
Michaël Banaan Ananas
bfa4f38f05 added minimal support for MSM6585 2012-07-29 18:16:45 +00:00
Ville Linde
2a92957014 cobra.c: Hooked up FIFO interrupts. (nw) 2012-07-29 16:06:11 +00:00
Angelo Salese
71e0f3e0c5 As Phil noted, prg ROM banking actually contains the missing gfxs ... 2012-07-29 12:18:58 +00:00
Scott Stone
17c681f42b Set splitting and moving some roms to another driver because they were misplaced involving mpu5.c and pluto5.c. As a result of the previous cleanups there were still some redundant structure left around which can be reduced in esd16.c - From Haze (nw) 2012-07-29 00:58:36 +00:00
Ville Linde
6780d718ca cobra.c: Moved FIFOs into a class. 2012-07-28 18:43:19 +00:00
Angelo Salese
3ae8987c2c Some improvements to Sky Destroyer, some gfxs are missing ... 2012-07-28 18:32:30 +00:00
Ville Linde
615ba7effa cobra.c: Converted the 3D renderer to use polynew.h. [Ville Linde] 2012-07-28 17:45:35 +00:00
Scott Stone
0ac1710ffb esd16.c: We can collapse the sprite gfxdecodes into a common 5bpp one rather than 2 different ones by adjusting the rom loading, we can also use the AM_MIRROR macro instead of a manual function to mirror spriteram. From Haze (nw) 2012-07-28 15:16:26 +00:00
Miodrag Milanovic
ba882201e6 Sync with MESS (nw) 2012-07-28 14:33:57 +00:00