- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
- Added sdlmisc_<targetos>.c again. This was necessary since
certain tools create stubs for e.g. osd_break_into_debugger.
If we do not have this in a separate file, the link stage may
break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
-------------------------------
Penguin Adventure (bootleg) [Mariusz Wojcieszek]
Game is playable, but coin system is missing, so I left NOT_WORKING flag.
---------- Forwarded message ----------
From: Lei Wu <lanewu@hotmail.com>
Date: Mon, Jan 18, 2010 at 8:28 AM
Subject: pgm update [XingXing]
To: submit@mamedev.org
-fixed a typo in pgm.c that caused memory test error
-corrected comments
functions into methods of those classes. The most wide-ranging
change was converting device_reset() to device->reset(). Apart
from that it was mostly internal shuffling in the core.
- Fixed compiling CPU core of V30MZ (only used by MESS)
- Fixed MESS dependent code of wave.c
- Added include of emu.h in sid (used only by MESS)
no whatsnew needed
--------------------------------------------
Versus Net Soccer (5 sets) [David Haywood]
--------------------------------------------
Date: Mon, 18 Jan 2010 20:33:36 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Vs. Net Soccer improvements part 2
with this I think it works well enough to mark as working.
Sound is still bad, and the Roz layer doesn't wrap properly, and the
sprite DMA timing needs work which currently causes some one frame
errors, but those don't really impact the playability so imperfect sound
/ graphics flags are best at this point.
--------------------------------------------
Fortune I (PK485-S) Draw Poker [Jim Stolis]
(Personal note: I believe this should actually become the parent set of the driver based on the history of the companies involved, but left it for now.)