New WORKING software list additions (vsmile_cart.xml)
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Alphabet Park Adventure (UK) [TeamEurope]
Disney/Pixar Cars - Rev It Up in Radiator Springs (UK, alt) [TeamEurope]
Disney's Aladdin - Aladdin's Wonders of the World (UK) [TeamEurope]
Disney's Mickey Mouse - Mickey's Magical Adventure (UK) [TeamEurope]
Disney's Winnie de Pooh - The Honey Hunt (UK) [TeamEurope]
Marvel Spider-Man & Friends - Secret Missions (UK) [TeamEurope]
Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (UK, 2005) [TeamEurope]
Nick Jr. Go Diego Go! - Save the Animal Families! (UK) [TeamEurope]
Scooby-Doo! - Funland Frenzy (UK, 2004) [TeamEurope]
Zayzoo - My Alien Classmate (UK) [TeamEurope]
This changes behaviour, however I think it's a net positive:
* Most games using Steam Input or SDL2 to read game controllers have
this behaviour, so users have come to expect it.
* This module is better at giving meaningful names to buttons on
common controller, and assigning axes consistently.
* Button/axis mapping files using a widely-used format are supported.
* The old behaviour is still available with `-joystickprovider sdljoy`
if anyone wants it.
The new option for controller mapping files is in the general OSD
options rather than SDL options as it can be extended to DirectInput in
the future.
* Allow fallback to joystick API for devices without game controller
mappings.
* Detect controller reconnection.
* Force Switch Pro Controller ZL/ZR to act like buttons.
* Added button names for Google Stadia controller.
* Also fixed dumb copy/paste error on my part in Windows clipboard code.
* Added initial support for XInput controller subtypes, starting with
driving, arcade and flight controllers.
* Check XInput capabilities to ignore buttons and hats that aren't
present.
* Added preliminary SDL Game Controller joystick provider. Reconnection
and mixed Game Controller/Joystick devices are unsupported.
* Show the input token for the highlighted control on input device
menus.
-ui: Allow menus to set required space above and below menu when metrics
change. Fixes the initial bad layout on the system selecton menu, or
bad layout after resizing windows.
* machine/ncr53c90.cpp: Renamed to ncr53c90 to avoid confusion about the actual NCR part name.
* machine/ncr53c90.cpp: Fixed 'Select w/ ATN and Stop' command in DMA mode.
* cpu/sparc: Avoid using temporary C-strings as address space names.
* machine/sun4c_mmu.cpp: Fixed l2p debugger command by removing inadvertent narrowing conversion.
* sun/sun4.cpp: Switched to NCR 53C90 from 53C90A, and fixed DMA byte-address masking - fixes Solaris 2.4 booting.
* video/virge_pci.cpp: fix remapping, allow pcipc with ibm5170_hdd:win98se to boot without hacks in 256 color mode
* bus/isa/s3virge.cpp: implement DPna, DSna, DSno, DSPDxax and DSo ROP opcodes
* video/virge_pci.cpp: hookup VGA ports to MMIO, makes HW mouse cursor usable
* bus/isa/s3virge.cpp: fix device_reset inheritance, make s3d to start in idle state
* bus/isa/s3virge.cpp: fix source pitch stride
* bus/isa/s3virge.cpp: make bitblt_colour_step / bitblt_monosrc_step a bit less verbose
* bus/isa/s3virge.cpp: stride follows up what's reading it
* bus/isa/s3virge.cpp: clip against de bit
* video/virge_pci.cpp: update BAR fix to catchup lower address config
* bus/isa/s3virge.cpp: initialize pattern variable in mono mode
* bus/isa/s3virge.cpp: fix mistake with shift << 8 in 8bpp pattern path, fixes Windows tooltips/Windows XP welcome setup screen
* bus/isa/s3virge.cpp: QA notes