* Made it a bit easier to cross-compile for x86-64 or i686 on an AArch64
Windows system.
* Choose the default native recompiler back-end based on predefined
macros rather than requiring the build scripts to set it.
* Don't require every target without a native recompiler to declare
this.
* Got rid of the code that was supposed to set -m32 or -m64 when
building GENie (it didn't work - it tried to use ARCHITECTURE before
setting it).
* Avoid relying on the unreliable PROCESSOR_ARCHITECTURE environment
variable.
* Got rid of stuff for versions of Xcode that are definitely no longer
supported.
* Got rid of workarounds for very old Linux distros.
* Use newer makefile syntax for if/else/if structures, comment some else
and endif statements for clarity.
cpu/drcbex86.cpp: Don't use static address space accessors. This gives
a big performance improvement.
cpu/drcbeut.cpp: Made failure to resolve address space accessors fatal.
cpu/drcbearm64.cpp: Removed fallback to static address space accessors.
cpu/mips3/mibs3.cpp: Removed static address space accessors. All they
were doing was hurting performance.
cpu/drcbex64.cpp: Don't use goofy X64_WINDOWS_ABI macro, just check
_WIN32. The only other environment that uses the Windows calling
convention is (U)EFI, and we can move feature detection to util/abi.h if
we ever need to care about it.
* Properly support Wayland under EGL and Vulkan. (#3358)
* Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359)
* Cleanup.
* Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.
- Works for both Vulkan and OpenGL.
- Remove --with-wayland from genie options.
- Vulkan loads all three extensions for surface creation instead of only one.
- Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
a SwapChain with the given window size.
- Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
recreating to make sure the window is released of its swapchain.
- Fix dbgText glitch in example-22-windows.
- Remove old X11-related dependencies for GLFW3.
* Formatting.
* Adapt to latest bgfx wayland code
* Cleanup.
* Fix Vulkan swapchain invalidation issue. (#3379)
* Fix Vulkan swapchain invalidation issue.
* Always clamp render pass to frame buffer size.
* Fix formatting.
* Hopefully fix macOS build
* Hopefully fix macOS build, attempt 2
---------
Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
* Updated to GENie 1181.
* Applied local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572.
* Set MSVC flags to use conformant preprocessor, standards conformance mode, and assume UTF-8 encoding.
* makefile: srcclean batches of twenty files - improves performance when
process creation or filesystem walk is expensive.
* midway/midtunit.cpp: Removed a few unnecessary lines.
Up-to-date with revision 24c8d575e588d557d28f4011becb753421346860. Resolves issues building with Visual Studio.
Enabled PortAudio when building with Visual Studio and clang-cl.
docs: Removed note about duplicate GUID symbols in PortAudio when built with MSVC.
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.