Commit Graph

8 Commits

Author SHA1 Message Date
Vas Crabb
a5e6f4ea8d Expose a couple more things to Lua so the plugins can show the actual key mapped to UI clear. 2020-12-27 04:27:42 +11:00
Vas Crabb
9e36b6a6d9 More Lua interface cleanup - it's simpler with cleaner underlyng APIs.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway.  This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.

THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
2020-12-27 01:32:37 +11:00
Vas Crabb
503332a986 -Lua cleanup and documentation migration checkpoint.
* Cleaned up some more of the Lua inteface.  Mostly replacing methods
  with properties, some consistency fixes, a few renames, some more
  exposed functionality, and a couple of properties that have no
  business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
  documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
  specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
  and leave them unchanged if the user starts assignment but doesn't
  press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
  Windows OSD.

-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
 and key assignments.
2020-12-16 02:18:52 +11:00
Vas Crabb
e008c7b1b1 -Lua engine cleanup, input edition:
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
  autofire and cheat plugins to use it, rather than continuing to
  pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
  to enable/disable individual keyboard and keypad devices like you
  can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.

-plugins/cheat: Fixed menu item not updating visually when disabling a
 cheat with UI Left.

-plugins/cheatfind: Fixed not finding the first screen after screen
 enumerator was exposed as an object rather than using a table.

-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
2020-12-09 01:10:26 +11:00
Vas Crabb
c38f63c10a plugins/cheat, plugins/autofire: only time out input sequence entry if nothing is entered (nw) 2019-11-22 02:32:29 +11:00
cracyc
0ec88f2ff7 plugins/autofire: permit input sequences (nw) 2019-11-20 22:35:13 -06:00
Jack Li
27f66693c5 Autofire plugin: Save/load fixes (#5093)
* Fixed bugs related to reloading roms

Soft resets would reload autofire settings without saving them first, causing the settings to be lost. This commit adds a check to only reload from the settings file if loading a different rom than before.

Hard resets would leave bad references lying around, causing MAME to crash under certain circumstances (i.e. resetting while in the edit menu and entering the menu again). This commit makes sure to properly clean up and reinitialize menu and button states when resetting.

* Used set_folder to avoid hardcoding plugin name in settings path

* Bumped autofire plugin version
2019-05-21 18:44:44 -04:00
Jack Li
0040650300 Add plugin for autofire (#5050)
* Hardcoded autofire plugin

* Changed register_frame to register_frame_done, removed pause check

* Added support for multiple buttons loaded from a file

* Implemented saving settings on quit

* Fixed multiple keybindings for same button from overwriting each other

* Replaced double-quotes with single-quotes

* Refactored saving/loading into a separate module

* Changed button format to use input_code rather than string token

Settings format is unchanged (still saved as string token).

* Rewrote table initialization in save/load

* Implemented menus

* Added helper messages for "on frames"/"off frames"
2019-05-14 10:26:27 -04:00