Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway. This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.
THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
* Cleaned up some more of the Lua inteface. Mostly replacing methods
with properties, some consistency fixes, a few renames, some more
exposed functionality, and a couple of properties that have no
business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
and leave them unchanged if the user starts assignment but doesn't
press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
Windows OSD.
-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
and key assignments.
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
autofire and cheat plugins to use it, rather than continuing to
pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
to enable/disable individual keyboard and keypad devices like you
can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.
-plugins/cheat: Fixed menu item not updating visually when disabling a
cheat with UI Left.
-plugins/cheatfind: Fixed not finding the first screen after screen
enumerator was exposed as an object rather than using a table.
-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
Added methods for enabling and disabling breakpoints and watchpoints,
and made debugger views update when breakpoints/watchpoints are
manipulated from Lua. Made breakpoints and watchpoints objects rather
than tables. (It’s not possible to enable/disable a breakpoint or
watchpoint from the object itself, you have to go through its owners'
debug interface.)
Exposed more device_t members for dealing with child/sibling tags and
devices. Also provided a way to get regions/shares/banks from a device
using relative tags rather than going through the memory manager with
absolute tags.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
1. Changes visual indications to make it nicer & quicker to use.
2. Adds selectable automatic pause capability to the cheat finder menu.
3. Allows the Test/Write poke to be changed
4. Adds another cheat format capability for cheat.simple (write support only)
* Change makefile rules to treat mame.pot as a target so rules can depend on it
* Put mame.pot inside the build directory so it will get cleaned
* Couldn't get xgettext to scrape lua and C++ in the same command and still remove stale strings
* Use larger strings and format specifiers to fix some localisation issues
- Issue with "None" lacking context in Russian and Turkish translations
- Issue with "Not implemented" changing depending on the noun in Serbian
- Issues with lua plugins not allowing for languages with different grammar/punctuation
Strings that need to be translated after this change - most of these are existing text that's been made into larger chunks or reworded slightly:
"Mechanical Machine\tYes\n"
"Mechanical Machine\tNo\n"
"Requires Artwork\tYes\n"
"Requires Artwork\tNo\n"
"Requires Clickable Artwork\tYes\n"
"Requires Clickable Artwork\tNo\n"
"Support Cocktail\tYes\n"
"Support Cocktail\tNo\n"
"Driver is BIOS\tYes\n"
"Driver is BIOS\tNo\n"
"Support Save\tYes\n"
"Support Save\tNo\n"
"Screen Orientation\tVertical\n"
"Screen Orientation\tHorizontal\n"
"Requires CHD\tYes\n"
"Requires CHD\tNo\n"
"ROM Audit Result\tOK\n"
"ROM Audit Result\tBAD\n"
"Samples Audit Result\tNone Needed\n"
"Samples Audit Result\tOK\n"
"Samples Audit Result\tBAD\n"
"ROM Audit Disabled\t\n"
"Samples Audit Disabled\t\n"
"Activated: %s = %s"
"Activated: %s"
"Enabled: %s"
"Disabled: %s"
"%s added"
"Default name is %s"
"Cheat written to %s and added to cheat.simple"
"Unable to write file\n"
"Ensure that cheatpath folder exists"
----
Cheats created with the cheatfinder won't work with the builtin cheat finder if the cpu has an address bus that isn't 8bits unless the addresses are fixed up.