Commit Graph

344 Commits

Author SHA1 Message Date
Olivier Galibert
e2d60b0acb dimemory: Add the target address space to translate, wrap the constants
divtlb: Wrap the constants
2023-03-18 21:27:43 +01:00
Vas Crabb
2c226a3b9f Lua engine: Better bindings for device_state_interface.
This avoids creating a table every time the state property of a device
is accessed, adds proper support for getting/setting floating/point
state entries from Lua, calls the state entry's formatting method to
convert to a string (for flags fields, etc.) and exposes more
properties.

This is a breaking change as the exposed properties on state entries
have changed, and the value property has different semantics for
floating-point state entries.
2023-03-12 04:37:30 +11:00
Vas Crabb
b5475eb38b Various updates, mostly around Lua:
Compile Lua as C++.  When Lua is compiled as C, it uses setjmp/longjmp
for error handling, resulting in failure to unwind intermediate stack
frames.  Trying to ensure no objects with non-trivial destructors are in
scope when raising a Lua error is error-prone.  In particular,
converting an exception to a Lua error becomes convoluted, and raising a
Lua error from a constructor is effectively impossible.

Updated Lua to 5.4.4 - this includes a brand-new garbage collector
implementation with better performance.  The main thing removed is the
deprecated bitlib.

Updated sol2 to version 3.3.0 - this adds support for Lua 5.4 and fixes
a number of issues, including not correctly handling errors when Lua is
built as C++.

Updated LuaFileSystem to version 1.8.0 - this adds support for symbolic
links on Windows, as well as Lua 5.4 compatibility.

Updated LuaSQLite3 to version 0.9.5 - this fixes issues in
multi-threaded environments, as well as Lua 5.4 compatibility.

Fixed double-free after attempting to construct a debugger expression
from Lua with an invalid string, and exposed expression error to Lua in
a better way.

Added warning level print function to Lua.

Fixed saving cheats with shift operators in expressions, although this
code isn't actually used as there's no cheat editor.
2023-03-07 01:39:42 +11:00
Vas Crabb
d4589e0b29 Input refactoring:
osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules.  Input modules take available
controls into consideration when generating default assignments.

emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input.  They both default to Escape.

emu/inpttype.ipp: Added a UI Help control.  Currently only used by
analog inputs menu

emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.

ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now.  UI Select cycles multi-value items
instead.

ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).

osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
2023-02-18 06:18:45 +11:00
Vas Crabb
b98fb7c98e Small batch of input refactoring:
emu/input.cpp: Fixed regression in display of some joystick inputs.

osd/interface: Split up interface classes into a few more files to
reduce where the input device interface class needs to be included.
Made OSD independent of concrete input_device class.

osd/modules/input, emu/inputdev.cpp, emu/ioport.cpp: Allow input devices
to provide tokens for controls without standard item types and
additional default input assignments.  Fixes issues assigning Yen and
Backslash on Japanese keyboards.

ui/textbox.cpp: Added a fixed-content text box menu class for future
use.

Got main.h out of emu.h as it’s only used in a very small number of
places, mostly for getting the application name.  Added eminline.h to
attotime.h as it's used without emu.h.  Cleaned up forward declarations
in emufwd.h a little.
2023-02-05 05:01:40 +11:00
Vas Crabb
f3850d1e3c Cleaned up some recent changes. 2023-02-04 03:25:01 +11:00
Vas Crabb
dd355e4d68 docs: Added an introduction to the input system for developers.
emu/ioport.cpp: Removed a long-outdated comment that is now rather
misleading.
2023-02-03 18:02:45 +11:00
Vas Crabb
43e30203bd docs: Clarified documentation of input options.
Made explanation of interaction between device class enable options
(-[no]mouse, -[no]joystick, -[no]lightgun) and automatic device class
enable options (-*_device) more explicit.  Also documented that
-mouse_device mouse is set by default in both relevant places.

Provided a better explanation of the purpose of -dual_lightgun.
2023-02-03 04:27:40 +11:00
Vas Crabb
68472d3d72 Various input and OSD refactoring:
osd: Supply OSD object to modules on initialisation.  Encapsulated some
event handling in the OSD objects rather than leaving it in free
functions.  Put various stuff in namespaces.

osd/modules/input: Enabled dinput, xinput and winhybrid modules for
Windows SDL builds, and enabled background input for dinput and xinput
(and by extension winhybrid) modules.  Also fixed some COM and X11
resource leaks.

osd/modules/input/input_sdl.cpp: Flipped SDL mouse button order to match
Windows, and exposed vertical and horizontal scroll as Z and rZ axes.
Moved SDL UI event handling out of input devices into OSD object.

osd/modules/input_rawinput.cpp: Changed lightgun Z axis token so it's
correctly identified as a relative axis (it maps to the scroll wheel
equivalent).

osd: Added an option to choose the network provider module.  Mostly
useful if you build with both TUN/TAP and pcap support included, or if
you want to disable emulated networking completely.

emu/input.cpp: Use a better strategy for assembling input code names
that uses fewer temporary strings and doesn't require use of the
non-Unicode-aware space trimming function (fixes MT08552).

osd/modules/input_dinput.cpp: Improved polling logic.

osd: Made various parts of the input code less dependent on concrete emu
objects, and reduced inappropriately passing around the machine object.
Made input modules less dependent on OSD implementation.  Encapsulated
some stuff and got rid of some vestigial newui and SDL1 support code.
Cleaned up some interfaces.  Moved OSD options classes to their own
files.

Prepare to remove main.h from emu.h - it's mostly used to get the
application name, which the vast majority of emulated devices don't need
to do.
2023-01-29 03:16:14 +11:00
Vas Crabb
2498f2b7cf Miscellaneous fixes and refactoring:
ui/analogipt.cpp: Fixed bar graph display for fields with ranges
that wrap through zero.

emu/inputdev.cpp: Separateed analog axis deadzone and switch threshold
settings, reduced default deadzone, and fixed a potential division by
zero if the deadzone and saturation settings are equal.

emu/ioport.cpp: Fixed behaviour of absolute analog fields where range
passes through zero - it previously only worked for specific
combinations of mask, minimum and default.  Removed a workaround from
universal/getaway.cpp that is no longer necessary.

emu/input.cpp: Fixed unintuitive behaviour when an absolute field is
assigned an OR combination of a relative control folled by an absolute
control (e.g. Mouse X or Joy 1 LSX).  Also fixed reading axis input
sequences where an axis code is followed by a switch code (these can
only be produced by manually editing configuration files, not through
MAME's UI), and fixed the returned type when multiple relative axes sum
to zero.

osd/modules/input_dinput.cpp: Fixed hat switches being stuck in up
position when input is suspended in the background

taito/taitoio_yoke.cpp: Give throttle control a distinct type, and don't
auto-centre.

osd: Added option to select MIDI provider module (currently only
PortMidi and the dummy module are available).  Also put various things
in namespaces, and fixed builds including SDL sound module with native
Windows OSD.

emu/validity.cpp: Added check to catch I/O port fields using UI input
types.

emu/inpttype.ipp: Renamed inputs that were causing confusion.  "Bill"
and "Track" were causing confusion for translators and hence likely
causing confusion for many users, especially those who are not native
English speakers.  "Track" as an abbreviation for "Trackball" was
frequently being mistranslated, e.g. in the sense of a CD track
selection button or even in the sense of a railway track.  There's no
reason to abbreviate it.  "Bill" in the US English sense as a banknote
is too ambiguous and was causing confusion for translators.  It's better
to use the less ambiguous "Banknote".  Corrected Greek translations of
"Trackball".

Don't run GitHub Actions on issue template changes.
2023-01-28 08:16:53 +11:00
AJR
5087e6c2f9 Add -listbios command to list alternate BIOSes for drivers and devices 2023-01-24 21:00:08 -05:00
Vas Crabb
2592ac32c1 osd: Added option to accept SDL game controller/joystick input when losing UI focus. 2023-01-14 15:57:22 +11:00
Vas Crabb
5c4dcb3016 docs: Updated default joystick providers. 2023-01-14 07:10:21 +11:00
Vas Crabb
bf2707f4c7 osd: Added support for mapping files to sdlgame joystick provider and made it default with SDL.
This changes behaviour, however I think it's a net positive:
* Most games using Steam Input or SDL2 to read game controllers have
  this behaviour, so users have come to expect it.
* This module is better at giving meaningful names to buttons on
  common controller, and assigning axes consistently.
* Button/axis mapping files using a widely-used format are supported.
* The old behaviour is still available with `-joystickprovider sdljoy`
  if anyone wants it.

The new option for controller mapping files is in the general OSD
options rather than SDL options as it can be extended to DirectInput in
the future.
2023-01-14 03:13:59 +11:00
Vas Crabb
fee7047c16 -osd: Better XInput and SDL game controller input enhancements:
* Added initial support for XInput controller subtypes, starting with
  driving, arcade and flight controllers.
* Check XInput capabilities to ignore buttons and hats that aren't
  present.
* Added preliminary SDL Game Controller joystick provider.  Reconnection
  and mixed Game Controller/Joystick devices are unsupported.
* Show the input token for the highlighted control on input device
  menus.

-ui: Allow menus to set required space above and below menu when metrics
change.  Fixes the initial bad layout on the system selecton menu, or
bad layout after resizing windows.
2023-01-12 18:14:13 +11:00
Vas Crabb
9f99b27d05 Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
Vas Crabb
34e6ec1ef8 Bump version to 0.251 2022-12-30 01:20:09 +11:00
Vas Crabb
8edb88dbaa C++ guidelins update and cleanup:
docs: Expanded C++ guidelines following suggestions by P. Mackinlay.

ui/inifile.cpp: Got rid of the check for "arcade" systems - it broke
managing favourites for the slotted Neo Geo.

luaengine.cpp: Removed the "type" property from system driver metadata.
It's effectively deprecated.

bus/vme/vme_fcisio.cpp, commodore/mps1230.cpp: Fixed inappropriate use
of machine type flag constants.

megadriv.xml: Made notes about the two Galaxy Force 2 sets more explcit.
2022-12-22 20:04:52 +11:00
Vas Crabb
d50dd67612 docs: Fixed editing errors in C++ coding guidelines. 2022-12-22 08:05:34 +11:00
Vas Crabb
e85a2899c5
docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
Vas Crabb
b7cbe74c4b Bump version to 0.250 2022-11-29 16:41:19 +11:00
Vas Crabb
4b4c03bb17 docs: Fixed a markup error. 2022-11-26 03:53:48 +11:00
Vas Crabb
a858c508c9 docs: Update instructions for adding mame package repository in MSYS2 2022-11-05 00:27:50 +11:00
Vas Crabb
91c5b9ecea Bumped version to 0.249 2022-10-27 09:12:58 +11:00
Vas Crabb
7f2cbc5844 docs: Removed obsolete paragraph about logged device IDs properly (GitHub #10469). 2022-10-25 01:00:20 +11:00
Vas Crabb
2d3d0deec8 Bump version to 0.248 2022-09-26 17:10:36 +10:00
Vas Crabb
a4b61abc25 docs: Corrected parent menu for input devices menu. 2022-09-26 17:09:57 +10:00
goldnchild
80e9b4322a
docs: Updated build prerequisite package names for newer Ubuntu versions. (#10355) 2022-09-22 13:00:26 +10:00
AJR
19c15659dc Update docs on romcmp 2022-09-20 17:32:44 -04:00
0kmg
a9b22a67ea
Renamed n2a03 to rp2a03 throughout source tree. (#10343) 2022-09-20 05:43:55 +10:00
Vas Crabb
b56cd5707f -machine/intelfsh.cpp: Added Macronix 29F008TC (1M*8, 4K*8 pages).
-bgfx: Removed obsolete sample layout files, updated documentation.

New NOT_WORKING software list items (gbcolor.xml)
-------------------------------------------------
Chāojí Gédòu 2001 Alpha (Taiwan) [taizou]
Gédòu Jiàn Shén - Soul Falchion (Taiwan) [taizou]
2022-09-06 07:05:25 +10:00
Vas Crabb
051c380fd1 Patched up some gaps in functionality and fixed some bugs.
ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
  the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
  (searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
  misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
  removed some confusing and apparently pointless code.

Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
  packed binary string.
* Changed screen device pixels method to return width and height in
  addition to the pixels.

osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
  conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
  function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
  conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
  shift" that stops the default from interfering with UI paste.

Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
  std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
  the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
  palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
  what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
  was missing.

docs: Reworked and expanded documentation on configuring stable
controller IDs.

For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
  associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
  it could be interpreted as implying it showed a software list name.
2022-09-02 08:55:16 +10:00
Vas Crabb
35d2b1d33b MAME 0.247
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Merge tag 'mame0247' into mainline-master

MAME 0.247
2022-08-31 15:46:38 +10:00
Vas Crabb
fa2d36c634 Bump version to 0.247 2022-08-31 03:14:51 +10:00
AJR
d8d588262d Debugger changes
- Added exception points as a new class of "points" triggering on specific exception numbers, with a similar set of commands to breakpoints and registerpoints.
- Removed the per-instruction callback hook from device_debug. Only one driver was using this (rmnimbus.cpp), and what it was doing with it could be done more cleanly with exception points.
- Change the type of the action string parameter for "points"-creating methods and make some parameters optional for those.
- Change trace file logging to use a std::ostream instead of FILE * to take better advantage of strformat.
2022-08-28 13:31:50 -04:00
Sandro Ronco
c25246cd26 hyperscan: added quickload support. 2022-08-23 19:57:35 +02:00
Vas Crabb
74fa8ec158 -nintendo/gb.cpp: Use taps to handle the boot ROM overlay.
-Moved some stuff out of misc and skeleton:
* Moved Innovative Concepts machines to their own project.
* Moved various things out of skeleton to existing company projects.
2022-08-24 03:45:50 +10:00
Vas Crabb
53d32b27d1 Lua scripting enhancements:
Added minimal support for manipulating bitmaps and drawing them in
render containers.  Y'CbCr 4:2:2, RGB and ARGB are supported.  Argument
order doesn't always match the underlying classes to make the Lua
interface more consistent with render bounds and render containers.

Added bindings for device_palette_interface.

Fixed some errors in the documentation as well as documenting new
functionality.
2022-08-23 05:01:26 +10:00
Vas Crabb
1c4c29aff6 Tweaked MAME icon:
* Use flat gradient style rather than embossed edges.
* Made rightmost stroke of the M thicker.
* Use a dark border to emphasise the outline on light backgrounds.
* Use flat style without anti-aliasing up to 64*64.
* Manually tweaked small sizes to preserve sharp mitres.
2022-08-07 02:47:19 +10:00
algestam
62dcdca21c
docs: Update emscripten compile instructions to reflect recent source rearrangement (#10179) 2022-08-06 01:46:18 +00:00
Vas Crabb
7e37c1ff8c docs: Updated documentation on compiling MAME.
Updated instructions for building subsets of MAME using the SOURCES
option.

Added descriptions for several more "useful" settings.

Bumped documentation version as the build system changes are not in
0.245.
2022-07-24 13:17:17 +10:00
Vas Crabb
b80b4066bf osd/sdl: Removed keyboard/mouse/joystick device mapping options.
The keyboard and mouse device mapping options did nothing at all, mostly
because of lack of support for separating inputs from multiple devices.

The joystick options were useless when you have two of the same kind of
controller, and you can achieve the same thing with controller
configuration files.
2022-07-15 15:16:33 +10:00
Vas Crabb
4d835afaa0 docs: Fixed another missing word. [Robbbert] 2022-07-01 18:17:25 +10:00
Vas Crabb
8b33a4c56d docs: I accidentally a word on the internet (fixed missing word in Visual Studio compiling notes). 2022-07-01 18:10:15 +10:00
Vas Crabb
8d4bbaddd4 docs: Added notes about issues building MAME with Visual Studio 2022-07-01 17:55:49 +10:00
Vas Crabb
8c4a95d586 docs: Updated data plugin documentation. 2022-06-25 06:18:18 +10:00
Vas Crabb
74fe6e9d5c -Got rid of some legacy MESS support glue.
* Got rid of the special-casing for the "mess" subtarget name.
* Got rid of the MESS-specific Windows resources, emuator info source
  and man page.
* Added subtarget name to the internal name and original name in Windows
  resources.

-ui: Put the system-specific items on the input settings menu together,
 and fixed the crosshair visibility settings.
2022-06-13 16:53:23 +10:00
Vas Crabb
f47f9c3db3
ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915)
Added menus for controlling toggle inputs, and showing recognised input
devices and control state.  Moved input menu options off main menu to a
submenu, as there are a lot of them now.

Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them.  Also made terminology more consistent.

Changed the default names for buttons and hat switches/D-pads to use
1-based numbering.  DirectInput still returns 0-based button numbers for
some devices.

Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package.  Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.

Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.

For translators, this makes terminology more consistent.  In particular:
* "Settings" is preferred over "configuration" in a number of places, as
  the latter can be construed as referring specifically to settings
  stored in .cfg files in the cfg_directory folder.  Also, references to
  saving machine configuration could be interpreted as relating to the
  settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
  are referred to as "controls", while emulated inputs are referred to
  as "inputs".
* The menus for assigning host controls to emulated inputs are called
  "input assignments" menus to distinguish them from other input
  settings menus.
* Combinations of controls that can be assigned to emulated inputs are
  referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
  Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
  system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
  devices are defined - it is no longer used to refer to individual
  systems.
* A few more menus have message context for the messages.  This makes it
  a bit easier to guess where the messages are used.  It also means you
  can use different translations in different places if necessary (e.g.
  if the same English text should be translated differently as an item
  in one menu and as a heading in another).
2022-06-11 21:47:19 +10:00
AJR
55f72a2a83 docs/source/debugger/execution.rst: Document gbf, gbt and gni commands 2022-05-28 18:01:17 -04:00
Vas Crabb
bcf77373a5 Bump version to 0.244 2022-05-24 14:32:30 +10:00
Vas Crabb
ffab5b98fa
ui/viewgfx.cpp: Added ability to restrict tiles to integer scale factors. (#9783)
Also encapsulated things a bit more and made the UI manager hold onto the storage rather than keeping it in file statics.
2022-05-20 18:26:14 +10:00
tedgreen99
352a505325
Add debugger time command to docs (#9735) 2022-05-10 16:45:26 -04:00
Vas Crabb
6ff40e09bd Micscellaneous cleanup/fixes:
machine/z80scc.cpp: Fixed a cast-to-bool that broke detection of changes
to one register bit.

formats/fsmeta.cpp: Use visitors with variants where it makes sense.

docs: Updated minimum required SDL version to 2.0.6 for all targets,
added note that Python 3 is included with Xcode and updated instructions
for downloading stand-alone Python 3 for macOS.

ksys573.cpp: Don't create an insane number of textures for fghtmn and
pnchman internal artwork.

Tidied another batch of slot machine layouts.
2022-04-30 06:42:09 +10:00
Vas Crabb
99af2df00f Bumped version to 0.243 2022-04-28 11:47:26 +10:00
Vas Crabb
e8166b5274 Bump version to 0.242 2022-04-01 01:07:51 +11:00
0kmg
21f0d58597
docs: Fixed a copy/paste typo in the Technical Specifications. (#9452) 2022-03-22 18:31:18 +11:00
Vas Crabb
394e5f18b6 Fixed some debugger memory view annoyances and cleaned up Lua bindings.
Made the debugger memory view not depend on isprint which is affected by
the global locale.  Assume the OSD will display as ISO-8869-1 and
replace problematic printable characters.

Started changing Lua function bindings to use set_function to avoid
potential issues related to ThePhD/sol2#608, and worked out what was
causing problems with symbol table read_memory/write_memory.  (They
aren't really essential - you can do the same thing with the address
space object itself, but they're easier to parameterise.)
2022-03-16 04:13:18 +11:00
Vas Crabb
422185fe55 docs: Added page describing how MAME searches for media.
Also made error messages for missing CHDs and missing files for software
parts using the image file loader show search paths, and changed the
(poorly named) bitbanger device to use the image file loader rather than
the ROM loader for software items.
2022-03-10 02:55:40 +11:00
hap
590c0383fe New working machines
--------------------
TC7: Air Traffic Control [hap, Sean Riddle]
2022-03-05 20:20:57 +01:00
Vas Crabb
05f681d36f emu/devcb.h: Cleaned up a little using C++17 type traits helpers.
Also made Lua I/O port field sensitivity nil for digital fields and put
in some more const.
2022-02-28 07:10:42 +11:00
feos
300206e308
Lua engine: Make setting analog I/O port field values user-friendly. (#9322)
Exposed minimum/maximum values for analog fields. together with defvalue, they can be used to check range of values and neutral position.

Previously you had to send a normalised value between -65535 and 65535 which would be scaled depending on machine specifics.  You could read the scaled value from the port, but you couldn't send scaled values in.  This allows scripts to set scaled values as seen by the machine.
2022-02-28 02:12:25 +11:00
hap
8b530b872d rendlay: remove led8seg_gts1 2022-02-26 18:40:59 +01:00
hap
90f14d0780 remove vestiges of artwork dotmatrix element 2022-02-26 12:08:45 +01:00
hap
289f9461f4 Revert "rendlay: add optional alpha attribute to digit elements"
This reverts commit d196d072ff.
2022-02-26 12:05:21 +01:00
0kmg
cc7a94ac2d
docs: Fixed a couple errors in the Technical Specifications. (#9340)
These seemed like copy paste errors in their contexts.
2022-02-26 18:56:24 +11:00
hap
d196d072ff rendlay: add optional alpha attribute to digit elements 2022-02-25 19:29:32 +01:00
Vas Crabb
31f001e501 Bump version to 0.241 2022-02-23 01:55:13 +11:00
Vas Crabb
4684eaa4d6 Cleanup:
* bus/nes/multigame.cpp: Got rid of a device type comparison.
* Fixed a couple of errors in debugger documentation.
* Reduced redundancy in more slot machine layouts.
2022-02-13 07:18:36 +11:00
Vas Crabb
a185091855
Addressed some Lua scripting pitfalls. (#9294)
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.

Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors.  Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.

Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.

Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.

Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
2022-02-12 04:10:39 +11:00
Vas Crabb
e1a6a41234 frontend: Exposed memory pass-through handlers (address space taps) to Lua. 2022-02-10 02:06:42 +11:00
Vas Crabb
cb16512392 Clean up various loose ends:
frontend: Exposed debug symbol tables and parsed expressions to Lua
(these can be used when the debugger is not active).  Also made it
simpler to walk input types.

imagedev/bitbngr.cpp: Added software list loader support (used by
sitcom).

sitcom.cpp: Replaced bankdev with a memory view.  Also added a bar graph
for the timer DAC output, and made the DL1414 displays squarer in the
layout like they are in real life.  They still don't look right because
the internal segment drawing code doen't draw the segments the right
width.

docs: Fixed broken links and added missing links in command line options
index.  Also removed documentation for an option that no longer exists
and fixed some inconsistent terminology.

Separated includes by module in various drivers.
2022-02-03 09:00:23 +11:00
Vas Crabb
149e9b0cac Bumped dates to 2022, bumped docs version to 0.240, fixed some license files that had somehow been screwed up, cleaned up some metadata. 2022-01-29 00:45:52 +11:00
Vas Crabb
3184beda90 docs: List MSYS2 packages required to build PDF documentation on Windows now that TeX Live is available. 2022-01-12 05:33:59 +11:00
Justin Kerk
3fd7f8ac57 Fix build with newer versions of Emscripten; minimum supported version is now 2.0.25. 2021-12-23 02:13:53 +00:00
Firehawke
48c2620e3e
Refactor html docs build process to use new template and env variable 2021-12-04 15:31:12 -07:00
Olivier Galibert
8027428e4d Fun with flags: Allows handlers to have user-defined flags set on
them, which can them be picked up on access with the
{read,write}_*_flags variants of the accessors.  Example use with the
i960 and its burstable rom/ram.
2021-11-28 17:51:46 +01:00
Vas Crabb
5668590fcb -frontend: Fixed crashes switching between favourites and other filters.
* Also made the system and software selection menus a bit less eager to
  reselect the first item.

-docs: Bumped documentation version to 0.238.
2021-11-23 11:19:29 +11:00
Vas Crabb
5afce6cfab emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. 2021-11-18 10:34:38 +11:00
Vas Crabb
014eb6369b input: Clarify docuemntation and a comment. 2021-11-06 14:11:49 +11:00
Vas Crabb
270276c4d3 -Enabled complex combinations for analog axes:
* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
  with -nomultimouse.

-frontend: More cleanup:

* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
  special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
  you weren't paused to begin with.

-bus/centronics: Fixed conflicting DIP locations, reversed order and
 inverted polarity for Epson printers.

* Also added the LX-810 (without L suffix) DIP switches for reference -
  we don't have a device for this printer yet.
2021-11-06 13:52:48 +11:00
Vas Crabb
07e55935cf plugins: Rewrote timer plugin fixing multiple issues.
Added emulated time recording as well as wall clock time.

Fixed recording time for multiple software items per system.  An
incorrect constraint on the database table meant that time was only
being recorded for a single software item per system.

Detect the "empty" driver so the time spent at the selection menu isn't
recorded (you'd get multiple entries for this due to the way options
leak when returning to the system selection menu).

Included schema migration code to update existing timer plugin
databases.  Also replaced some unnecessary floating point code with
integer maths, added log messages, and made the plugin unload unload its
database access code during emulation.

Changed other plugins' use of paths with trailing slashes as this causes
stat to fail on Windows.
2021-11-06 05:20:59 +11:00
Vas Crabb
18a6113655 Two small fixes (bad menu flags in cheat plugin, copy/paste in docs). 2021-11-04 11:41:46 +11:00
AJR
e44d51c21f luareference.rst: Clarify contract of as_hz, as_khz and as_mhz 2021-11-03 17:24:30 -04:00
Vas Crabb
13612bbe0f -emu/ioport.cpp: Fixed some default setting handling issues.
* Issues were unlikely to actually manifest unless you use controller
  configuration files to change specific system input defaults.

-src/emu/output.h: Added size accessor to multi-element output finder.

* std::size will work on the top rank of an outut finder now.  Sorry for
  hitting emu.h again so soon.

-lua: Exposed a couple more input related things.

* Exposed constructor and a few methods on input_seq required for
  scripts to properly clear assignments or restore default settings.
* Exposed ioport_manager::set_type_seq which is required to configure
  general input assignments properly.
* Removed unnecessary use of sol::overload in favour of optional
  parameters.
* Updated documentation and also fixed a few errors.

-docs: Added description for axis setting assignments.
2021-11-04 03:11:29 +11:00
Vas Crabb
d29287e092 -emu/ioport.cpp: Made default behaviour better.
* If an input is configured to some combination of controls that are not
  present at all, ignore the setting altogether for the session.
* Fixed relative axes with PORT_RESET not responding to absolute
  controls (MT07685).
* Fixed relative axes not responding to an absolute control if the value
  doesn’t change every frame (eg. holding a stick against the stop).
* Changed the scaling for absolute controls assigned to relative axes to
  make defaults more sane (e.g. arkanoid or spdheat with a joystick).

-frontend: Fixed some localisation issues in Analog Controls menu.

-docs: Added documentation on assigning inputs.
2021-11-03 19:41:40 +11:00
Vas Crabb
2d220c7ba8 Fixed Windows build as well - default input overrides in OSD modules are annoying. 2021-11-02 16:08:24 +11:00
Vas Crabb
d775a2731d plugins: Moved the timecode recording functionality to a plugin. 2021-11-02 15:31:03 +11:00
Vas Crabb
e4c0f2ddac docs: Fix an error in the Lua reference that I copy/pasted without noticing. 2021-11-02 08:22:09 +11:00
Vas Crabb
8ab63e2072 Fix various usability issues:
frontend: Made it so you can press UI On Screen Display to hide the
Analog Controls menu and see the response to your inputs without the
risk of changing settings, and see more axes at once and scroll them for
systems with very large number of axes.  Also ensure the axis being
configured is visible when the menu is visible, and made the menu behave
a bit more like the system input assignments menu (including
previous/next group navigation).

frontend: Allow Lua to draw to the UI container - this addresses the
main complaint in #7475.  Note that drawing to the UI container will
draw over any UI elements, including menus.  Plugins can check
menu_active to avoid drawing over menus.  Also removed some unnecessary
use of sol::overload.

frontend: Improved info/image box navigation on the system/softwre
selection menus, and cleaned up some leftover code that came from the
copy/pasted event handling functions.

frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks
Coverity).  Fixed a couple of harmless Coverity errors, too.

emu/inpttype.ipp: Made the default assignment for Save State recognise
right shift.

plugins: Added next/previous group navigation to input macro edit menu.

docs: Added basic description of the system and software selection
menus, and corrected a couple of errors in the Lua reference.
2021-11-02 07:53:18 +11:00
Vas Crabb
d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
Vas Crabb
5ab93130eb Plugin updates:
Changed the hiscore plugin to save inside the "hiscore" folder in the
plugin data directory.  The old hiscore path setting has already been
removed from MAME for some time.  This means the plugin was always
saving in the "hi" folder in the working directory with no way to change
it, which is problematic on Linux and macOS, particularly for distro
packagers.  There are lots of plugin and UI changes in this release, so
we may as well get this out of the way now.  Also made it possible to
change the "timed save" option from the Plugin Options menu, and save
that in the data folder, too.

Documented the input macro plugin.  The only undocumented plugins now
are the cheat plugin, the cheat finder plugin, and the port name plugin.
2021-10-24 09:38:03 +11:00
Vas Crabb
669b1f6ade -docs: Started documenting plugins.
* Also added a couple of missing command-line options, and added a local
  table of contents to the (rather long) command line options page.

-Added a separate CI target for localisation updates that produces an
 artefact, and removed the message catalogs from the trigger paths for
 the Linux CI build.
2021-10-24 05:48:05 +11:00
Vas Crabb
2a14b9446d docs: Still more cleanup on the FAQ page. 2021-10-22 07:39:06 +11:00
Vas Crabb
95ae7be39a docs: More adjustments. 2021-10-22 07:19:32 +11:00
Robbbert
a6055409ba commonissues.rst: Fixed bad English. 2021-10-22 04:17:26 +11:00
Vas Crabb
aa3643d5b7 plugins/timer: Fixed ticking when menu is left on the screen. 2021-10-22 03:46:00 +11:00
Vas Crabb
5e07099f05 docs: Fix a copy/paste error. 2021-10-21 08:51:40 +11:00
Vas Crabb
0a9ea09a9a Tie up a few loose ends:
debugger: Octal cheats for octal address spaces.

frontend: Pass events for automatically generated menu items to the
plugin - they will have index zero.

frontend: Don't try calling the data plugin from the main menu if the
system isn't starting yet - doing so will prevent the data plugin from
loading at all.
2021-10-20 02:03:43 +11:00
Vas Crabb
7834d689bd -docs: Documented debugger's built-in functions for expressions.
-Fixed a couple of coverity warnings.
2021-10-19 10:01:02 +11:00
Vas Crabb
08ee39da70 -debugger: Finished updating commands and documentation.
* Updated cheat commands to work with arbitrary devices and address
  spaces.  You can still only search RAM areas in a single address space
  at a time, but any address space of any device can be used now.
* Made the cheatinit/cheatrange commands not affect current state if the
  arguments are invalid.  Also fixed some bugs in the cheat commands.
* Updated documentation for cheat commands, and added a simple worked
  example.  Also added single-sentence descriptions of what
  (break|watch|register)points are to the top of the relevant pages.

-frontend improvements:

* Added a bit more info to the about box, moved the VCS revision to the
  heading.
* Don't show "not" codes in prompts - they're not helpful.
2021-10-19 05:35:30 +11:00