Commit Graph

776 Commits

Author SHA1 Message Date
Ryan Holtz
873978a025 Adding hlsl.txt to /docs 2011-05-23 21:37:34 +00:00
Ryan Holtz
62f733b938 Removing outdated performance-tuned HLSL shaders now that better performance tuning is available, nw 2011-05-20 22:20:49 +00:00
Ryan Holtz
cfd6731fa8 HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
2011-05-19 19:14:20 +00:00
Angelo Salese
de9c2b6e5e Implemented multi-cart support to ST-V driver [Angelo Salese] 2011-05-18 23:22:43 +00:00
Ryan Holtz
2820e31451 HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by John IV
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
2011-05-18 00:35:16 +00:00
Angelo Salese
def3409db0 Removed SMS, nw 2011-05-17 18:41:45 +00:00
Angelo Salese
d0186209e2 Removed SG-1000, nw 2011-05-17 18:27:10 +00:00
Ryan Holtz
6dcd8d5e1a The art of destruction. (nw)
Part II: Artwork.
aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed.
white.png: Default 8x8 255,255,255,255 texture.
2011-05-16 18:07:48 +00:00
Ryan Holtz
f3d341a544 Initial shader import (nw)
Focus: 8-sample blur that averages 7 samples around a center sample.
Phosphor: Not currently used, treated as a pass-through by drawd3d.c, but could be used to implement additional convolutions in a second pass.
Pincushion: Used (when commented in in drawd3d.c) to pincushion an entire full-screen texture but not otherwise apply any convolutions.
Post: The meat and potatoes. It does scanlines, it does aperture masking, it does dot crawl, it does chroma subsampling, it does YIQ colorspace convolution, it does RGB colorspace convolution, it does pincushioning, it walks, it talks, it does the dishes, it'll screw your wife for you, and if you don't have a wife it will find one for you, get you married to her, and screw her for you, IT IS THAT GOOD, LADIES AND GENTLEMEN.
Primary: Simple passthrough for UI and artwork.
2011-05-16 16:55:34 +00:00
smf-
6b3bb8fd75 "I'm sorry. Am I interrupting anything?" -- Lando Calrissian
Moved PlayStation IRQ code to sub device of the CPU. [smf]
2011-05-16 00:01:37 +00:00
Angelo Salese
06f9239ca4 Moved k053252 emulation into a separate file, nw 2011-05-15 22:46:05 +00:00
smf-
9447052d30 The codes changed, we need R2 -- Princess Leia
Root counter & Serial I/O converted to internal CPU devices [smf]
2011-05-14 17:39:20 +00:00
Miodrag Milanovic
03129d576d Removed file not used anymore (no whatsnew) 2011-05-13 08:09:37 +00:00
Angelo Salese
ae73e1503a Removed stuff that is MESS-only, nw 2011-05-12 20:51:40 +00:00
Angelo Salese
518779c19e Again 2011-05-12 20:06:14 +00:00
Angelo Salese
a9fa45e24a Dreamcast 2011-05-12 19:40:58 +00:00
Angelo Salese
2ab7957d74 astrocdh ... 2011-05-12 19:30:44 +00:00
Angelo Salese
82700b27c3 MSX says goodbye 2011-05-12 19:20:43 +00:00
Angelo Salese
361ef2675c Start of the boredom ... 2011-05-12 18:03:32 +00:00
Aaron Giles
d5af6b6a9b Switch input ports to use function-based constructors instead of tokens.
Remove the old tokenizing helpers. Add basic classes for ports, fields,
settings, and dip locations as a first step. These will be fully cleaned
up later. Added machine() method to field to hide all the necessary
indirection. Changed custom/changed handlers into generic read/write
handlers, and added wrappers to convert them to device read/write
lines. [Aaron Giles]
2011-05-10 22:20:27 +00:00
smf-
7940e28ae2 "Why do you take this apart now? I'm trying to get us out of here and you pull both of these. Put them back together right now." --Han Solo
MDEC is now an internal device of the PlayStation CPU [smf]
PlayStation DMA uses delegates so devices can be hooked up.
device_t::siblingdevice() uses device list on mconfig() so it can work before the machine is constructed.
moved unused console code back to mess.
2011-05-10 21:21:55 +00:00
Tomasz Slanina
4041b4da0f New games added or promoted from NOT_WORKING status
----------------------------
Super Wing [Tomasz Slanina, Wulfman]
2011-05-08 16:15:01 +00:00
Miodrag Milanovic
df7401d0e2 Moved some devices back to MESS since they belong there and are not used by arcades. (no whatsnew)
Note that msm8251 would be nice to have on emu section but it depends of serial.c which needs to be rewritten in order to be useful. Also upd765 is used only by MESS and it's pain to keep it in emu since it is not yet bug free.
2011-05-07 12:03:33 +00:00
smf-
d1b109625d "You have taken your first step into a larger world." ―Obi-Wan Kenobi
Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf]

The following MAME core changes have been required to allow internal devices to be configurable by the main machine config & to work with internal memory maps.
 device.machine_config_additions() are now processed as soon as the device is added, so sub devices can be configured straight away. 
 replacing or removing a device removes any devices owned by the device being removed, as now they are added straight away.
 device_t::subdevice() uses the machine config device list instead of the machine to find the device as the machine is not created until after all the devices have been created.
 devices in an internal address map are assumed to be owned by the CPU, while devices in a standard address maps are assumed to be siblings of the CPU.


A code review and regression test would be a good idea.
2011-05-06 23:55:53 +00:00
Miodrag Milanovic
edd7394ca8 moved aescart to machine, same as it is for other cart devices for nes and msx, let's don't make it too complicated structure (no whatsnew) 2011-05-06 20:22:53 +00:00
Miodrag Milanovic
62d841c270 Moved format handling and all formats to separate library [Miodrag Milanovic] 2011-05-06 19:42:26 +00:00
Angelo Salese
18f84bcc0c More porting ... 2011-05-06 17:13:14 +00:00
Miodrag Milanovic
29e7942986 Moved centronics device to proper location (no whatsnew) 2011-05-06 12:45:56 +00:00
Angelo Salese
f280fd9f99 Ported DC, SMS and SG1000 to main folder, nw 2011-05-06 10:52:23 +00:00
Angelo Salese
372a9d51b2 Bulk replace machine/armedf.c -> machine/nb1414m4.c 2011-05-04 21:25:00 +00:00
Angelo Salese
f535812870 Ported i8275 from MESS to MAME, will be needed for Dwarf's Den / Quarter Horse driver, nw 2011-05-04 20:27:34 +00:00
Angelo Salese
415f52befb Blame Micko ... 2011-05-04 19:05:02 +00:00
Angelo Salese
b1931a6769 Ok, enough Vectrshit for today 2011-05-04 18:56:54 +00:00
Angelo Salese
82b5fb6ab1 3do import from MESS, nw 2011-05-04 18:51:52 +00:00
Angelo Salese
c0214df35a Another one, shrug 2011-05-04 18:38:03 +00:00
Angelo Salese
89bf152dae Missed files 2011-05-04 18:31:47 +00:00
Miodrag Milanovic
eeff4d5133 Added support for dynamic devices, will add more info for log
later when there are more support added (no whatsnew)
2011-05-04 14:47:41 +00:00
Angelo Salese
eb0514c684 By request, testing the waters etcetera ... 2011-05-03 19:39:22 +00:00
Angelo Salese
fe2561055f Started unifying sprite implementations for setax001/x002 chips [David Haywood] 2011-05-03 15:20:11 +00:00
Olivier Galibert
7f4a2043d2 Placeholders. 2011-05-02 19:57:59 +00:00
Angelo Salese
6e801d187c .lay files 2011-05-01 19:06:14 +00:00
Curt Coder
83c16c9766 Added MCCS1850 RTC emulation. [Curt Coder] 2011-05-01 17:58:05 +00:00
smf-
d7b295a387 split out gte code from cpu core, although it's still part of the cpu device. 2011-04-27 12:29:39 +00:00
smf-
8f7caff5ea split out psx cpu core to it's own directory, ready for a reorganisation. 2011-04-27 10:31:44 +00:00
Curt Coder
d696ce66b4 Fixed build breakage. (nw) 2011-04-26 21:41:59 +00:00
Fabio Priuli
2444f3ae40 Temporary workaround to allow successful compile. No whatsnew
Please Curt, check the following drivers, when you can

pengudvb.c
sg1000.c
norautp.c
photon.c
2011-04-26 20:37:08 +00:00
Curt Coder
9b06486135 Refactored I8255 into a C++ device. (no whatsnew) 2011-04-26 14:10:10 +00:00
Curt Coder
92ebabc84f Imported LMC1992 audio mixer from MESS. (no whatsnew) 2011-04-25 14:56:03 +00:00
Angelo Salese
ae71618fd5 Celebrate marriage between stv.c and saturn.c, nw 2011-04-24 23:35:30 +00:00
Angelo Salese
fed08e39f7 Haze: Merged CoJag and Jaguar (MESS side) drivers, nw 2011-04-24 22:15:07 +00:00