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Beach Head 2000 Install - 05/27/03 [Smitdogg, The Dumping Union]
Beach Head 2000 Install - 09/16/01 [Smitdogg, The Dumping Union]
Beach Head 2002 Install - 05/27/03 [Smitdogg, The Dumping Union]
Beach Head 2003 Desert War Install - 05/27/03 [Smitdogg, The Dumping Union]
Global VR XP OS Install - 09/30/01 [Smitdogg, The Dumping Union]
Global VR XP OS Update/Install - 06/11/02 [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 09/30/0l [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 06/12/02 [Smitdogg, The Dumping Union]
Need For Speed: Underground Install (2 Discs) (v1.1) [Smitdogg, The Dumping Union]
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Skins Game (1.08) [Mr. CAST, M. Ponweiser, Mojo2000, Smitdogg, The Dumping Union, R. Belmont]
Skins Game (unknown alt. version) [Guru, R. Belmont]
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Pong (Rev E) [Couriersud]
Work in progress. The games is playable and has sound, however I suspect some minor bugs due to the order of expression evaluation.
I commit this mainly for documentation purposes. The modelling of the TTL circuits will change to a device/connection class infrastructure updating inputs immediately if they changed going forward.
and wait state generation. Previous implementation has been renamed to
*l.{c,h} and drivers point to the old implementation until they are
adapted to the new version. [Michael Zapf]
* Inputs from the scratch.
* Completely demuxed the output lines.
* Added lamps support.
* Added a nice button-lamps layout.
* Found and added the FEVER! lamp.
* Fixed the Oki6295 and CRTC 6845 clocks.
* Corrected the refresh rate to 52.786 Hz (similar to Major Poker).
* Hooked the vblank input line.
* Figured out the following DIP switches:
Auto Max Bet, Flip Screen, Maximum Bet,
Auto Hold, Double-Up Type, Remote Credits,
Bet Limit, and Coinage Multiplier.
New games added or promoted from NOT_WORKING status
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Chance Thirty Two [Roberto Fresca]
* Identified the slots game as Super Stars.
* Changed am_uslot to suprstar.
* Reworked inputs from the scratch.
* Added support for outputs: lamps & counters.
* Added a button-lamps layout.
* Promoted the game to working state.
* Added technical notes.
New games added or promoted from NOT_WORKING status
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Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
* Reworked Inputs for all games.
* Added button-lamps support.
* Created internal control layout for all games.
* Added mech counters support.
* Promoted all games to working state.
* Renamed the mdrawpkra ROMs based on PCB picture.
* Renamed the driver to meyc8080.c
* Added technical and game notes.
New games added or promoted from NOT_WORKING status
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Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]
- This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs.
- Imported the i8279 device from MESS and updated to support sensor
mode and mask nibble.
- Made a simple layout and the defined input ports.
New clones marked as GAME_NOT_WORKING
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Zeke's Peak [Sandro Ronco]
Renamed driver overrides to MCFG_MACHINE/SOUND/VIDEO_START_OVERRIDE to
explicitly indicate they are overriding the default behavior.
Put liberatr back the way it used to be.
Normalized soundlatch helper function names.
Created delegates for machine/sound/video_start/reset callbacks and
added necessary infrastructure to use them going forward.
- General update which fleshes out some of the 68307 code (not 100% correct hookups, just improved logging and enough to get us somewhere).
- Added various devices to the SC4 emulation, added a default layout showing the VFD, to which most of the earlier games will now write 'Initializing'. Timers and other devices still need to be implemented properly before they actually initialize.
- Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that it doesn't get lost in the swamp of sets (scrolling through a file is quite hard when it's almost entirely set definitions)