Commit Graph

1010 Commits

Author SHA1 Message Date
Scott Stone
308fe040a3 New games marked as GAME_NOT_WORKING
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Beach Head 2000 Install - 05/27/03  [Smitdogg, The Dumping Union]
Beach Head 2000 Install - 09/16/01  [Smitdogg, The Dumping Union]
Beach Head 2002 Install - 05/27/03  [Smitdogg, The Dumping Union]
Beach Head 2003 Desert War Install - 05/27/03  [Smitdogg, The Dumping Union]
Global VR XP OS Install - 09/30/01  [Smitdogg, The Dumping Union]
Global VR XP OS Update/Install - 06/11/02  [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 09/30/0l  [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 06/12/02  [Smitdogg, The Dumping Union]
Need For Speed: Underground Install (2 Discs) (v1.1)  [Smitdogg, The Dumping Union]
2012-07-14 17:09:58 +00:00
Michaël Banaan Ananas
70d60b3c57 added simple artwork for dendego games 2012-07-11 23:05:51 +00:00
Miodrag Milanovic
f7a125b8ea Sync with MESS (no whatsnew) 2012-07-07 07:38:07 +00:00
Angelo Salese
e3eb07a5ec Renamed darkhors.c to jclub2.c, nw 2012-07-05 16:36:54 +00:00
R. Belmont
67641df139 New games added as GAME_NOT_WORKING
-----------------------------------
Skins Game (1.08) [Mr. CAST, M. Ponweiser, Mojo2000, Smitdogg, The Dumping Union, R. Belmont]
Skins Game (unknown alt. version) [Guru, R. Belmont]
2012-06-29 01:27:06 +00:00
Miodrag Milanovic
f1e3bf44a7 Sync with MESS (no whatsnew) 2012-06-18 06:23:28 +00:00
Michael Zapf
ca025ce099 Added cycle-precise implementation of tms9980a; changed tms9900.c to allow for subclassing tms9900 and tms9980a from a common parent. [Michael Zapf] 2012-06-14 15:52:32 +00:00
Phil Bennett
8003abacde Oops 2012-06-12 18:02:18 +00:00
Roberto Fresca
9ffbc3a60b Preliminary driver for Wild Poker (TAB Austria) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Wild Poker (ver. D 1.01) [Roberto Fresca, Team Europe]
2012-06-11 21:25:14 +00:00
Couriersud
5fb5795a27 New games marked as GAME_NOT_WORKING
------------------------------------
Pong (Rev E)	        [Couriersud]


Work in progress. The games is playable and has sound, however I suspect some minor bugs due to the order of expression evaluation.
I commit this mainly for documentation purposes. The modelling of the TTL circuits will change to a device/connection class infrastructure  updating inputs immediately if they changed going forward.
2012-06-10 23:55:51 +00:00
Michael Zapf
93a0389272 New TMS9900 and TMS9995 implementation with proper control line handling
and wait state generation. Previous implementation has been renamed to
*l.{c,h} and drivers point to the old implementation until they are 
adapted to the new version. [Michael Zapf]
2012-06-07 20:14:04 +00:00
Miodrag Milanovic
5f57ffda76 Sync with MESS (nw) 2012-06-07 06:57:10 +00:00
Miodrag Milanovic
3e1bba0952 Sync with MESS (no whatsnew) 2012-06-02 08:21:34 +00:00
Couriersud
b0416265f7 Added discrete sound to bwidow and gravitar. [Couriersud]
- Minor changes to ccastles (volume level) and centiped (low pass filtering)
- removed class members no longer needed from pokey.c
2012-06-01 22:40:15 +00:00
Angelo Salese
cc3b2b6303 New NOT WORKING game
--------------------
Konami Test Board GX800 [Yohji, Tormod, Smitdogg, The Dumping Union, Angelo Salese]
2012-05-30 23:16:24 +00:00
Miodrag Milanovic
400e51198b Sync with MESS, Curt changes related to Wang PC (no whatsnew) 2012-05-29 06:44:54 +00:00
R. Belmont
42b219e6d0 Mirroring changes from MESS (nw) 2012-05-27 21:03:38 +00:00
Angelo Salese
d13164389b New NOT WORKING game
--------------------
Flipper Jack [Yohji, Mr. CAST, Smitdogg, The Dumping Union, hap, Angelo Salese]
2012-05-23 21:32:46 +00:00
Miodrag Milanovic
4580108461 Sync with MESS changes for cassette by S.Ronco (no whatsnew) 2012-05-23 07:22:13 +00:00
Scott Stone
95670443c2 Placed some handlers for the DM01 board into bfm_sc4 - once we can confirm more games are on the hardware, this can move into the main driver. [James Wallace) 2012-05-22 15:12:32 +00:00
Roberto Fresca
61615f6224 Chance 32 driver improvements: [Roberto Fresca]
* Inputs from the scratch.
 * Completely demuxed the output lines.
 * Added lamps support.
 * Added a nice button-lamps layout.
 * Found and added the FEVER! lamp.
 * Fixed the Oki6295 and CRTC 6845 clocks.
 * Corrected the refresh rate to 52.786 Hz (similar to Major Poker).
 * Hooked the vblank input line.
 * Figured out the following DIP switches:
    Auto Max Bet, Flip Screen, Maximum Bet,
    Auto Hold, Double-Up Type, Remote Credits,
    Bet Limit, and Coinage Multiplier.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Chance Thirty Two [Roberto Fresca]
2012-05-20 21:33:27 +00:00
Miodrag Milanovic
eb43dbb7a3 MAME windows executable gets it's own icon (no whatsnew) 2012-05-15 12:21:20 +00:00
Scott Stone
e65580b6af Initial work in preparation for some modernization on the whole megadriv.c file, starting with better splitting of actual drivers (megadriv.c, megacd.c, mega32x.c, megasvp.c and megavdp.c). [David Haywood] 2012-05-11 14:40:26 +00:00
Michaël Banaan Ananas
60641b72ed tc8830f skeleton 2012-05-09 14:52:29 +00:00
Angelo Salese
9c1e1b5c95 Moved Bikkuri Card in Time Pilot HW, hugely improved 2012-05-04 12:02:55 +00:00
Angelo Salese
de3e4d6323 New NOT WORKING game
--------------------
Bikkuri Card [Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]
2012-05-04 11:04:35 +00:00
Michaël Banaan Ananas
55811889d5 added robbiestyle button lamps to gldarrow (same as wldarrow) 2012-04-30 23:31:32 +00:00
Scott Stone
c0c2a8da28 New games marked as GAME_NOT_WORKING
------------------------------------
Chance Thirty Two  [Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]
2012-04-30 21:23:10 +00:00
Roberto Fresca
7f34de870c Amatic Multi Game System driver improvements [Roberto Fresca]
* Identified the slots game as Super Stars.
 * Changed am_uslot to suprstar.
 * Reworked inputs from the scratch.
 * Added support for outputs: lamps & counters.
 * Added a button-lamps layout.
 * Promoted the game to working state.
 * Added technical notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
2012-04-23 17:32:45 +00:00
Michaël Banaan Ananas
685bfe7ed6 new NOT WORKING game
----------------------
Golden Arrow [hap, Kevin Mullins]
2012-04-20 23:38:29 +00:00
Aaron Giles
80b23c9ec0 audio/mcr -> audio/midway 2012-04-17 18:55:15 +00:00
Scott Stone
46a014a281 Started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on 'reel errors' or infinitely spinning reels. Also more work on 68307's. [David Haywood] 2012-04-17 03:39:11 +00:00
R. Belmont
0a39b84f95 Games added as GAME_NOT_WORKING
-------------------------------
Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union]
2012-04-17 00:45:46 +00:00
Miodrag Milanovic
39746064c6 Sync with MESS (no whatsnew) 2012-04-16 14:20:10 +00:00
Roberto Fresca
95d77623ee Meyco driver improvements: [Roberto Fresca]
* Reworked Inputs for all games.
 * Added button-lamps support.
 * Created internal control layout for all games.
 * Added mech counters support.
 * Promoted all games to working state.
 * Renamed the mdrawpkra ROMs based on PCB picture.
 * Renamed the driver to meyc8080.c
 * Added technical and game notes.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]
2012-04-16 03:33:18 +00:00
Scott Stone
68fbf71d8c my bad - missing i8279.h 2012-04-15 01:40:21 +00:00
Scott Stone
a79525b271 icecold.c [Sandro Ronco]
- This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs.
- Imported the i8279 device from MESS and updated to support sensor
 mode and mask nibble.
- Made a simple layout and the defined input ports.

New clones marked as GAME_NOT_WORKING
------------------------------------
Zeke's Peak  [Sandro Ronco]
2012-04-15 00:50:27 +00:00
Luca Elia
a028a734b3 Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]
- fixed memory maps, rom loading, added inputs
- Hooked up sprites, hacked in the text layer
- Can be made to boot using the debugger
2012-04-14 17:25:24 +00:00
Michaël Banaan Ananas
3d552624a5 i5000 skeleton, more next week 2012-04-13 13:32:27 +00:00
Scott Stone
e650c689d0 Assorted improvements and added steppers to various fruit machine drivers with some m68k adjustments - From Haze (nw)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Silver Millennium  [Bonky0013, David Haywood]
2012-04-13 04:28:23 +00:00
Scott Stone
8ceb6c0c4f globalfr.c VFD improvement to allow for better debugging as well as some rom splitting of clones for the driver. Also did some stepper motor work to support more types. [James Wallace] 2012-04-12 20:23:41 +00:00
Aaron Giles
332011b258 Merged watchdog back into running_machine.
Renamed driver overrides to MCFG_MACHINE/SOUND/VIDEO_START_OVERRIDE to
explicitly indicate they are overriding the default behavior.

Put liberatr back the way it used to be.
2012-04-12 08:33:20 +00:00
Aaron Giles
5181e3ea96 Moved soundlatch helpers into driver.c and removed emu/audio/generic.c.
Normalized soundlatch helper function names.

Created delegates for machine/sound/video_start/reset callbacks and
added necessary infrastructure to use them going forward.
2012-04-09 20:23:26 +00:00
Wilbert Pol
6711559e87 SDL: Got rid of some code duplication between the _unix and _macosx implementations for sdlptty and sdlmisc. (nw) 2012-04-09 19:55:43 +00:00
Miodrag Milanovic
70718f506e SoftFloat changes for last CL and x07 tape format from MESS (no whatsnew) 2012-04-09 06:03:25 +00:00
Aaron Giles
3324483130 Extracted driver_device base class from machine.* and into its
own file driver.*
2012-04-06 20:24:04 +00:00
Aaron Giles
3e575ad6b9 Move driver list/enumerator to new file drivenum.c/.h.
Move game_driver definition and constants to new header gamedrv.h.
2012-04-06 19:59:27 +00:00
Scott Stone
2b6903b343 BFM Scorpion 4 Hardware: [David Haywood]
- General update which fleshes out some of the 68307 code (not 100% correct hookups, just improved logging and enough to get us somewhere).

- Added various devices to the SC4 emulation, added a default layout showing the VFD, to which most of the earlier games will now write 'Initializing'.  Timers and other devices still need to be implemented properly before they actually initialize. 

- Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that it doesn't get lost in the swamp of sets (scrolling through a file is quite hard when it's almost entirely set definitions)
2012-04-03 17:21:33 +00:00
Michaël Banaan Ananas
2b921359c2 new WORKING game
----------------
unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]
2012-04-02 03:52:15 +00:00
Michaël Banaan Ananas
6d02b96974 add color overlay 2012-03-30 00:47:00 +00:00