Ryan Holtz
3fa3969c9b
-bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz]
2020-06-20 15:42:50 +02:00
arbee
b575f0d00a
This wasn't supposed to go in (nw)
2020-02-18 22:54:13 -05:00
arbee
e95e2a743d
apple2: figured out C800 banking on the Applesurance card, it now works 100% (nw)
2020-02-18 22:51:46 -05:00
Westley M. Martinez
b5a54b761c
HLSL Color Transforms and 3D LUT ( #4043 )
...
* Remove broken scanline uniform from post_pass
* Add 3D LUT to HLSL
* Allow individual LUTs for screen and UI
* WIP: Port 3D LUT to BGFX
* Finish porting LUT to BGFX
* Add individual phosphor color conversion for HLSL
new file: hlsl/chroma.fx
Shader for converting xyY3 to sRGB
modified: hlsl/phosphor.fx
Minor changes to emphasize idea that phosphors are color
agnostic
modified: hlsl/post.fx
Conversion from signal RGB to xyY3
modified: src/osd/modules/render/d3d/d3dhlsl.cpp
modified: src/osd/modules/render/d3d/d3dhlsl.h
modified: src/osd/windows/winmain.cpp
modified: src/osd/windows/winmain.h
* Add phosphor examples and update presets
* Port phosphor color shaders to BGFX
* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00
W. M. Martinez
b4888aabc0
Port scanline modification to BGFX
2018-09-14 19:00:52 -07:00
Jezze
d9ae40b9fe
Reduced defocus effect to one pass (HLSL/BGFX)
...
- removed second defocus pass
- limited defocus stength to a maximum of 2.0
2016-10-22 22:56:16 +02:00
therealmogminer@gmail.com
1f1ccd9b7d
Fix debug crash with bgfx screen chains
2016-05-26 21:54:03 +02:00
ImJezze
b4b6543929
Equalized options of HLSL and BGFX HLSL chain
...
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
2016-05-05 20:59:33 +02:00
therealmogminer@gmail.com
ff56527f39
More bgfx settings refinement, nw
2016-04-29 10:34:53 +02:00
therealmogminer@gmail.com
223a955d0b
Fix up bgfx NTSC shader, nw
2016-04-29 06:58:20 +02:00
ImJezze
07d8b25571
Added "selection" parameter to chain input sampler
...
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze
b681e5dc2b
Simplified min, max, default and step value handling for chain configuration
...
- min, max, default and step are now floating points without an addition scale factor
2016-04-22 19:32:35 +02:00
therealmogminer@gmail.com
f5aa86dfc6
Checkpoint 1, nw
2016-04-21 15:48:29 +02:00
ImJezze
b1c06acb61
Implemented handling for u_screen_scale and u_screen_offset (nw)
2016-04-21 07:52:29 +02:00
ImJezze
cd4dfca43e
Refactored BGFX distortion pass (nw)
...
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com
99aa7eacd7
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
therealmogminer@gmail.com
59e129f599
Reinstate scale param for bgfx texture, nw
2016-03-30 03:28:03 +02:00
therealmogminer@gmail.com
d9153eb306
Get bgfx post-processing working with laserdisc games, nw
2016-03-29 11:28:24 +02:00
therealmogminer@gmail.com
a4f615a14d
Get NTSC working in both bgfx and d3d, nw
2016-03-29 01:56:37 +02:00
therealmogminer@gmail.com
c0b1182712
Final bgfx fixups for release
2016-03-28 22:58:32 +02:00
therealmogminer@gmail.com
523a552f5c
Adjust some minor things in bgfx, nw
2016-03-27 19:56:49 +02:00
therealmogminer@gmail.com
ad7f0e260e
Minor bgfx fixups, nw
2016-03-26 00:15:27 +01:00
therealmogminer@gmail.com
93e5a03b89
Huge cleanup of render target handling, nw
2016-03-25 16:20:12 +01:00
therealmogminer@gmail.com
825d575195
Fix lots of issues with bgfx
2016-03-21 03:43:02 +01:00
therealmogminer@gmail.com
1226b243a2
Make JSON error checking a lot more verbose
2016-03-19 05:44:38 +01:00
therealmogminer@gmail.com
ea9e591a0c
Polishing up BGFX shader system, nw
2016-03-18 03:21:34 +01:00
therealmogminer@gmail.com
493cf7289b
More bgfx HLSL fixups, nw
2016-03-16 18:52:07 +01:00
therealmogminer@gmail.com
b212e5dc2e
Add most of the rest of the D3D HLSL chain, nw
2016-03-15 05:17:38 +01:00
therealmogminer@gmail.com
9c33c40b82
Fix up NTSC shaders, nw
2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00